Every point you earn here is provisional. It floats over your head as pending, it is visibly enormous, and it is not yours. To make it real you have to carry it back down to your den and pass through the arch - which pays you out and, in the same motion, molts you back to short and nimble. Getting smaller is the reward. That is the whole game: go home now, or eat one more and make the walk harder.
DEATH IS A DEBT, NOT AN ENDING
Die holding a fortune and the game does not delete it. It drops it. Every segment of you freezes into a gem in the exact cell where it fell. The run ends there, with your score on the card - and one tap later you are playing again on top of your own wreckage. Those gems pay into the new run's pending - so you still have to carry them home. Your last three losses stay on the floor at once, which means a rough night leaves a map of everywhere you got greedy, and a good run is a route through it.
THE LOOP
Eat to stack a ×1.1 multiplier, uncapped, and to grow - and growing makes you faster, so greed is its own difficulty setting. Bank through the arch and it lands with a heavy ka-chunk: multiplier back to ×1.0, body back to short, question back on the table.
NEAR-DEATH PAYS
Passing within one cell of your own tail, a shard, or a hunter drone throws graze sparks worth bonus multiplier. The optimal path is always the scary path. At ×5, ×10, ×20 and beyond, drones spawn and chase your head - each with human reaction times, overshoots, and mistakes, so a sharp turn always buys distance.
SWEEP THE FLOOR
Clear every gem still lying out there and the game pays a 1.5× bonus on the whole recovery, yours once you bank it. Leave them and they wait - until you lose a fourth load, which pushes the oldest one off the board for good.
FEATURES
• Fully offline. No account, no server, no ads. Airplane mode is a supported configuration.
• One thumb, portrait. Swipe anywhere and the turn happens where your snake is, not a beat later.
• Runs last 60–180 seconds. Every run ends with its score, and the next one is a tap away.
• Game Center: a weekly leaderboard that resets every Monday, plus an all-time board.
• 13 Game Center achievements, from your first bank to the Sun Door.
• Den progression: ten den levels driven by lifetime banked score, dirt burrow to the Sun Door.
• Daily streak auras: bank once a day to keep the flame - tiers at 3, 7, 14, and 30 days.
• A generous free cosmetic track: 10 skins, 5 trails, and 5 arena palettes, all earnable in play.
FAIR, BY DESIGN
100% of gameplay is free forever. Purchases are cosmetic - skins, trails, den decorations - and provide zero gameplay advantage. No boosts, no extra retries, no streak savers. Money buys sparkle; skill buys score.
DEN PASS SUBSCRIPTION
The optional Den Pass is an auto-renewing weekly subscription for $1.99 per week. It adds a rotating weekly cosmetic drop, a golden den glow, and VIP gem sparkle - looks only, never gameplay. Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically each week unless it is cancelled at least 24 hours before the end of the current period. Manage or cancel it any time in your Apple Account settings under Subscriptions. When it lapses, vault cosmetics lock again and every one-time purchase stays yours.
Privacy Policy: https://jcreates.dev/molt/privacy
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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