The price. Omg
Read this
Love the story I’m in, and how it gives you something to start of. Such as where you should go or what you should try to do to continue the story. Other AI dnd apps lack this and I’m wondering where I should be going or what I’m doing.
WHY I am rating it a 4.. thought about a 3 tbh but you can tell they try and do put work in. So a 4.
10-15 energy is a slap in the face. It’s over so quick. Went to see about purchasing the game. But the PRICE vs energy is outrageous. I was thinking 40 a year for a decent amount of energy but noooo.
If anything let me watch ads for energy or side quest in some way or somehow. Only complaint I have. If address this app could go places fast.
It totally Ends… not never!
Game was okay and I’m sure it has great potential but there’s no free way to gain energy pay of don’t play simple.
Saying in app purchases is a bit of a lie it pay of its pay or no play.
Has potential
Cool idea
Energy and combat
A game that shouldn’t have energy limits
I’ll give it credit for its soundtrack, sfx and lite-app nature. It runs great, doesn’t drain your battery and has nice atmosphere and graphics. The class kits well accent characters that you devise (at least for me it did) and the game definitely has potential. Here’s hoping the devs loosen their grip on in-app purchases tor energy and start catering towards the crown of D&D solo players with purchases that feel more meaningful and with a sense of belonging for what the app actually accomplishes.
2/5 stars, could be higher if the game gets overhauled.
Free Play
Game & Devs Rock!
Needs work there are a lot of issues
The first problem is how wildly the AI swings when deciding what type of check should apply. I tried to deceive a guard and it used mental stats instead of social. In another situation, I tried to look for a path to the second floor and it used a physical check instead of something mental or perception-based. The logic behind these decisions often makes no sense.
The consequences for failing checks can also be ridiculously extreme. While looking for information around town, I was suddenly ambushed in an alley, knocked unconscious, thrown into prison, and had equipment I had just acquired taken away. There was no combat, no opportunity to react, and no way to influence what happened.
I also failed a physical check while trying to cross a gap, which is completely fair. What wasn’t fair was the game deciding that I also somehow lost my map in the process. The map was inside my bag. How does failing a jump suddenly make an item disappear?
I have no problem with failed checks creating setbacks. That’s part of the game. The problem is when failures constantly result in exaggerated or completely unrelated punishments like breaking or losing items, while the game is also frequently applying the wrong checks in the first place.
There is a good concept here, but the execution isn’t consistent enough yet. Instead of making failure interesting, the current system often just makes it frustrating and kills the desire to keep playing.
Response from developer
This is a genuinely useful breakdown, thank you. You're right on both counts: the logic deciding which attribute a check uses isn't sharp enough (deceiving a guard should be social, searching for stairs should be mental), and failure consequences can escalate far past what the moment calls for, including taking items that had nothing to do with the action. Both are real problems on our side and we're working on them.
Meh
Response from developer
Fair, that's a bad showing. The default AI model is the lightest and fastest one, and it can lose track of continuity exactly like that. Switching to a stronger model in the settings makes a big difference. We're also working on making the default better so it doesn't happen at all.
It’s good, just not quite there yet.
Response from developer
Really detailed feedback, thank you. The retconning you describe, dead characters returning and side quests quietly dropped, comes mostly from the lighter default model losing the thread; stronger models in the settings handle continuity much better. Your point about Arena not feeding back into your story is fair and something we want to change. Appreciate you taking the time.
Favorite App This Year
Over priced and repetitive
I wish there were more story options where you get to build your character instead of being forced to choose a pre made character. It would also be cool if your items that are selected at the beginning or purchased can be switched between your characters.
Thanks as well for the response from developers.
I added a couple more things to my review I forgot to add. I really appreciate that they take time to read these.
Response from developer
Fair feedback, thank you. Those repeated responses on Continue are usually the lighter, cheaper AI models struggling to move the story forward; switching to a stronger model in the settings helps a lot. On cost, it's free to keep playing daily (we just raised the daily free energy), with the subscription optional. We're also working on reducing low-value repeated turns. Appreciate the detail.
Over priced and repetitive
Very fun but…
- you’re forced to generate an image for your characters. I’d rather import an image that portrays my characters exactly as I envisioned them.
- You can’t go back and edit a choice after the AI storyteller has responded to it. It’s very awkward when the characters react to your bad grammar.
- There’s no search function for adventures. Ideally, you’d input the title of an adventure that a friend or someone else has made, and a list of search results would come up, hopefully including the one you want to play. Instead, you only have what seems to be just the most frequently played adventures to choose from.
- The energy system is… disappointing. I fully understand that implementing AIs is expensive, but buying energy in a shop is one of the worst microtransactions you can get in a mobile game. Wouldn’t a better system be you can play for free, but only for a specific amount of choices per day until that AI model is locked unless you buy a monthly subscription?
All in all, I’m happy with the game, I’m enjoying my time in it, and there’s only a few things that could be better about it. I’m glad this is getting frequent updates!
Good idea, needs improvement
About the gameplay; the game is fun and the AI seems reliable, however there should definitely be more specific class options, a greater variety of races and also, more specific spells and items. The stats system needs replacement because physical is very unbalanced as it takes the role of dexterity as well. Mental is largely unused as mages use spirit for spell casting.
I think there should also be a personality description, to remind the AI what kind of person you are.
Sometimes my energy is wasted as the AI practically repeats the last text it gave, so it’s better value to describe what you do early before the AI gives options.
Overall this is a fun game for an hour until you run out of energy. To earn 5 stars, please consider the guidance I gave.
Response from developer
This is genuinely useful, thank you for the detail. A few are already on our radar: more free energy options like ads, and reducing the repeated-text turns (usually the lighter AI models — a stronger model in settings helps now). The class/race/spell variety, the stats rebalance, and a personality field are all good calls we're noting. Thanks for taking the time to lay it out.
Game mechanics don’t make sense
My character has a Spirit attribute of 10, but when the game performs a Spirit Check, I’m getting results such as:
- 10 + 4 = 14
- 2 + 6 = 8
- 5 + 5 = 10
My Spirit attribute is still 10, so I don’t understand why different numbers are being used during these Spirit Checks or how my Spirit of 10 is actually being taken into consideration.
This has become especially frustrating because it is causing me to fail important rolls. For example, I recently received 5 + 5 = 10 vs DC 12, resulting in a failure. I have specifically invested my level-up points into Spirit because I want my character to be strong in Spirit-based actions, but when a Spirit Check happens, I cannot tell how my actual Spirit attribute is affecting the result.
I’ve noticed the same confusion with other attributes as well. When I put points into Physical, Mental, Social, Spirit, or Luck, I expect those investments to have a clear and understandable effect when the corresponding attribute is checked.
The biggest issue is that the game does not explain how the displayed attribute number is being used during these rolls. I’m not asking for the game to make every roll successful. Failure is part of the game. However, I should be able to understand why I failed and how the attribute points I’ve invested are affecting my chances.
Please either correct the way attributes are being applied during checks or provide a clear explanation within the game showing exactly how my displayed attribute is being taken into consideration when a roll occurs. Right now, I can see that I have Spirit 10, but when a Spirit Check happens, the numbers shown on the roll do not clearly correspond with that attribute, making character progression feel confusing and unrewarding.
Response from developer
Great, specific feedback, thank you. Here's how it works: each check is a 20-sided die roll (1-20) plus a bonus of half the relevant attribute, so Spirit 10 = +5 on a Spirit check. In "10 + 4," the first number is the random d20 (that's why totals swing so much) and the second is the bonus. You're right that the app doesn't explain this and that half-attribute rounding makes single points feel weak, both things we want to fix. If you're seeing a bonus other than +5 on a true Spirit check, that's worth a look, email neverend@aiapps.games and we'll check your character.
The RPG Experience nobody wants
Hard stop on the game. Hundreds of dollars, or wait a day for your next one turn.
That’s right… every 24 hours, you can submit ONE action and see what happens.
Then enjoy waiting another day to follow up.
This game is fine in concept, but the developers are off their nut if they think this app is worth the insane price they’ve put on it.
I’d bet that this is an LLM grift. This will be gone in 6 months and these devs will have bought jet skis.
Response from developer
The hard-stops and looping usually come from playing on one of the lighter, cheaper AI models, which can struggle to hold a long adventure together. Switching to a stronger model in the settings makes a big difference and keeps the story coherent. It's not meant to be one action a day. You also earn free energy daily and the subscription is optional. Worth another try on a better model.
Decent but has its issues
Response from developer
Really useful, specific feedback — thank you. You've hit some real ones: using items and merchants within an ongoing story, and character levels/attributes shifting outcomes more, are things we want to improve — and a visual map to keep the AI's geography consistent is a great idea we'll pass along. Appreciate you taking the time to detail it.
