Amazing! But…
1. Support for pixel textures: I wanted to import a rig that had a 64x64 texture, yet it looked blurred :P. Sure, you could work around it by increasing the texture size but it would just be nice if that existed
2. More keyframe types: I mean keyframes like ease in, ease out, ease in and out; with graphs like cuadratic, cubic, quintic, instantaneous, etc. This would open a window to A LOT of new stuff! :D
3. More controls for touch: I couldn’t quite figure out how to switch from transform to rotate or scale without needing to use my keyboard. BUT I’m not judging, I’ve been using the app less than an hour, so I don’t know what it’s capable of.
4. Custom art: I’m not very against AI art at all (and I know that a very bold statement to make 😟) if used in small quantities and not to make an entire UI (aka to get a general idea). Yet I know the hate, and take this more as a personal preference of y’all but y’all could switch from AI art to personal art. This is as we know people just turn away and call stuff that has AI generated content into it garbage, and loose pearls like these. :1
Overall this app has AMAZING potential! Not going to say it’s hard to make an app, and as I said, let alone in unity with a budget. AND NO ADDS??? Absolute cinema ✋😐🤚. But it DOES need improvement in a lot of stuff. But don’t worry! You never know when this app could one day turn into the first “blender” for iPad. After all I understand the person or people reading this are humans, we all have feelings, and we all have our daily lives.
So take the opportunity y’all have here and show the people what y’all are capable of! >:D
God bless every single one of y’all :3
Response from developer
Hey, thanks a lot for taking the time to write all of this, and for the kind words! 1. Pixel textures: you're right, Naomi doesn't have a nearest/pixel filtering option for imported textures. It's noted. One thing you can try in the meantime: export the model as GLB with the texture interpolation set to Closest (in Blender). Naomi reads that setting from GLB files, so the texture should stay sharp. 2. Keyframe types: a good part of this is already in, it's just not easy to find. Split the screen and pick the Graph Editor. Select keys and you can set them to smooth, spline, linear, flat or constant (stepped), or drag the tangent handles yourself. Flat keys give you an ease in and out. You can also set the key type right in the timeline: hold the pie menu button and touch your selected keys. 3. Touch controls: that one is on us. Hold the pie menu button (the colored one) and touch the scene somewhere off the selected object. You'll get translate, rotate and scale in the menu. 4. Art: fair point, and thank you for saying it so kindly. To be honest with you, we're a small self-funded team and our resources are very limited, so we try to spend them as carefully as we can. There's no big investor behind us who would pay for a completely custom UI. We understand your view, but to actually ship things we have to make some compromises. And yes, no ads. Glad you noticed :) Thank you for the support. For a small team like ours, reviews like this are a huge help and we really appreciate it. Best regards, team Naomi
alright but no one wants to sign into the app to get mods with epic games
Amazing app! Blender support needed.
Response from developer
Thank you for your kind words, we're really glad you enjoy using Naomi! Regarding missing textures, this usually happens when the original model file doesn't have textures embedded. If you export your models as GLB with textures packed in, they should come through correctly. If you run into a specific case, feel free to share it on our Discord and we'll help you figure it out. As for Blender support, Blender's native .blend files are a proprietary format that only Blender can open. However, Naomi fully supports GLB and FBX, which are the standard formats you can export from Blender. So your Blender models can already be used in Naomi without any issues. Feel free to join our Discord for tips and direct help: https://discord.gg/ts9mp4FqkC Best regards, Jan
AWESOME
Response from developer
Thank you, it's great to hear Naomi still has a place next to Blender! About rigs: Naomi keeps the bones and the shape keys (blend shapes) of an imported model, and the shape keys can be animated, so things like blinks or nostrils done as shape keys come through. Helper objects come in as nodes and on the import screen you choose which ones stay animatable. What doesn't carry over are Blender's constraints, IK and drivers, so the controllers stop driving the bones. We've noted it as a request. For more realistic renders, try adding the Post Processing Volume from the library (bloom, tonemapping, color adjustments, depth of field and more) and loading your own HDRI as the environment. Ambient occlusion on the environment helps a lot too. Thank you for the support. For a small team like ours, reviews like this are a huge help and we really appreciate it. Best regards, team Naomi




