Neon Extraction

Neon Extraction

Twin-stick space roguelite

0 ratings
Free

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Details

  • Released
  • Updated
  • April 9, 2026
  • August 11, 2026

Features

Neon Extraction screenshot #1 for iPhone
Neon Extraction screenshot #2 for iPhone
Neon Extraction screenshot #3 for iPhone
Neon Extraction screenshot #4 for iPhone
Neon Extraction screenshot #5 for iPhone
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About

One ship. One blaster. Three open slots — and an asteroid belt that never lets up. Neon Extraction is a continuous-run twin-stick roguelite built for landscape iPhone play. Aim and dodge with responsive touch controls while your build fires automatically. Survive an escalating 20-minute climb, hold timed stands to secure your shards, dock when you have enough — or push on into overtime. FIGHT - Carve through drifters, strikers, sentinels, armored Bulwarks, teleporting Blinkers, and more. - Read enemy formations, weave around a living rock field, and keep moving as the director turns up the pressure. - Use one-thumb Auto-Fire or full twin-stick control. BUILD - Unlock seven distinct skills, including homing missiles, dart swarms, turret pylons, a piercing beam, orbiting plasma, and escort drones. - Socket fire, ice, lightning, and plasma mods into any skill and transform how it behaves. - Draft new gear mid-run and shape a different arsenal every time. PUSH ON - Reach the first stand at 12:00, then choose: dock and bank everything, or push into overtime. - Hold later stands to secure your shard haul as the fight grows harder. - Survive the final stand at 20:00 to complete the full run. GROW YOUR HANGAR - Bank shards, unlock new skills and mods, and open more build slots between runs. - Chase stronger builds, cleaner runs, and new personal records. MADE FOR iPHONE - Plays fully offline — no account or connection required. - Smooth 60 fps combat on modern iPhones. - Reduce Flashing accessibility option for light-sensitive players. The belt is bright. The dark is patient. How long can you hold?
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What's New in Neon Extraction

1.4.4

August 11, 2026

Everything new since version 1.3: CONTINUOUS RUNS - Replaced rift extraction and descent with a continuous 20-minute survival climb. - Added timed stands: dock at 12:00 or push on through overtime. - Added the Last Stand ladder, with secured shard payouts at each line. - Added a new threat director with trickle, pack, and formation-based enemy delivery. CONTROLS & FLOW - Added one-thumb Auto-Fire. - Improved launch speed and short-interruption recovery. - Refined the HUD, loadout, and level-up flow. - Improved controls, combat clarity, and dense-fight performance. BUILD & COMBAT - Reworked Drone behavior. - Added Overkill and Unstable Core supports. - Retuned combat pacing and balance across the longer run. ENEMIES & WORLD - Added armored Bulwarks and teleporting Blinkers with new pressure patterns. - Added arrival telegraphs for incoming enemies. - Added regenerative rock fields for longer runs. - Improved enemy navigation around rocks and obstacles. Plus additional stability and performance improvements throughout.

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