AWESOME
Amazing app! Blender support needed.
Good
Response from developer
Thanks for reporting this, and sorry about the crashes. Losing your work in the middle of rigging is infuriating and we are not going to pretend otherwise. Two things would help us track it down: which step it dies on (placing the markers, binding the skin, or saving the result), and roughly how heavy your model is. Worth ruling out first is the weight of the model itself. Rigging is the heaviest thing Naomi does on the device, and you are running it on a phone or a tablet, not a workstation. A mesh built for desktop, with a very high polygon count or several large textures, can push iOS over its memory limit exactly at the bind step, while a lighter version of the same model goes through without trouble. If you have a decimated or lower resolution version to test with, that is the fastest way to find out whether that is what you are hitting. In the meantime, save before you start the bind. There is no autosave during rigging, so a crash really does cost you everything since your last save. That is on us, not on you. If you can tell us the model, the step and your device, we will chase it down properly. Reports like yours are the ones that actually get bugs fixed. Best regards, team Naomi




