One More Block – City Puzzle

One More Block – City Puzzle

Cozy city-building puzzle

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Free
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Details

  • Released
  • Updated
  • July 14, 2026
  • August 11, 2026

Features

One More Block – City Puzzle screenshot #1 for iPhone
One More Block – City Puzzle screenshot #2 for iPhone
One More Block – City Puzzle screenshot #3 for iPhone
One More Block – City Puzzle screenshot #4 for iPhone
One More Block – City Puzzle screenshot #5 for iPhone
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About

Build a tiny city, one block at a time. One More Block is a calm, blueprint-style puzzle about growing a little city on a grid. Each turn you draw one tile — a road, a home, a park, a shop — and you decide where it goes. Easy to pick up, hard to put down. The twist: everything has to connect. Roads must link end to end. Homes need a road beside them or they get "cut off." Keep the traffic flowing and your citizens happy and the city keeps growing — get greedy and it grinds to a halt. Just… one more block. WHAT YOU'LL DO • Place one block each turn and watch a neighborhood take shape • Connect roads end to end, rotating tiles so they link up • Complete districts — cluster homes around a park for big points, then they ship out and free up space • Balance traffic and happiness so the city doesn't collapse • Stash a tricky tile with Swap and bring it back when it fits MODES • Daily Challenge — a brand-new city every day, the same for everyone. Keep your streak alive. • City Run — no limits, and the council offers you a policy every few turns, so no two runs play alike. • Relaxed — no way to lose. Just build. MADE TO BE ENJOYED • A cozy, minimalist "drafting desk" look, with themes to unlock • A guided first game that teaches you while you play — friendly for non-gamers • Core gameplay works offline, anywhere • No account, no sign-up — your progress stays on your device Place one block. Then just one more.
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What's New in One More Block

1.3.0

August 11, 2026

This update is about making the city readable. Place a park, school or hospital and the board now shows the area it reaches, which homes would gain from it, and which ones are already covered. A home only needs one of each, so a second park over the same houses earns nothing — and now you can see that before you commit, instead of wondering why the number didn't move. Tap your population to see exactly where every resident came from. The breakdown now adds up to the number on screen and includes the districts you completed, which were missing from it entirely. Your objective names what the city actually needs right now — homes that are cut off, or homes still waiting on a park, school or hospital — instead of repeating the same line all run. And your best score sits beside your current one, so you can finally tell whether a run is going well. Parks also work at one consistent distance everywhere. The board used to highlight homes just outside the range that actually paid, which made the rule impossible to learn by playing.

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