Nice Sweeper Dungelot Hybrid
Quite enjoyable, good overall. I would strongly suggest you have the game checked by an English language translator to correct the errors. Otherwise, this is the type of game I love to play on mobile, with Runestone Keeper gone and Dungelot not being supported any longer.
I love this game but…
They need to create new levels! I already finished the game in a week
Strong concept... many issues
The design is lovely and clever. Overall looks and feels very charming. As a minesweeper fan it takes the game and adds a whole new dimension
However, the programming has made a loop that means you constantly get stuck with the same enemy that returns almost immediately upon defeating it and it always returns stronger making it impossible to heal up between battles so you die very quickly.
The broken language due to translation is an ignorable. But the fact I always get stuck in the same loop made it quickly bore me.
However, the programming has made a loop that means you constantly get stuck with the same enemy that returns almost immediately upon defeating it and it always returns stronger making it impossible to heal up between battles so you die very quickly.
The broken language due to translation is an ignorable. But the fact I always get stuck in the same loop made it quickly bore me.
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Great minesweeper adventure but…
I really like this game, but there are several areas for improvement.
I enjoy the different styles that can be played — Endless or Adventure. The adventure provides a map like area to explore that has minesweeper levels as well as stores, treasure chests, and caves to explore (like a sim game with action options to choose from). There is even a last boss level in the adventure, which I think has a lot of potential for variation. And Endless is just level after level.
I also enjoy that me as the ‘player’ can select different explorers who offer different skills and abilities. I don’t mind the challenge of unlocking skill slots each time we start an Adventure, and the additional characters seems reasonable. The save and quit function is great, but I’m not confident it always works.
And then there are the improvement areas. While I think having some ?s in place of numbers is a decent and logical way to increase the difficulty, having too many makes the game impossible to play. In additions, the items available to assist the player can be moved away so the numbers can be seen—except for the chests. When combined with questions marks, it really makes navigating the game as minesweeper impossible. Instead it’s become a different and more luck based game.
And then finally, it would seem that the translation into English was a bit lacking. There are many typos and grammar issues, which can usually be understood anyway… however, there are also some ambiguous descriptions of the skills that make it hard to understand how to use those skills properly. In particular, I believe that when it says the skill “will be used in 2 rounds after use” (or along these lines) I think it means for the next two turns (or attacks of my ‘hero’) the skill will be active (once activated).
Overall I really like the game and enjoy playing, but the game play itself could certainly use some development. I have also experienced some crashes and moments when the ad bonuses simply aren’t available because “the ad won’t load at this time”.
I enjoy the different styles that can be played — Endless or Adventure. The adventure provides a map like area to explore that has minesweeper levels as well as stores, treasure chests, and caves to explore (like a sim game with action options to choose from). There is even a last boss level in the adventure, which I think has a lot of potential for variation. And Endless is just level after level.
I also enjoy that me as the ‘player’ can select different explorers who offer different skills and abilities. I don’t mind the challenge of unlocking skill slots each time we start an Adventure, and the additional characters seems reasonable. The save and quit function is great, but I’m not confident it always works.
And then there are the improvement areas. While I think having some ?s in place of numbers is a decent and logical way to increase the difficulty, having too many makes the game impossible to play. In additions, the items available to assist the player can be moved away so the numbers can be seen—except for the chests. When combined with questions marks, it really makes navigating the game as minesweeper impossible. Instead it’s become a different and more luck based game.
And then finally, it would seem that the translation into English was a bit lacking. There are many typos and grammar issues, which can usually be understood anyway… however, there are also some ambiguous descriptions of the skills that make it hard to understand how to use those skills properly. In particular, I believe that when it says the skill “will be used in 2 rounds after use” (or along these lines) I think it means for the next two turns (or attacks of my ‘hero’) the skill will be active (once activated).
Overall I really like the game and enjoy playing, but the game play itself could certainly use some development. I have also experienced some crashes and moments when the ad bonuses simply aren’t available because “the ad won’t load at this time”.
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bad
it is fun I guess? the game punishes you for being good at minesweeper, is chock full of poor translation, mechanics are explained poorly, and the whole game reeks of “content farm.” A Very Poor Use Of Your Time.
Nice Sweeper Dungelot Hybrid
I love the concept and everything. But please have someone check the dialogue for corrections to the English errors. It cheapens the experience.
Great twist on an old classic
Turning minesweeper into a dungeon crawl is a fun new way to play. IAPs are available but noninvasive.
This app is rather new and makes sense after a few levels.
A few things to note: the drag tutorial section took me a while to do, I am not sure if the drag target is the same spot that is shown on screen. Once past that part, dragging works as intended. Maybe i was using too much of my thumb in the beginning.
The boots that “let you explore for free” let you click anywhere on the map, as supposed to just the place next to open; not giving clicks that are free of time cost.
The armor and atk boosts do not drag onto your character, the are automatically calculated and do not seem to carry over to the next level. This was not taught in the tutorial, but I wanted to make note somewhere that these are indeed having the intended effect as far as I can tell.
For troubleshooting I am using an IPhone 6s with the latest iOS.
Lastly, abandon is spelled “abandon” and not “abadon”. This is the only typo I saw and I beat adventure mode (standard character rank 7, level 11 when facing final boss dungeon).
I recommend finding and unlocking the exit as top priority. This way if you are running low on time or health, you can leave immediately. As for the reaper, whirlwind and sleep are highly recommended for it it is asleep or hidden, it is not attacking you, allowing you to click around it even if you are out of time. Otherwise the clairvoyance route of spell picking served me well. Early on it is also recommended to save your gold for extra skill slots.
Lastly look out for vampires. Early game they were interesting, late game they were terrifying. There are also some monsters that will follow you to the next dungeon of you do not defeat them. Great enemy design!
This app is rather new and makes sense after a few levels.
A few things to note: the drag tutorial section took me a while to do, I am not sure if the drag target is the same spot that is shown on screen. Once past that part, dragging works as intended. Maybe i was using too much of my thumb in the beginning.
The boots that “let you explore for free” let you click anywhere on the map, as supposed to just the place next to open; not giving clicks that are free of time cost.
The armor and atk boosts do not drag onto your character, the are automatically calculated and do not seem to carry over to the next level. This was not taught in the tutorial, but I wanted to make note somewhere that these are indeed having the intended effect as far as I can tell.
For troubleshooting I am using an IPhone 6s with the latest iOS.
Lastly, abandon is spelled “abandon” and not “abadon”. This is the only typo I saw and I beat adventure mode (standard character rank 7, level 11 when facing final boss dungeon).
I recommend finding and unlocking the exit as top priority. This way if you are running low on time or health, you can leave immediately. As for the reaper, whirlwind and sleep are highly recommended for it it is asleep or hidden, it is not attacking you, allowing you to click around it even if you are out of time. Otherwise the clairvoyance route of spell picking served me well. Early on it is also recommended to save your gold for extra skill slots.
Lastly look out for vampires. Early game they were interesting, late game they were terrifying. There are also some monsters that will follow you to the next dungeon of you do not defeat them. Great enemy design!
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