Best Game Yet!
Lovely and fair
Offline Version
Why
Unbalanced?
Not talked about enough
Cool game! But…
My favorite PvP card game of all time
First off, despite the low player counts, the game still receives regular and major updates! New cards, balance changes, etc. It's made by a small indie team that still continues even though the game has had little attention for 3 years.
Second, there's almost no gambling, lootbox, card pack, rarities, or dupe card mechanics. Once you reach enough player level, you directly buy a card with a plentiful currency. The only random aspect are occasional one time bundles of several different cards that become availible to buy at a level, with the bonus of one of those cards randomly given to you for free.
Also, while reading these reviews you see many complaints from years ago. They actually addressed a lot of these in a big rework update in April 2024. For example, they added an entire story campaign with event battles!
On a final note, the artstyle, soundtrack, and personality of this game is incredible. Nothing ever feels half-hearted or passionless, which is such a nice change compared to big cashgrabs from big companies.
So what are you waiting for? I guarantee that just trying this for a few days will be a great time.
Suggestion for Aster/Cosmic balancing
Zap is especially a problem since there is little counterplay against zap powers.
I have a suggestion to lessen extreme cases of zap stalling out matches: the maximum amount of zap a player can use each round starts at 10. Each round they zap, that limit lowers by 1 for the rest of the match. So for example, in round 8 where one player zapped in 5 rounds before, their 9 health boosted brainwave can only zap 5 nova.
This should limit stalling especially in Aster mirror matches without hampering normal uses of zap. hope this suggestion reaches the team instead of being given an automated response.
Great for awhile
But ranked is really the problem once you get high enough. I played and was winning 60% to 70% in ranked and have made it to the four star level. Suddenly I haven’t won a match in over 15 matches. I rebuilt my deck using new cards but I can not even get close. I noticed that some of the people (if they are people and not just bots) they seem to get loads of free cards whenever they run out. I was set up ready to win a match, my opponent had one card in hand I had 8 friends on the field and suddenly they played five cards to ensure they got more novas than me. Where did they come from?
Oddly I had bloom the whole way through 7 rounds a friend they were still at 1 health at the 9th round. Never got hit once and still never increased.
Every deck I have been playing against seems to have ALOT more than the ten cards available to them and gets the perfect card to make sure they can win.
The random level to be energised obviously favours one player over another as quite often one player gets theirs chosen for et and over again.
Fixed this and I feel it could be great but currently going to probably remove the game sooner rather than later. Do not waste your time until they do something about this or not afraid to lose all the time once you get to a particular level.
Could be a 5 star though.
30 fps
Card design
This game is really solid and underrated (with issues)
Amazing, one of the best deck builders i’ve played!
Almost perfect.
Overall this game is great. And can be even better.
Pretty fun but unbalanced
Overall it’s pretty fun, but the control and evolve cards from later pools are way overtuned. Between removal, cards that subtract your opponents score, evolve cards and cards that stop surrounding cards from activating/scoring there’s a lot of not so fun mechanics going on and you just have no agency with what you have in the board to do anything about it. It’s got that ultra grindy pool based unlock thing going on too.
Cute art but can’t recommend the game as it is.
So cute….but i’m left numb.
I’ve played lots of different card builders, but it doesn’t feel as interesting in this game. If I had to guess, it’s the odd twist where in this game you’re racing to charge something to a capacity before your opponent using your cards. Something about this leaves me feeling bored, and left wanting to do something else. If I had a suggestion for this game it would be to overhaul the current battling system. It doesn’t feel competitive, and it doesn’t feel as though there’s any true strategy to it. People need some sort of challenge and this is just leaving me with a hole in my chest from boredom.
It may sound harsh, but i’m writing this review BECAUSE I see the potential for this to become much better than it is now. It’s clear there’s a lot of love put into it, from the art, animation, and unique designs for each card. If the devs of this game see this, I hope they take this into stride and figure some way to make things more interesting.
