OURO User Reviews

Top reviews

High hopes

Really promising concept, I just think it needs some polishing to enhance the single player aspect. Due to few players I think it would be a good idea to have new cards be unlockable through just a standard market, no orders from others needed. More in-depth descriptions on what cards do would be nice too. (Ex. I don’t really see the point of spells like resurrect or desecrate, since desecrate doesn’t do anything after discarding one’s own units or resurrect that brings the target to one hp, but doesn’t work on enemies and doesn’t really have a use since can only be used on live units.) I love the concept of this game, I would love to see how this game plays out in 1-2 years. (Sorry if this was long and or maybe not even helpful, it’s not that the Game is challenging per say, but it’s hard to navigate with bare minimum instructions)
Show more

Response from developer

Your advice is absolutely spot on, and I really appreciate your feedback =D. There are definitely elements put into expecting users to play against, and have orders to purchase with other players... which is absolutely falling short. This is a front that I want to ensure we are actively pushing hard towards to bring in more users into the game. Next week, I will personally ensure that there are orders for cards to trade on the market for every single card in the game (limited quantities of higher rarities)! Without the players in place, there's really no excuse for not providing the cards on the market for players to purchase and grind towards. We've got a massive update in the work to help polish and refine content/mechanics, a huge PvP, social, cosmetics focused expansion in planning, and are continuing to refine the cards mechanics with the core set live. Within the update, I'll be adding a new mode (duel versus cosmic deck), new levels, tiles, lore per cosmic hero, improved camera & controls, and even implementing unique hero passives to help make each cosmic provide unique layers of gameplay. On the subject of single player aspect... I can't agree more; although, this may end up being part of the expansion. I want to make each mode have unique objectives, where one might force you to defend a fortress, another to assassinate a target, depending on the ludonarrative of the tile and origin gameplay style (e.g. machine being strategic, abstract being tactical). That'll continue to go on, and we listen very closely to the community with consistent updates in our Discord, if you are ever curious to join we'd love to have you (join via https://www.playouro.com)! It's critical for me to help ensure ownership is shared with the community as it evolves, so please don't hesitate to keep providing feedback as it actively shapes the roadmap =D.

Fun game, not enough players

I've been playing this for a while, and the gameplay is quite fun. However, in order to unlock new cards, you need coins. The way you get coins is either A, paying, B, winning them in pvp, or C, using the broker which is player ran. So due to new cards being hard to get, players get turned off to the game, furthering the low player count. I really do hope more people find this game and give it a shot. And if you do download, stick with it! It's a good game :)
Show more

Response from developer

We can't thank you enough for playing and the providing absolute killer feedback you've been giving! You are absolutely right regarding it being difficult to acquire new cards due to lack of player ran content, and today we have begun working on providing coins and cards on the market. We will continue to keep stocking the various markets that aren't as populated as we need at this time, and are beginning to organize some limited time events to bring users together. See you in game =D