not even in beta
Fun and expansive
Lots of potential for more in game.
Response from developer
Thank you so much for the kind words and for the feedback! We're actually working on pretty much everything you've mentioned. We know the animations need to be beefed up and some of the design elements need to be improved. We're a really small team (there's only two of us) but we're hard at work on consistently improving the game and adding more and more polish to it! We're also currently working on the next expansion so there should be more cards coming into the game soon (with new expansions coming every few months). We may be a small team but we're extremely dedicated to the future of Nightmares! Thank you again for trying the game out and taking the time to provide us feedback, we really appreciate it!
Aweful
Response from developer
I’m so sorry to hear you had such a bad experience with Nightmares. The level of polish of the game and the overall user experience are both things I’m continually trying to improve. I will take your feedback to heart and continue to try and improve in the areas you’ve outlined. I hope you’re able to find a card game that better suits your needs as a player.
Second review
I haven’t pulled a single abyssal or deep or undead card, but I pull all the other colors from packs, like the game is intentionally not giving me cards for the decks I use.
The campaign is too difficult, basically making it unplayable for free to play.
The tutorial needs to be longer, because the clthulu starting and blue color decks are the weakest compared to literally every single other deck. A tutorial that lets you play using all the other decks would be nice so people can make a more informed decision before the screw themselves over.
A lot of the mechanics in the campaign don’t work.
The intimidate mechanic barely works, since whenever I face against it, I can’t defend against those monsters, but when I use them, everyone can defend against them, but for some reason it won’t let me but defenders against those monsters.
SO many issues. Please. PLEASE. Word on them, because this game has a lot of potential, and despite my 1 star emotional review, I do enjoy this game. It scratches the itch I have. But it’s SO frustrating. Its like you didn’t even test it for bugs or issues or balancing. Its WILD. Im gonna still play in hopes it gets better and yall are still updating and working on things. But man do these issues need to be addressed.
Response from developer
I’m really sorry to hear that you’re not having a good experience with Nightmares! I’ll try to address each of your concerns in this response, but it’s also worth noting that we do have a bugs channel in our discord (link to the discord in the in-game settings menu). I try to have any issues reported in there fixed in the next release (typically within a week of being reported) Balancing the campaigns is something I am continuing to work on, the later levels of each campaign are intended to be very difficult to give players something to continue to work towards as their collections and skill level increase, but the goal was to make sure the earlier levels were easy enough that most players will at least make their initial gem investment back plus some extra winnings. Increasing the length of the tutorial is definitely in the plans, I am a solo dev working on Nightmares so major features can take some time but it is in the plans. The Cthulhu starting deck is actually the strongest of the starter deck options but it does have the highest learning curve. The packs do have duplicate protection, so as your collection grows you are guaranteed to see the cards you don’t have yet. There is an even distribution of each of the 4 realms (colors) in each set so no colors should be more favored than others, but again duplicate protection will guarantee it rounds out over time. Intimidate has been very thoroughly tested, creatures with less than 3 attack cannot block creatures that have intimidate. It works this way whether you are attacking with the intimidate creature, or you are being attacked by a creature with intimidate. If there are any more bugs you would like to report please consider using the discord channel and I promise they will be addressed in the next build after they’re reported. I promise you I am still working on Nightmares day and night and it is my continued goal to make it the best experience possible
unplayable
Response from developer
I'm really sorry to hear you had a bad experience! During normal gameplay, dragging a card forward will allow you to play it (as long as you have enough mana for its cost). During the tutorial, however, the game asks you to play specific cards (to teach the player how to interact with each of the different card types). I will look to add additional panels to redirect the player in case they do not read the initial instruction panel and attempt to play a different card. I can see how this could be confusing and lead to frustration.
Recant
Response from developer
Thank you for the kind words! Sorry again about the initial issues, but I’m really glad to hear you’re enjoying Nightmares!
Inoperative
Response from developer
I am so sorry to hear about your experience! We were having server issues yesterday that likely caused your inability to setup a new account, these have been resolved though and account creation should be working. I will correct the support information, I didn’t realize it was no longer pointing to the correct link
Great New CCG in Development
The game definitely feels like a development project right now. The UI is very basic, and the card pools don’t feel very big for each faction.
I am excited to see a little more polish applied to the title :)
AMAZING!!!
If you like or have grown up playing Magic, or Vampire the masquerade or similar TCG’s you owe it to yourself to try this game. The artwork (and theme of) is what drew me in and, …WOW! Not only an amazing job visually but the music is just as stunning!
Gameplay is fantastic, simple enough to load and get a quick game in, with enough nuance and complexity for themes and combinations that I’m still discovering and that’s just with the base card set! This brings back memories like of the early years of tcg’s before tons of rules and errata and there was always something new and fun to discover each time. It’s hard to describe just how well thought out and fluid the game mechanics are even some established games don’t necessarily translate well onto the screen (looking at you Magic! lol)
Another reviewer had mentioned that if this were a physical set they would but it (100% agree!) I mention this bc it almost seems as if it was an established game that was ported over!
The passion the creator/devs have is shown in not just the constant improvements but are super responsive, they took the time to help me with a problem I had with my account and a bug I mentioned was fixed in the next update just a couple of days later!
I hope this game blows up and they find much success! I only wish I could tell more people to try this out You Will Not Be Disappointed!!
Response from developer
I can barely put into words how much this review means to me! Thank you so much! We’re a very small team but we are so passionate about this game and trying to make it the best we can for everyone who tries it, reviews like this mean the absolute world to us
Better than I expected
Response from developer
Thank you so much for the kind words!
A lot of promise.
Update- have played more, and been able to see the card list online. I feel like this game has tons of promise, and can’t wait to see how it progresses.
Response from developer
Thank you so much for the kind words! We are working on adding the ability to see the cards that aren't in your collection in client so you can see what you're missing. And plan to add set symbols to the cards so you can see which cards belong to which packs. Definitely still have a lot we can do to improve the client but we're dedicated to continue to improve it. We want our players to have the best experience possible!
A lot of promise.
Right now, not getting anything except changing artwork while waiting for a match (even a timer would be nice), I’d imagine lack of players currently, no way to see what the other cards do (card lists or something similar would help this, and give players something to strive for. On top of that, I have currency, but don’t know what cards are in what packs, so no information to base purchases on)
All in all, it feels like there needs to be cleaning up of the client, a bit more information about the cards…but the game feels very solid, and I’m very impressed for a team of two people.
Were this to be released in physical form, I’d likely purchase quite a bit of it, and get others into it.
Super cool!
Response from developer
Thank you so much for the kind words, it means so much! Nightmares started as a solo dev project, over the past 6 months I brought a friend onboard so there are two of us now but it is 100% a labor of love. We are so passionate about this game, and intend to keep adding expansions, features, game modes, etc for years to come!
Interesting start
Response from developer
Thank you so much for playing Nightmares! We do have a Discord, it's a great place to report issues and also to coordinate games with other players. Since we're still a small (but growing) community, it's the best place to stay informed and interact with other players! https://discord.gg/dn2GVYXtrA
Great game get it and prepare to be addicted
Response from developer
We're so glad you're enjoying Nightmares! Thank you so much for your support! We will look into adding volume controls for the background music
Balanced and Addicting
Challenging AI
Response from developer
Thank you so much for your support! We're so glad you're enjoying Nightmares!
Want to play but,
Response from developer
I am so sorry to hear this! I will test with the SE 2020 screen size and get an update out ASAP
