Honestly surprised
I thought this was gonna be meh, but it’s actually a really clever game. I hope the developer makes more content like this in the future. The first few levels are free to play, and then there’s a point where if you want to do the rest of the game it’s $5; IMO worth though. Little bit of a learning curve once you get to the Rogue :)
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Perfect mix of simple and complex
Love this game, it’s got lots of play value and I’m always excited to go the next room and solve its mini puzzle. I really like all the hero’s mechanics and how they DRASTICALLY change how you handle a room!
Great little Roguelike
I’ve really enjoyed playing this game, totally worth the full game unlock. The grid based actions and combat are easy to understand, but require a good amount of planning and optimization. It’s just the right amount of tactics that requires careful consideration, but isn’t brain meltingly complicated. It’s great that there is an undo action, in case you don’t yet understand how all the mechanics will work out on a given turn. The different characters play differently and provide a good amount of variety.
And then, on top of the standard campaign for each character there is a custom map builder that allows players to build puzzles for other’s to solve. Looking forward to any more towers and enemies that can be added to the main campaign.
And then, on top of the standard campaign for each character there is a custom map builder that allows players to build puzzles for other’s to solve. Looking forward to any more towers and enemies that can be added to the main campaign.
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I legitimately love this game. The sheer amount of possible runs means it'll never get old, and it has a (somewhat) simple combat system plus hundreds of cards to change the gameplay. I don't know about anyone else but I call that putting in effort.
I have not bought the full game, and I would very much like to.
[I deleted this part because it seems there already ARE community-made levels. Please tell me if I am correct.]
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I legitimately love this game. The sheer amount of possible runs means it'll never get old, and it has a (somewhat) simple combat system plus hundreds of cards to change the gameplay. I don't know about anyone else but I call that putting in effort.
I have not bought the full game, and I would very much like to.
[I deleted this part because it seems there already ARE community-made levels. Please tell me if I am correct.]
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Reviews are accurate
I’ll echo a few reviews I read before giving this game a try - you’ll know pretty quickly if you want to support the developer by purchasing the full game, or continue on with your life without it. The core mechanic of the deck works really well - I was a bit skeptical at first, but after a few runs it clicked and I totally see the genius behind the random assortment of weapons/armor you could have in a given room. It allows for fine-tuning the number of cards you have available in a room, which adds a layer of difficulty if you want it.
“Do I take the “easy” room, where I have access to 10 of my cards and 4 enemies? Or do I try to get through a room where I only have 8 cards for 5 enemies - to get an extra copy of small key? (Which increases the number of remove/upgrades to your deck?)”
Fantastic stuff, and great design! Thanks for making it! (I bought the full game after a few sessions)
“Do I take the “easy” room, where I have access to 10 of my cards and 4 enemies? Or do I try to get through a room where I only have 8 cards for 5 enemies - to get an extra copy of small key? (Which increases the number of remove/upgrades to your deck?)”
Fantastic stuff, and great design! Thanks for making it! (I bought the full game after a few sessions)
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