Returning fan, disappointed
Some positives: quality of life improvements! Many things are smoother and more responsive in comparison to previous games by this dev, clicking feels better, puzzle solutions continue to improve over time with this dev as well, and I love the indicator that comes up when clicking. All great!
HOWEVER: I’m hugely disappointed by the way AI was used in the creation of this game. It is a huge reduction in quality. I miss the old 3D animations. They had so much character and they were consistent and fun! I could excuse a bit of AI text (sparingly) as I’ve seen in a couple of these games, especially if translated, but the new AI cutscenes and the obvious AI “enhancement” in some other areas is a massive downgrade, and I hope that it doesn’t continue. People play these games because of the hard work put into them that it is clear this developer is capable of and quite talented at! I urge you, dev, please keep playing to your strengths and choose to put out high quality games rather than letting them devolve into AI slop.
Sincerely, a fan that is worried about one of their favorite devs jumping on the AI bandwagon when their games were so so much better without.
Too much pixel hunting and too few games
Bug
Chapter 3 Solving the puzzle
Another masterpiece by Five-BN
LOVE BN games!
STOP USING AI FOR ANIMATION
Lili Martins é uma babaca!
Great
Game was good, AI was not
AI
와 진짜 최고 ..
One of the best
Negative main character
AI slop, but thank you
I love you guys!
Firstly, the further improved cinematic quality to storyline set ups was wonderful, allowing me to empathise with and invest in the storylines of characters. The split chapters was also familiar to me from playing other titles.
The gameplay itself is as you would expect; needing to find hidden items to progress. Some more challenging than others but all solvable with trial, error and experience - even without spending on coins for hints etc.
I wasn’t sure what the link was between chapter 1 and the last two chapters, but it didn’t spoil the adventure.
My biggest gripe is that there is such a long wait between titles being released, but compared to the quality of some other developers’ hidden object/mystery games that are churned out relatively often, the wait is 100% worth it. Can’t wait (but will), for the 3rd instalment.
Fab!
Hooray! Another wonderful game!
I saw a fan club for your games on Reddit. I am currently travelling, but will join when I get home. Have you thought about a newsletter for us? I would love to know more about all of you.
Anyway, thought you might like to know about Reddit.
Amazing job!
Frustrating…again.
When armed with multiple bits and pieces of items you need within the game that require more bits and pieces to complete them, it starts to become repetitive.
The artwork is fabulous and clearly you like a good story.
I’ve played quite a lot of your games over the years but almost always find myself getting frustrated with the absence of an “item prompt” that so many other games thrive on. Sometimes, you need a basic instruction for one of the myriad of items or their pieces you’ve spent ages pixel hunting for. Quite often I find myself going round in circles which gets tedious.
A simple prompt here and there to point the player in the right direction is an option that would make your games a bit more user friendly. A clue…perhaps.
