The AI colors are “spoilers” to stop the player.
Great game
Response from developer
Thank you too for the good words :)
It’s Okay
Great Game that’s surprisingly addictive
It’s Fun
P.S. play the campaign before calendar, it helps to know how the game is played.
Response from developer
Thanks for the good review. Please also check out my recent game 'Drevepsina', maybe you'll like it too ;)
Great game
I look forward to other games you’ve made.
Response from developer
Thanks for the good review. I hope that you will also like my other games :)
AI is on a team against you
AI is on a team against you
Response from developer
Thanks for the feedback. AI plays by the same rules as human player. Also, it doesn't specifically focus on player, it just attacks everything that can be captured. If you want you can email me (yiotro93@gmail.com) about this game and I will give you few simple hints about how to easily beat most of the levels in game :)
Great game
Great
Great game and no ads!
Response from developer
Thanks for the good review. Please also check out my newest game 'Pochemeow', maybe you'll like it too ;)
Only one way to win
It would be nice to see a 1v1 game mode.
Лучший таймкиллер!
В действительности — классная игра, понятная механика, без излишеств, рекламы и жестких багов. Удивительно, но оказалось когда-то давно я играл в другую игру от этого же разработчика и она тоже была очень затягивающей (antiyoy). Разработчику пожелаю не забрасывать проекты, расширять функционал (например, новые улучшения «звёзд») и найти достойный способ монетизации без ущерба плавному процессу игры.
Great
4 years…
Response from developer
Thanks for the good review. Please also check out my newest game 'Drevepsina', maybe you'll like it too ;)
Game needs some work
But some of the levels are literally copy and paste. I screenshotted quite a few levels after realizing this. Sure they moved the dots around but the set up is exactly the same and you will win every time once you figure it out.
The game is either really easy or a little difficult. But I figured out two strategies that made us so I win any level in one or two attempts.
The AI is horrendous. It doesn’t adapt and uses the same predictable strategy every time. This makes it super easy.
Response from developer
Thanks for the feedback.
Прошел всю игру
Response from developer
Спасибо за отзыв.
Good for short time sinks
It’s a simple game. There are only a few mechanics but they fill their roles well. You have the base planets which balance defense and production/offense. The defensive planets which make shields faster than a single production/offensive focused planet but produce units slower than everything else. And the production focused/offensive planets that make units roughly twice as fast as a normal planets.
Aside from that each map looks to be computer generated. Which means that often you’ll end up with one team having a natural advantage over everyone else. It’s not a bad thing. Having the advantage is fun and fighting against the advantage can add some interesting challenge.
But that’s about it. It’s not complex. It’s good for short gaming sessions of maybe five minutes for each round. But those five minutes will be fairly fun. My suggestion is to play the game at 50% since the AI will have faster reflexes than any human.
Response from developer
Thanks for the good review. Please also check out my newest game 'Drevepsina', maybe you'll like it too ;)
You’ve Caught Some Essence!
What I Enjoy:
- I think Skirmish and Mountains have been high quality additions.
- I’m a huge fan of how many campaign levels there are.
- I love the map awareness, decision-making, and micro-management it forces me to develop.
Some Hot Spots:
- It’s hard to see the AI redirect all their nodes at once, while I have to do it one at a time. I don’t think one at a time is bad, however.
- In the editor, I wish I could delete just a connection, instead of the entire node.
- Nodes at the top and bottom of the screen interact with the buttons, so I have to zoom in, click on the nodes, then zoom back out to play.
Wishes:
- A node that can be destroyed.
- A node that can send units to any other node.
- Custom map dimensions in the editor.
- Custom mountain sizes (the slider is already there!).
- I can drag to aim a node and I can drag to move the screen, but dragging doesn’t do anything else. For instance, what would it feel like to be able to select multiple nodes by drawing/dragging a circle around them? I can imagine being able to upgrade them like this, or control their flow.
Thank you, again. I find it hard to hear feedback on my projects, so I hope you can find some inspiration in my words.
I look forward to your future!
Response from developer
Thanks for the good review and for your kind words :) > It’s hard to see the AI redirect all their nodes at once, while I have to do it one at a time. I don’t think one at a time is bad, however. Yeah, it probably may seem like an unfair play from AI. I could add a slight delay between redirections but it would make the code more complex and I don't feel like this problem is worth it. AI can do multiple things at once but human player can still easily outsmart AI with right tactics. > - In the editor, I wish I could delete just a connection, instead of the entire node. You can do that. Just drag your finger from one node to another in 'deletion' touch mode. > - I can drag to aim a node and I can drag to move the screen, but dragging doesn’t do anything else. For instance, what would it feel like to be able to select multiple nodes by drawing/dragging a circle around them? I can imagine being able to upgrade them like this, or control their flow. Some players were already annoyed that dragging does two different things (sometimes you can accidentally drag a camera instead of redirecting your planet and it feels bad), so adding third option would probably make it even worse :) > Thank you, again. You're welcome :)
Затянуло😉
Response from developer
Спасибо за отзыв.
