Onirim Achievements

Total achievements: 58
% of all players
earned this
achievement
Dream Cycle
Dream Cycle
Chain 3 sequences of cards in a row.
78%
Wake Up
Wake Up
Win your first game.
68%
Sweet Dreams
Sweet Dreams
Win a game without triggering more than 5 Nightmares.
60%
Let's dream!
Let's dream!
Complete the tutorial.
59%
Starve Your Fears
Starve Your Fears
Win a game while feeding no more than 12 cards to Nightmares.
58%
Colorful Dreams
Colorful Dreams
Chain 2 sequences of cards of the same color in a row.
53%
Take a Little Nap...
Take a Little Nap...
Win a game with 15 cards or more in the deck.
47%
Golden Pot at the End of the Rainbow
Golden Pot at the End of the Rainbow
Win a game after unlocking only one door of each color first.
39%
Paradoxical Sleep
Paradoxical Sleep
Win a game with 10 or more Nightmares triggered.
37%
Dream Runner
Dream Runner
Unlock all the doors only by matching sequences of cards.
31%
Flawless Design
Flawless Design
Win a game without any non-matched cards in the labyrinth.
30%
Trained Dreamer
Trained Dreamer
Win 10 games.
22%
Incantation Adept
Incantation Adept
Unlock a door using an incantation.
21%
Conjurer
Conjurer
Trigger 100 prohecies and incantations.
21%
Recurring Dream
Recurring Dream
Beat your previous high score.
17%
Bring It On
Bring It On
Win a game after setting Nightmare to be the next card in the deck using prophecy or squirrel spies.
17%
A Red-Letter Night
A Red-Letter Night
Win a game where you unlock all red doors before any others.
15%
Once in a Blue Moon
Once in a Blue Moon
Win a game where you unlock all blue doors before any others.
14%
Have a Green Thumb
Have a Green Thumb
Win a game where you unlock all green doors before any others.
12%
I'm in Dreamland!
I'm in Dreamland!
Win a game without any Nightmares triggered.
12%
Like an Open Book
Like an Open Book
Win a game where you unlock all brown doors before any others.
11%
Long Term Investment
Long Term Investment
Play the card kept with the Treasure Keeper after at least 20 turns.
10%
Lucid Dreamer
Lucid Dreamer
Win 35 games.
10%
Elite Dreamer
Elite Dreamer
Win the game reaching score of 6000.
8%
I've Seen It All
I've Seen It All
Win a game after resolving nightmares in all possible ways.
7%
Weird Place
Weird Place
Make a match of 3 cards without using any Sun and Moon cards.
6%
Glyph Keeper
Glyph Keeper
Win the Glyphs game without triggering any incantations.
6%
Master of Dreams
Master of Dreams
Win 80 games.
6%
Master Key
Master Key
Unlock a door with the crossroad key.
5%
Famous Dreamer
Famous Dreamer
Win the game reaching score of 7000.
5%
No Escape
No Escape
Win the Crossroads and Dead Ends game without triggering Escape even once.
4%
Consolation Prize
Consolation Prize
Lose 100 games.
4%
Chromatic Abberation
Chromatic Abberation
Use the chromatic chaos on the drawn door to immediately unlock it with a key.
4%
Acceptance
Acceptance
Win a game without manually discarding any location cards.
3%
Fight Fire with Fire
Fight Fire with Fire
Feed 4 dead ends cards to nightmare.
3%
Great Escape
Great Escape
Trigger Escape to get rid of 5 dead ends at once.
3%
Last of its Kind
Last of its Kind
After discarding all cards of the kind, use the Cyclobot to get one of them back.
3%
Portal to the Oniverse
Portal to the Oniverse
Unlock Door to the Oniverse using incantation.
3%
Legendary Dreamer
Legendary Dreamer
Win the game reaching score of 8000.
3%
Steamroller of Progress
Steamroller of Progress
Win the Crossroads and Dead Ends game after discarding or resolving all dead ends and nightmares in the deck.
2%
Dream Team
Dream Team
Rally and use each unique denizen at least once.
2%
Moby Dick
Moby Dick
Discard the last nightmare in the deck with the Harpoon Hunter.
2%
Endless Possibilities
Endless Possibilities
Unlock a door using 3 crossroad cards.
2%
Kaleidoscope
Kaleidoscope
Unlock Door to the Oniverse with the Crossroad key.
2%
Key Keeper
Key Keeper
Open a door with a key kept by the Treasure Keeper.
2%
Loner
Loner
Win the Door to the Oniverse game without rallying any denizens.
1%
Big Game Hunter
Big Game Hunter
Discard at least 3 nightmares with a single the Harpoon Hunter.
1%
Ancient Artifact
Ancient Artifact
Use the Cyclobot to regain discarded crossroad key.
1%
Didn't Cross Your Mind
Didn't Cross Your Mind
Win the Crossroads and Dead Ends game with intersections variant enabled.
1%
Graffiti Master
Graffiti Master
Win the game after putting all the glyphs in the deck in the labyrinth.
1%
Hammer Time
Hammer Time
Discard at least 5 cards in a row using the Hammer Bird.
1%
Gatekeeper
Gatekeeper
Win a game where you use only Doors to resolve Nightmares.
1%
Levy in Mass
Levy in Mass
Win the game after rallying 8 denizens.
1%
Jackpot
Jackpot
Unlock a door using a sequence of 3 cards of the same symbol (with the Architect's help).
1%
Flooding the Market
Flooding the Market
Play two cards from two Treasure Keepers in a row.
0%
Chasing Dreams
Chasing Dreams
Discard all dead ends in the deck only by triggering Escape.
0%
Picklock
Picklock
Unlock all the doors using only keys.
0%
Nightmare Fuel
Nightmare Fuel
Win a game while feeding over 36 cards to nightmares.
0%