Lost For Swords

Lost For Swords

Roguelike Deck-Building To Go!

316 ratings
177 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • November 25, 2024
  • December 14, 2025

Features

Lost For Swords video #1 for iPhone
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About

Explore rooms shaped by your deck in this roguelike deckbuilder. Equip gear, cast spells, and engage in tactical turn-based combat. Plan your resource management carefully as equipment can only be used once, and adapt your strategy with shuffled dungeon and equipment cards for a unique challenge each run.

Deck-shaped room exploration
Tactical turn-based combat
Single-use equipment system
Card synergy building
Dungeon floor upgrades
Procedurally generated challenges
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What users say

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What's New in Lost For Swords

1.48.18

December 14, 2025

New Hero: the Warlock! The latest addition to Lost For Swords' hero roster is now live and playable: the Warlock! Siphon the life from monsters or let them rot. Command minions to do your bidding or put your own life on the line. Curse your foes or curse yourself. Your choice!

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In-App Purchases

$4.99

Full Game

Unlocks the full game

User reviews

Very Fun!

I liked this game a lot. I liked the spin on the RPG game with instead of turn based combat you use strategy and wits to win. The rougelike elements in the game was also a nice touch. Overall amazing game! (I’m thinking of getting the full version!)

fun game

i tried it and bought it, worth it

Honestly surprised

I thought this was gonna be meh, but it’s actually a really clever game. I hope the developer makes more content like this in the future. The first few levels are free to play, and then there’s a point where if you want to do the rest of the game it’s $5; IMO worth though. Little bit of a learning curve once you get to the Rogue :)
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Perfect mix of simple and complex

Love this game, it’s got lots of play value and I’m always excited to go the next room and solve its mini puzzle. I really like all the hero’s mechanics and how they DRASTICALLY change how you handle a room!

Great little Roguelike

I’ve really enjoyed playing this game, totally worth the full game unlock. The grid based actions and combat are easy to understand, but require a good amount of planning and optimization. It’s just the right amount of tactics that requires careful consideration, but isn’t brain meltingly complicated. It’s great that there is an undo action, in case you don’t yet understand how all the mechanics will work out on a given turn. The different characters play differently and provide a good amount of variety.

And then, on top of the standard campaign for each character there is a custom map builder that allows players to build puzzles for other’s to solve. Looking forward to any more towers and enemies that can be added to the main campaign.
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Developer apps

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User experience

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Reported Bugs

2 issues

Backtracking bug in rooms

Bug

Purchasing issues on some devices

Bug

Requested Features

3 requests

More unlockable classes and cards

Feature

Improved in-game explanations

Feature

Ability to reset progress

Feature

FAQ

What kind of game is Lost For Swords?

Lost For Swords is a unique blend of a roguelike dungeon crawler, a deck-building card game, and a turn-based strategy game. The cards in your deck directly influence the rooms you explore, creating a dynamic and challenging experience.

How does the equipment system work?

A key mechanic is that the equipment you pick up can only be used once. This requires careful planning and resource management as you progress through the dungeon. You'll need to strategize how to best utilize your limited gear.

Is Lost For Swords free to play?

The application is free to download and play, but it does offer in-app purchases. These purchases may provide additional content or enhance the player's experience, but the core gameplay is accessible without them.

What makes each playthrough unique?

Each playthrough offers a unique challenge because your equipment cards and the dungeon's cards are shuffled together and placed on the board. This procedural generation ensures that no two runs are the same, requiring you to adapt your strategy on the fly.

Can I upgrade my deck during a run?

Yes, between dungeon floors, you have the opportunity to upgrade your equipment. This allows you to build a stronger deck over time and discover powerful synergies between different cards to overcome increasingly difficult challenges.