Bandit unbalanced
Bandit is unbalanced. Both range and melee weapons are too slow to effectively attack a group. Dying way too often. Constantly having to run away to heal in order to fight.
Yuki
That’s why I gave you a one star because y’all need to fix that touchscreen so can people can play different platform like Chromebook computer, and I can click guest so I can create a account, but it will not let me type anything in a box same thing with characters so please fix the problem with it
Good game but…
The inventory is way too small. Having gems, rings, and belts each occupy two inventory slots is just unnecessary and feels frustrating.
Needs a bit more umph
Hello and thank you for another fun game! I have been an avid player of Anima since you first released it. Absolutely love it. The mechanics, the gear, skills, abilities, the rebirth system, ALL of it. So much going for it. This one, while I realize is still relatively young, lacks quite a bit. The mechanics are improving… however…
Not much going for the dungeon system. Anima has a very robust dungeon system where you can get some amazing rewards for the farming effort. Not so here. For the most part, mindlessly farming the regular game gets the same result: middling equipment stats mixed with a plethora of “ehhh, doesn’t help me at all” boosts and stats. If you happen to get a decent piece, upgrading it costs so many resources that it’s almost not worth the farming effort for red stones or “mineral” resources to accomplish the upgrades.
Abilities… well, a limit of 20. Okay. I can sort of cope with that. The fact the abilities tree basically amounts to the same kind of attack loops despite whatever class you choose sort of makes that not so impressive and the coping gets frustrating. Anima did this part much much better. There was a clear delineation between classes, attributes, skills, and abilities that made creating a build a fun, exciting, and rewarding effort.
The regular game levels seem to be a whole lot less. When I say less, I mean, despite the size of this game download, there doesn’t seem to be much there. I sort of expected a whole world offering me a ton of content and levels. While it did take me longer to get through them because of difficulty, Anima offered so many more - with added difficulty and quests. Take away the difficulty here and overall play time drops drastically because the content lacks a robust level system in terms of locations and quests.
Mist, Shadow, and I don’t remember what the other “replay” option was called, seemed like a great option until I made it there and then I was like 0.o… where’s the “better”? Harder, yes. Way. Better gear? Not so much. Higher level gear but not really “better”. Again, Anima did this far far better. In Anima, your gear progresses to not only higher lever but far superior with the green and red gear. Here I might have a slightly better chance of finding orange “legendary” gear but, really, the box from the wheel gives me better. And, again, the upgrade costs in resources make that a daunting task not much worth the time or farming effort. I have a total mishmash of high level and low level “legendary” orange gear and half the stats and boosts on them are not helpful. Why I have a mishmash just so I can keep the “better” stats and boosts.
Don’t get me wrong, I am not in any way saying this game is not worth playing. I am enjoying it for the most part. I am saying that anyone who has played your previous knock out and is now playing this one, is looking at the comparison as closely as I am and seeing how much better this one could be. Right now I just feel hampered in what my characters could be class wise as well as their skills and capabilities. I am feeling hampered in the dungeon system that offers me no real reason to die over and over for the same middling gear I can get with less effort just endlessly farming the game. I am feeling hampered in the replay system that only offers me a harder option to keep playing but offers a relatively small reason to fight harder for only higher level gear with the same sort of middling stats.
In the comparison, Anima wins hands down. Don’t recreate it here. Just take some of the same concepts and apply them for a fully robust system in this game. For now, it just seems like Anima heavily paired down.
I’ll keep a watch and will happily update from 3 stars to higher as the game improves and, of course, I will keep playing because I like your concepts and old style RPG feel. Reminds me a bit of Diablo :-)
Thanks again and I look forward to future updates!
Not much going for the dungeon system. Anima has a very robust dungeon system where you can get some amazing rewards for the farming effort. Not so here. For the most part, mindlessly farming the regular game gets the same result: middling equipment stats mixed with a plethora of “ehhh, doesn’t help me at all” boosts and stats. If you happen to get a decent piece, upgrading it costs so many resources that it’s almost not worth the farming effort for red stones or “mineral” resources to accomplish the upgrades.
Abilities… well, a limit of 20. Okay. I can sort of cope with that. The fact the abilities tree basically amounts to the same kind of attack loops despite whatever class you choose sort of makes that not so impressive and the coping gets frustrating. Anima did this part much much better. There was a clear delineation between classes, attributes, skills, and abilities that made creating a build a fun, exciting, and rewarding effort.
The regular game levels seem to be a whole lot less. When I say less, I mean, despite the size of this game download, there doesn’t seem to be much there. I sort of expected a whole world offering me a ton of content and levels. While it did take me longer to get through them because of difficulty, Anima offered so many more - with added difficulty and quests. Take away the difficulty here and overall play time drops drastically because the content lacks a robust level system in terms of locations and quests.
Mist, Shadow, and I don’t remember what the other “replay” option was called, seemed like a great option until I made it there and then I was like 0.o… where’s the “better”? Harder, yes. Way. Better gear? Not so much. Higher level gear but not really “better”. Again, Anima did this far far better. In Anima, your gear progresses to not only higher lever but far superior with the green and red gear. Here I might have a slightly better chance of finding orange “legendary” gear but, really, the box from the wheel gives me better. And, again, the upgrade costs in resources make that a daunting task not much worth the time or farming effort. I have a total mishmash of high level and low level “legendary” orange gear and half the stats and boosts on them are not helpful. Why I have a mishmash just so I can keep the “better” stats and boosts.
Don’t get me wrong, I am not in any way saying this game is not worth playing. I am enjoying it for the most part. I am saying that anyone who has played your previous knock out and is now playing this one, is looking at the comparison as closely as I am and seeing how much better this one could be. Right now I just feel hampered in what my characters could be class wise as well as their skills and capabilities. I am feeling hampered in the dungeon system that offers me no real reason to die over and over for the same middling gear I can get with less effort just endlessly farming the game. I am feeling hampered in the replay system that only offers me a harder option to keep playing but offers a relatively small reason to fight harder for only higher level gear with the same sort of middling stats.
In the comparison, Anima wins hands down. Don’t recreate it here. Just take some of the same concepts and apply them for a fully robust system in this game. For now, it just seems like Anima heavily paired down.
I’ll keep a watch and will happily update from 3 stars to higher as the game improves and, of course, I will keep playing because I like your concepts and old style RPG feel. Reminds me a bit of Diablo :-)
Thanks again and I look forward to future updates!
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