Great little Roguelike
And then, on top of the standard campaign for each character there is a custom map builder that allows players to build puzzles for other’s to solve. Looking forward to any more towers and enemies that can be added to the main campaign.
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I legitimately love this game. The sheer amount of possible runs means it'll never get old, and it has a (somewhat) simple combat system plus hundreds of cards to change the gameplay. I don't know about anyone else but I call that putting in effort.
I have not bought the full game, and I would very much like to.
[I deleted this part because it seems there already ARE community-made levels. Please tell me if I am correct.]
Reviews are accurate
“Do I take the “easy” room, where I have access to 10 of my cards and 4 enemies? Or do I try to get through a room where I only have 8 cards for 5 enemies - to get an extra copy of small key? (Which increases the number of remove/upgrades to your deck?)”
Fantastic stuff, and great design! Thanks for making it! (I bought the full game after a few sessions)
Engaging Turn-Based Puzzle Roguelike
Unique Addictive Rogue-lite Deckbuilder
Great pacing
My only complaint is that the text can be a bit small to read, but other than that, it’s a fun game!
A Clever Twist on Deckbuilders
The early tutorial leans a bit more puzzle-heavy, but the game opens up quickly into a more flexible and rewarding system.
Everything about the game feels polished and thoughtfully designed. It’s clear a lot of care and passion went into making it.
I also appreciate that it plays in portrait mode, which feels rare these days. It works great for quick sessions, but it’s just as easy to sit down and play for a longer run.
If you’re into deckbuilders and want something that feels genuinely different, this is definitely worth checking out.
