Paws Off!

Paws Off!

Scare dogs, survive the pack

0 ratings
Free

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Details

  • Released
  • Updated
  • August 27, 2026
  • August 31, 2026

Features

Paws Off! screenshot #1 for iPhone
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About

Dogs are coming. The child is in the middle. You have one finger. Tap a dog and it turns tail and bolts. That is the whole game — until more dogs are arriving than one finger can service, and you have to start thinking. HOW IT PLAYS Tap any dog, at any range, to scare it off. No aiming, no ammo, no cooldown. The pressure is volume: dogs walk in from every edge, and the pack grows and quickens the longer you last. Three abilities buy back the difference, and each arrives exactly as the pressure does. SLOW — a zone that drags the pack to a crawl. Unlocks at 15 seconds. BARRIER — a log wall that stops dogs dead in a lane. Walls stack, and they come down by being broken, not replaced. Unlocks at 30 seconds. FEAR BURST — clears everything near the child at once. Unlocks at 60 seconds, and last on purpose: handed it early, you would use it as a first resort and never learn to read the field. SEVEN TIERS, ONE CLOCK Easy, Comfortable, Effort, Concentration, Hard, Extreme, Godlike. Only two things change across them — how many dogs are on the field and how fast they walk — and they never tighten on the same second. Past six minutes the game stops pretending you are meant to survive, and just measures you. WATCH FOR THE PUP Not every dog is a threat. The little one trailing green hearts is bringing a heart back. Tap it and you lose it. Fear Burst does not discriminate either. NOBODY GETS HURT Dogs are scared off, never harmed. Taps are shouts. Scared dogs bolt away with their tails down, and that is the whole fantasy. NO CATCH No ads. No in-app purchases. No account. No internet needed to play — the only data that leaves your device is anonymous crash and gameplay analytics, never linked to you. Plays in portrait or landscape, each with its own hand-built arena.
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What's New in Paws Off!

1.5.0

August 31, 2026

Three levels now. A run opens gently with Stroll, steps up to Walkies after a minute, then turns loose with Off the Leash — each one announced by a countdown, and each ramping smoothly instead of jumping. Logs drop wherever you want them now rather than into fixed slots, and there is no limit on how many can stand at once — but drop one close to the child and you get a shorter log. Slow zones are redrawn and easier to read, tap targets are bigger, and dogs can be tapped the moment they appear at the top of the screen. Tap the child and he will say something. Losing finally looks like losing. And sharing your time now carries a link to the game.

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