Neverend User Reviews

Customer Experience

Positive experience34.6% of reviews
Neutral23.1% of reviews
Negative experience42.3% of reviews

~ Based on 78 written reviews from the US App Store.

Is Neverend Safe?

Neverend: AI DnD RPG Games appears mostly safe based on user ratings. AppsHunter Safety Score for Neverend is 84/100.

This assessment is based on 831 user ratings, with an App Store average of 4.2/5.

Safety Analysis

77.5% of ratings point to a safe experience
9.3% of ratings suggest some concerns
13.2% of ratings point to a risky experience

~ Based on 831 App Store ratings for Neverend.

Is Neverend Legit?

Neverend: AI DnD RPG Games appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Neverend is 75/100.

Based on 75 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

The price. Omg

Who is seriously paying £150 a year for a mobile game. This is beyond nuts. What a shame, 12 of us downloaded this and we’d have been happy to pay but not £1800 for the lot of us, that’s just mental.

Read this

Game is amazing. Seems like some bugs need to be fixed. Such as if the AI misunderstood you and you try to tell it… unfortunately it still burns an it pretty much just keeps going with out addressing it. I wish it had an actual visible dice that popped up when you have to roll. Just for the authentic dnd feel.
Love the story I’m in, and how it gives you something to start of. Such as where you should go or what you should try to do to continue the story. Other AI dnd apps lack this and I’m wondering where I should be going or what I’m doing.
WHY I am rating it a 4.. thought about a 3 tbh but you can tell they try and do put work in. So a 4.
10-15 energy is a slap in the face. It’s over so quick. Went to see about purchasing the game. But the PRICE vs energy is outrageous. I was thinking 40 a year for a decent amount of energy but noooo.
If anything let me watch ads for energy or side quest in some way or somehow. Only complaint I have. If address this app could go places fast.
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It totally Ends… not never!

Played for the initial amount of energy I was given. Like everything it’s all about money, about maximising profits and getting people to dig deep.

Game was okay and I’m sure it has great potential but there’s no free way to gain energy pay of don’t play simple.

Saying in app purchases is a bit of a lie it pay of its pay or no play.
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Has potential

I was enjoying the game I even found myself paying for some energy . However upon changing campaign I noticed my merchant equipment vanished that I spent hours grinding gold to afford. They no longer show in the sell tab of the merchant or in the arena . Shame really all that effort lost. The game has serious potential, if energy was more available through other sources , guild and pvp and perhaps events with unique rewards , etc . Unfortunately I won’t be playing again until item bug is fixed .
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Cool idea

Love this idea the stories are super cool, the characters that are premade are cool, don’t get me wrong I like this app, HOWEVER the paywall to do anything custom or to get energy is insane, also love the arena, again however being able to just do 1 run then having to wait half an hour just to be able to play it again is pretty rough seeing how it’s not just for the one character you just used but for any characters you play with, I’d love to be able to give this 5 stars but due to the complaints I’ve put in this review I can’t recommend this app to anyone without an update fixing them in some way. Thanks for reading!
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Energy and combat

So I’ve just downloaded the game and it seems pretty good so far, no issues, except that I wish there were other ways of gaining more energy, like ads or something. The inviting friend thing is a good idea but it takes a while for some people to see and refer a code back. Also I would love if there was some actual little battles if I’m accidentally thrown in a position where I have to fight, instead of it just happening. So a little combat should be added I think with a few special moves that matches each characters specialty. And I would also love if there were new skins and characters each season or something, preferably with a larger variety please. Overall the game is okay and has a good concept but a few changes could make this a GREAT game that I would genuinely play so often.
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A game that shouldn’t have energy limits

The game itself is very fun but they could change it from a 2 star game to a 4 star game by allowing you to choose your own image for your character from your photo gallery, eliminating the energy requirements for story progression and better explaining the arena mechanics. Overall its a pretty fun game but this is only a baby step towards what AI powered D&D apps could potentially be in the future.
I’ll give it credit for its soundtrack, sfx and lite-app nature. It runs great, doesn’t drain your battery and has nice atmosphere and graphics. The class kits well accent characters that you devise (at least for me it did) and the game definitely has potential. Here’s hoping the devs loosen their grip on in-app purchases tor energy and start catering towards the crown of D&D solo players with purchases that feel more meaningful and with a sense of belonging for what the app actually accomplishes.
2/5 stars, could be higher if the game gets overhauled.
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Free Play

Story is interesting so far, realistic rolls and consequences for bad rolls, all fun however the limitation for playing without paying for extra energy, worth 10 minutes a day, but seems to require a monetary investment to actually “play”

Game & Devs Rock!

Hello! I am not just reviewing the game here but also the devs and customer support after have several discussions with them. The game is amazing! I like it. The AI and build your own character is fantastic fun! I noticed a couple things and brought it up to customer support and devs - they are so kind and professional. They are working on fixing a bug and then discussed other concerns with me that resolved my way of interpreting them. If you like DnD or any fantasy game, definitely check this one out! Have fun with the AI and use your imagination…it will make the game so much more fun!
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Needs work there are a lot of issues

The concept of the game is good, but the AI handling checks and failures needs a lot of work.

The first problem is how wildly the AI swings when deciding what type of check should apply. I tried to deceive a guard and it used mental stats instead of social. In another situation, I tried to look for a path to the second floor and it used a physical check instead of something mental or perception-based. The logic behind these decisions often makes no sense.

The consequences for failing checks can also be ridiculously extreme. While looking for information around town, I was suddenly ambushed in an alley, knocked unconscious, thrown into prison, and had equipment I had just acquired taken away. There was no combat, no opportunity to react, and no way to influence what happened.

I also failed a physical check while trying to cross a gap, which is completely fair. What wasn’t fair was the game deciding that I also somehow lost my map in the process. The map was inside my bag. How does failing a jump suddenly make an item disappear?

I have no problem with failed checks creating setbacks. That’s part of the game. The problem is when failures constantly result in exaggerated or completely unrelated punishments like breaking or losing items, while the game is also frequently applying the wrong checks in the first place.

There is a good concept here, but the execution isn’t consistent enough yet. Instead of making failure interesting, the current system often just makes it frustrating and kills the desire to keep playing.
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Response from developer

This is a genuinely useful breakdown, thank you. You're right on both counts: the logic deciding which attribute a check uses isn't sharp enough (deceiving a guard should be social, searching for stairs should be mental), and failure consequences can escalate far past what the moment calls for, including taking items that had nothing to do with the action. Both are real problems on our side and we're working on them.

Meh

Its like paying an rpg with a toddler. Its repetitive, didnt make sense sometimes. And easily outsmarted. I started bound in a cell. But i still had all my weapons. I roll to cut my bonds with my dagger. “The leather and rope is to strong” sure whatever. “I wait for the guards.” They come in and sound the alarm. Apparently im try to escape. They run to sound the alarm. I write “i stand up and walk out.” “Your hands swing free at your side as you leave the cell.” Ok im done, youre dumb as a post. 🤷‍♂️🤣😂
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Response from developer

Fair, that's a bad showing. The default AI model is the lightest and fastest one, and it can lose track of continuity exactly like that. Switching to a stronger model in the settings makes a big difference. We're also working on making the default better so it doesn't happen at all.

It’s good, just not quite there yet.

You really can do anything within reason. As long as you can explain it with enough detail you’ll mostly succeed any action, but it won’t matter because the ai will gaslight you. Like if you kill a character important to the story. Say chop off their head, and use it as a magical conduit till it turns to ash. Only to find out later that they are alive and unafraid of you. And when you question it. The ai plays it out by saying you’re confused and your memory of the past is cloudy. You can even build a rebel army, but if the city they are in is a plot point. They will mysteriously disappear. Oh yeah and you can wear as much regular clothes as you want but the moment you enchant them the weight or magic density is too much for more than one item to be equipped. And the ai won’t tell you which so they have a plausible excuse to keep you underpowered. And killing people is not like a video game. It’s more like real life. There is a more desperate struggle. Don’t joke about killing your self either otherwise you will go down a rabbit hole trying to find a plausible reason you don’t actually die. The whole time rolling against a dc of 26-28. You can spend lots of time doing side quests like building a golem. But the moment you boot up the main quest again if you side quests isn’t built into the main quest it’s just abandoned. And you get gaslit again that your memory is cloudy. Then I like how after coming back after a day it forgets your last action giving you time to replay your last action with a days worth of thoughts on how you make this better. The arena is a joke though. Like who spends 20 action points to revive yourself after a failed dungeon run. Daily points are about 12 points. And your character doesn’t gain anything for the story by doing arena. It feels like it does nothing. The action points are expensive too so much so that it makes me think maybe ai is expensive to maintain. Hopefully with enough money they can make it a 5 star experience.
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Response from developer

Really detailed feedback, thank you. The retconning you describe, dead characters returning and side quests quietly dropped, comes mostly from the lighter default model losing the thread; stronger models in the settings handle continuity much better. Your point about Arena not feeding back into your story is fair and something we want to change. Appreciate you taking the time.

Favorite App This Year

I don’t often write reviews, but have been wanting an option to play through a DnD story solo for sometime. Every time I try with friends, something comes up in someone’s life and the campaign never reaches the end. While I know this app is still under development, it has done a great job of capturing the storytelling aspect of DnD and letting you push past conventional gaming boundaries. Most importantly for me, when I have found anything incorrect and put in a work ticket (3 times since I started playing), the dev has been responsive, friendly, honest, and helpful. Understanding this is a newer app in the making, I am glad to support a developer that cares about the community and making a quality game. I am excited to discover how far this app can go.
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Over priced and repetitive

To get a membership it is very expensive. If you don’t, you will dump far more money into energy than into a membership, both being heavily over priced, especially given you have minimal selections for your character, no spells, no attributes, only the skill sets and that’s it. Another thing I find annoying is the fact that sometimes I just don’t know what to say so I choose continue to make the story just pick what happens. Each time you click continue or action, you lose energy. There was a moment when I hit continue three times and AI only repeated itself using different words but still essentially the same thing.
I wish there were more story options where you get to build your character instead of being forced to choose a pre made character. It would also be cool if your items that are selected at the beginning or purchased can be switched between your characters.
Thanks as well for the response from developers.
I added a couple more things to my review I forgot to add. I really appreciate that they take time to read these.
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Response from developer

Fair feedback, thank you. Those repeated responses on Continue are usually the lighter, cheaper AI models struggling to move the story forward; switching to a stronger model in the settings helps a lot. On cost, it's free to keep playing daily (we just raised the daily free energy), with the subscription optional. We're also working on reducing low-value repeated turns. Appreciate the detail.

Over priced and repetitive

To get a membership it is very expensive. If you don’t, you will dump far more money into energy than into a membership, both being heavily over priced, especially given you have minimal selections for your character, no spells, no attributes, only the skill sets and that’s it. Another thing I find annoying is the fact that sometimes I just don’t know what to say so I choose continue to make the story just pick what happens. Each time you click continue or action, you lose energy. There was a moment when I hit continue three times and AI only repeated itself using different words but still essentially the same thing, three times in a row.
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Very fun but…

This is exactly the kind of thing I’ve been looking for. Create your own characters, create your own adventures even, and have an AI run the game world. Multiplayer is great too (just need to wait for that functionality to be available on the website. Some of my friends can’t get the mobile version.). I have only a few nitpicks.

- you’re forced to generate an image for your characters. I’d rather import an image that portrays my characters exactly as I envisioned them.
- You can’t go back and edit a choice after the AI storyteller has responded to it. It’s very awkward when the characters react to your bad grammar.
- There’s no search function for adventures. Ideally, you’d input the title of an adventure that a friend or someone else has made, and a list of search results would come up, hopefully including the one you want to play. Instead, you only have what seems to be just the most frequently played adventures to choose from.
- The energy system is… disappointing. I fully understand that implementing AIs is expensive, but buying energy in a shop is one of the worst microtransactions you can get in a mobile game. Wouldn’t a better system be you can play for free, but only for a specific amount of choices per day until that AI model is locked unless you buy a monthly subscription?

All in all, I’m happy with the game, I’m enjoying my time in it, and there’s only a few things that could be better about it. I’m glad this is getting frequent updates!
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Good idea, needs improvement

This is a good concept that I have seen a lot of. However, this game is limited by energy, the currency system. I like that you can get free energy for sharing the game but, there should be more options like ads.
About the gameplay; the game is fun and the AI seems reliable, however there should definitely be more specific class options, a greater variety of races and also, more specific spells and items. The stats system needs replacement because physical is very unbalanced as it takes the role of dexterity as well. Mental is largely unused as mages use spirit for spell casting.
I think there should also be a personality description, to remind the AI what kind of person you are.
Sometimes my energy is wasted as the AI practically repeats the last text it gave, so it’s better value to describe what you do early before the AI gives options.
Overall this is a fun game for an hour until you run out of energy. To earn 5 stars, please consider the guidance I gave.
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Response from developer

This is genuinely useful, thank you for the detail. A few are already on our radar: more free energy options like ads, and reducing the repeated-text turns (usually the lighter AI models — a stronger model in settings helps now). The class/race/spell variety, the stats rebalance, and a personality field are all good calls we're noting. Thanks for taking the time to lay it out.

Game mechanics don’t make sense

I’ve been enjoying the game and the story, but I’m having a serious issue with how my character’s attributes are being used during rolls.

My character has a Spirit attribute of 10, but when the game performs a Spirit Check, I’m getting results such as:

- 10 + 4 = 14
- 2 + 6 = 8
- 5 + 5 = 10

My Spirit attribute is still 10, so I don’t understand why different numbers are being used during these Spirit Checks or how my Spirit of 10 is actually being taken into consideration.

This has become especially frustrating because it is causing me to fail important rolls. For example, I recently received 5 + 5 = 10 vs DC 12, resulting in a failure. I have specifically invested my level-up points into Spirit because I want my character to be strong in Spirit-based actions, but when a Spirit Check happens, I cannot tell how my actual Spirit attribute is affecting the result.

I’ve noticed the same confusion with other attributes as well. When I put points into Physical, Mental, Social, Spirit, or Luck, I expect those investments to have a clear and understandable effect when the corresponding attribute is checked.

The biggest issue is that the game does not explain how the displayed attribute number is being used during these rolls. I’m not asking for the game to make every roll successful. Failure is part of the game. However, I should be able to understand why I failed and how the attribute points I’ve invested are affecting my chances.

Please either correct the way attributes are being applied during checks or provide a clear explanation within the game showing exactly how my displayed attribute is being taken into consideration when a roll occurs. Right now, I can see that I have Spirit 10, but when a Spirit Check happens, the numbers shown on the roll do not clearly correspond with that attribute, making character progression feel confusing and unrewarding.
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Response from developer

Great, specific feedback, thank you. Here's how it works: each check is a 20-sided die roll (1-20) plus a bonus of half the relevant attribute, so Spirit 10 = +5 on a Spirit check. In "10 + 4," the first number is the random d20 (that's why totals swing so much) and the second is the bonus. You're right that the app doesn't explain this and that half-attribute rounding makes single points feel weak, both things we want to fix. If you're seeing a bonus other than +5 on a true Spirit check, that's worth a look, email neverend@aiapps.games and we'll check your character.

The RPG Experience nobody wants

Imagine starting a compelling D&d like adventure in a prison cell. Interactions with the guards and environment seem fluid adaptive and dynamic, but UH OH.
Hard stop on the game. Hundreds of dollars, or wait a day for your next one turn.
That’s right… every 24 hours, you can submit ONE action and see what happens.
Then enjoy waiting another day to follow up.

This game is fine in concept, but the developers are off their nut if they think this app is worth the insane price they’ve put on it.

I’d bet that this is an LLM grift. This will be gone in 6 months and these devs will have bought jet skis.
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Response from developer

The hard-stops and looping usually come from playing on one of the lighter, cheaper AI models, which can struggle to hold a long adventure together. Switching to a stronger model in the settings makes a big difference and keeps the story coherent. It's not meant to be one action a day. You also earn free energy daily and the subscription is optional. Worth another try on a better model.

Decent but has its issues

Its decent but the issue i encountered was that as you level up your dice roll for basic tasks continue to go up as you level up, so the levels and attributes are just there to look nice and dont give much advantage, merchants in the main story are non existent when you buy items you have to start a new story to use them, besides that the mechanics are decent but i would like for a visual map since sometimes the AI can forget geography
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Response from developer

Really useful, specific feedback — thank you. You've hit some real ones: using items and merchants within an ongoing story, and character levels/attributes shifting outcomes more, are things we want to improve — and a visual map to keep the AI's geography consistent is a great idea we'll pass along. Appreciate you taking the time to detail it.