Cannot progress
I was enjoying this, but got to a place with a light puzzle. Boy provides light for girl to use her catapult and switch on all the lights. But instead, almost everything goes black, I can’t see the characters and while the game lets me move about as if the lights were on, the mirror doesn’t work and I can’t get past the bomb.
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Chapter 6
I’m liking this game a lot, good gameplay and good puzzles. Lovely graphics. Great storyline set in ww2, however I’m finding chapter 6 in the underground bunker impossible to complete. It’s way too hard and I’ve kind of given up on it all which is a damn shame.
Great game beautiful graphics
Great game up there with Amanita games and Cotton Games. Beautiful and touching story line. I have been playing for two weeks and have enjoyed it very much.
The controls can be little non responsive and there is a glitch on the roof and you have to keep restarting because the box cannot be moved to jump on the next roof.
I hope they develop more games like this one!!!! Great job!!!!
The controls can be little non responsive and there is a glitch on the roof and you have to keep restarting because the box cannot be moved to jump on the next roof.
I hope they develop more games like this one!!!! Great job!!!!
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Art style 5 stars - wonky controls 2 stars
I love the style of this game. What I don't like are scenes where timing is crucial. The controls often fail to respond making you play the same scene over and over again.
Good voiceover. Bad controls. Bad instructions.
Frustrating.
I love Patrick Stewart and wanted so much to get into this story.
Instead I have to work at inane tasks, with shoddy input controls, and very very bad instructions. Add that the “game” is so linear that it’s completely obvious what must be done, there’s no joy of accomplishment to figuring it out - there’s just tedium until my reward of relief of tedium.
The instructions are lame. Small pictures designed to be cryptic. Yet adding bad controls makes it confusing, not rewarding. At the start, the apples with slingshot was a prime example. I had to read a walkthrough to know to persevere. Then at the bar, the “dance” routine was obvious what to do, but not responsive. I wasn’t going to waste my life fighting it for the accomplishment of having passed my time.
I love Patrick Stewart and wanted so much to get into this story.
Instead I have to work at inane tasks, with shoddy input controls, and very very bad instructions. Add that the “game” is so linear that it’s completely obvious what must be done, there’s no joy of accomplishment to figuring it out - there’s just tedium until my reward of relief of tedium.
The instructions are lame. Small pictures designed to be cryptic. Yet adding bad controls makes it confusing, not rewarding. At the start, the apples with slingshot was a prime example. I had to read a walkthrough to know to persevere. Then at the bar, the “dance” routine was obvious what to do, but not responsive. I wasn’t going to waste my life fighting it for the accomplishment of having passed my time.
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