Archived App (Last seen on 2 Aug 2025)

This is an archived listing of the app previously available on the App Store.

Although the app is no longer distributed by Apple, you can still view its description, screenshots, version history, ratings, and metadata for reference.

Details

  • Released
  • Updated
  • May 5, 2023
  • May 30, 2025

Features

Nightmares TCG screenshot #1 for iPhone
Nightmares TCG screenshot #2 for iPhone
Nightmares TCG screenshot #3 for iPhone
Nightmares TCG screenshot #4 for iPhone
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About

Engage in a dark fantasy collectible card game featuring a roguelike deck builder. Battle cosmic horrors, demonic forces, or forest nightmares in strategic PvP or challenging single-player campaigns. Expand your collection with regular new sets.

Dark fantasy collectible card game
Roguelike deck builder mode
PvP battles
Single-player campaigns
Base set and expansions
New sets added regularly
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What's New in Nightmares TCG

1.123.0

May 30, 2025

- Added opening and closing cinematics to all remaining Campaigns, better fleshing out the lore behind Nightmares and setting the stage for the upcoming expansion. - Colorized the in-play representations of cards to better reflect the realm they belong to.

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3

In-App Purchases

$4.99

One Thousand Rubies

Used to purchase booster packs and cards.

User reviews

not even in beta

typos, horrendous lag, can’t even view cards when you want to. and they expect me to buy booster packs and decks? the UI isn’t even on par with games 10 years ago.

Fun and expansive

A lot of room for maladaptive daydreaming. Good mechanics, not clunky

Lots of potential for more in game.

The game is great, it has fun cards and artwork for them, there are some fun features to the game, it focuses on a theme that you don’t see much, and also it has its own unique game mechanics to stand out from other ccgs (the sanity mechanic for example). I would say the main reason the game isn’t pulling in a ton of players right now is possibly because the game itself isn’t very flashy or visually appealing as some other mobile ccgs/tcgs, like MTG: Arena. Don’t get me wrong I like the design and such, but it still isn’t on the winning side with most of the players, so I mean if you wanted to improve the game, pull in more players, etc. I suggest adding maybe some minor animation for the cards, maybe some changes on the way some items or backgrounds look. Besides the idea of pulling in more things to pull in people, some things that I personally would like in the game are more packs, cards, more different factions (I don’t have anything wrong with the first three factions I just like lots of different stuff to do in a game.) idk maybe a story? Either way these are just possible suggestions for the game.
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Response from developer

Thank you so much for the kind words and for the feedback! We're actually working on pretty much everything you've mentioned. We know the animations need to be beefed up and some of the design elements need to be improved. We're a really small team (there's only two of us) but we're hard at work on consistently improving the game and adding more and more polish to it! We're also currently working on the next expansion so there should be more cards coming into the game soon (with new expansions coming every few months). We may be a small team but we're extremely dedicated to the future of Nightmares! Thank you again for trying the game out and taking the time to provide us feedback, we really appreciate it!

Aweful

Everything looks terrible. All decks have the same theme basically. The cards look like washed mtg cards. The background has debth which makes it hard to look at the cards on it. Want to play anything but a crazy person? Too bad insanity is the only power. It’s hard to control because nothing is explained and everything is too close together. It’s difficult to even view the cards and I still don’t know how you attack. This game is exceptionally bad
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Response from developer

I’m so sorry to hear you had such a bad experience with Nightmares. The level of polish of the game and the overall user experience are both things I’m continually trying to improve. I will take your feedback to heart and continue to try and improve in the areas you’ve outlined. I hope you’re able to find a card game that better suits your needs as a player.

Second review

Packs cost too much.
I haven’t pulled a single abyssal or deep or undead card, but I pull all the other colors from packs, like the game is intentionally not giving me cards for the decks I use.
The campaign is too difficult, basically making it unplayable for free to play.
The tutorial needs to be longer, because the clthulu starting and blue color decks are the weakest compared to literally every single other deck. A tutorial that lets you play using all the other decks would be nice so people can make a more informed decision before the screw themselves over.
A lot of the mechanics in the campaign don’t work.
The intimidate mechanic barely works, since whenever I face against it, I can’t defend against those monsters, but when I use them, everyone can defend against them, but for some reason it won’t let me but defenders against those monsters.
SO many issues. Please. PLEASE. Word on them, because this game has a lot of potential, and despite my 1 star emotional review, I do enjoy this game. It scratches the itch I have. But it’s SO frustrating. Its like you didn’t even test it for bugs or issues or balancing. Its WILD. Im gonna still play in hopes it gets better and yall are still updating and working on things. But man do these issues need to be addressed.
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Response from developer

I’m really sorry to hear that you’re not having a good experience with Nightmares! I’ll try to address each of your concerns in this response, but it’s also worth noting that we do have a bugs channel in our discord (link to the discord in the in-game settings menu). I try to have any issues reported in there fixed in the next release (typically within a week of being reported) Balancing the campaigns is something I am continuing to work on, the later levels of each campaign are intended to be very difficult to give players something to continue to work towards as their collections and skill level increase, but the goal was to make sure the earlier levels were easy enough that most players will at least make their initial gem investment back plus some extra winnings. Increasing the length of the tutorial is definitely in the plans, I am a solo dev working on Nightmares so major features can take some time but it is in the plans. The Cthulhu starting deck is actually the strongest of the starter deck options but it does have the highest learning curve. The packs do have duplicate protection, so as your collection grows you are guaranteed to see the cards you don’t have yet. There is an even distribution of each of the 4 realms (colors) in each set so no colors should be more favored than others, but again duplicate protection will guarantee it rounds out over time. Intimidate has been very thoroughly tested, creatures with less than 3 attack cannot block creatures that have intimidate. It works this way whether you are attacking with the intimidate creature, or you are being attacked by a creature with intimidate. If there are any more bugs you would like to report please consider using the discord channel and I promise they will be addressed in the next build after they’re reported. I promise you I am still working on Nightmares day and night and it is my continued goal to make it the best experience possible

FAQ

What is Nightmares TCG?

Nightmares TCG is a dark fantasy themed collectible card game that includes a built-in roguelike deck builder mode. Players summon creatures and use card abilities to defeat opponents in strategic battles.

What are the main game modes?

The game offers both Player vs. Player (PvP) battles against other opponents and challenging single-player Campaigns. The Campaigns feature a roguelike structure where opponents and rewards scale as you progress.

How does the game get new content?

Nightmares TCG features a base set of cards and multiple expansions. New sets are added periodically, typically every few months, to keep the gameplay fresh and introduce new strategies.

Is Nightmares TCG free to play?

The game is free to download and play, with options for in-app purchases. These purchases likely allow players to acquire new cards or other in-game items to enhance their experience.