NEONNET: Cyberdeck Roguelite

NEONNET: Cyberdeck Roguelite

cyber roguelike world

1 ratings
2 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • December 1, 2025
  • June 23, 2026

Features

NEONNET: Cyberdeck Roguelite screenshot #1 for iPhone
NEONNET: Cyberdeck Roguelite screenshot #2 for iPhone
NEONNET: Cyberdeck Roguelite screenshot #3 for iPhone
NEONNET: Cyberdeck Roguelite screenshot #4 for iPhone
NEONNET: Cyberdeck Roguelite screenshot #5 for iPhone
NEONNET: Cyberdeck Roguelite screenshot #6 for iPhone
iphone
ipad
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About

Engage in a cyberpunk roguelike strategy game on a hostile grid. Issue commands, scan for risks, and choose your tactical approach to hacking, combat, and extraction. Designed for brief, focused sessions, it offers deliberate pacing and a readable interface for strategic decision-making.

โœ“Grid exploration with threat scanning
โœ“Turn-based tactical combat
โœ“Hacking and software upgrades
โœ“Quest system with story threads
โœ“Market economy for trading and upgrades
โœ“Save and resume functionality
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What's New in NEONNET

2.2

June 23, 2026

You play NEONNET with the patience and nerve the tower was built to test, and this update rewards that kind of operator. This release cleans up key command flows, makes deck choices easier to read, and gives your run history more weight without changing the hard-edged cyberpunk roguelite loop. - Software management is more complete. The uninstall command now removes installed player software instead of stopping at a placeholder response. If a tool no longer fits your build, you can clear it out and make the loadout easier to understand. - Deck commands are cleaner when your hand has duplicates. You can now use hand slot numbers with play, discard, and exhaust, so play 1, discard 2, or exhaust 3 targets the exact card you mean. That matters when two cards share a name but your turn depends on the right copy. - Starter deck identity is easier to trust. New and uninitialized runs now seed the actual starter deck profile, and the deck command prints the selected profile. Packet Striker, Signal Intruder, Firewall Runner, and Daemon Tinker should feel more distinct from the first hand onward. - Floor events are smoother. The event command now resolves the current event room without ending the turn. Stand on the event tile, trigger the room, collect the reward, and keep planning before you commit to a risky move. - Key floor events now give more readable progress. Rewards, story fragments, and floor outcomes are easier to follow, which helps the Glass Tower feel less like a random maze and more like a hostile system you are learning to break. - Creator now surfaces more of your operator record. Rank, starter unlocks, cosmetic reward rules, economy audit rows, and run summaries are available where you would expect to review them. - The bones command now includes operator rank. It is still the quick place to check best-run metrics and notable actions, but it now gives a clearer read on who your operator has become across runs. - Creator handle edits now use the same Handle Forge entitlement check as setname. This keeps name customization rules consistent across the app, with fewer surprises when changing your operator identity. - Deck planning has less guesswork. Hand slots, starter profile labels, and clearer pile state make it easier to decide whether to play a card now, hold resources, burn a weak draw, or save tempo for the next room. - Run pacing is still familiar. Movement, attacks, hacks, breach attempts, process cleanup, cabinets, saves, and restores keep the same turn-based rhythm, so returning players can jump in without relearning the tower. Command feedback is tighter now, making the current state easier to skim. - Process hunting remains a central pressure point. Trace before you breach, kill when safety matters, bury zombie tasks when the system gets cluttered, and use streaks to turn careful cleanup into better rewards. - Cyberdeck builds should feel more personal. Starter profiles now do a better job of nudging early choices, while command-based card targeting keeps later turns precise even when the hand gets crowded. - Short sessions get practical benefits. You can check your deck, resolve an event, adjust software, review rank, and save progress with fewer dead ends and less uncertainty. This update is not a full rules reset. It is a sharper version of the same tactical hacking RPG: read the grid, count the hand, manage software, watch the process table, and descend when the odds are worth it. For your next run, try choosing a starter profile with intent, using numbered card commands from the hand view, and checking bones after a strong floor. The tower is still hostile, but your tools now speak more clearly.

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In-App Purchases

$0.99

Level Up

Move up one level

User reviews

Fun roguelike

Fees honest to the original with the added cyber tech features

Fun little game

I like how there is a console for figuring it all out

Developer apps

FAQ

What is NEONNET's core gameplay loop?

NEONNET involves moving through grid sectors, scanning for threats, managing resources, and engaging in turn-based combat using attacks, hacks, and utilities. Players also complete quests and manage software upgrades in a market economy.

Is NEONNET suitable for short play sessions?

Yes, NEONNET is specifically designed for brief mobile sessions. Its commands are clear, tactical outcomes are readable, and progress can be made in small chunks, with a save flow that supports interruptions.

Does NEONNET have a story or quests?

Yes, NEONNET features a quest system tied to story threads that provide direction to each session. Players can accept and complete these quests as they progress through the game.

What kind of upgrades can players get in NEONNET?

Players can buy, install, and evaluate software upgrades in the market. These upgrades can enhance their tactical capabilities and provide new problem-solving tools for encounters.

What devices does NEONNET support?

NEONNET is designed for iOS devices, specifically supporting iPhones and iPads.

What is the age rating for NEONNET?

NEONNET has an age rating of 12+, making it suitable for teenagers and older players.

How often is NEONNET updated?

The latest version of NEONNET is 2.1, and it was last updated on April 24, 2026. This indicates a recent update and ongoing development.

What is the user sentiment for NEONNET based on ratings?

NEONNET has a perfect rating of 5.0 stars from 1 rating, suggesting a highly positive initial reception from its users.