please fix
i enjoyed this game while it worked!!! but now i can’t even open the game. doesn’t even get past the loading screen. i restarted my phone and redownloaded the app and it’s still doing this. pls fix :-(
Love the game!!
If you love nonograms/picross puzzles, this adds a fun change of pace. I do have a question for the devs though, I got a blessing from the mermaid, but have no idea what it does (if anything). Thanks for making a fun game!!!
Differentiates itself from other Picross games.
Lovely art, fun puzzles. It has a really nice interface for playing the puzzles.
Playing on iPad seems to be the best way to play, it seems like others are complaining while playing on smaller devices. Honestly, I’m not sure what they are expecting. Picross games, by their nature, are very space dependent. I don’t think the developer should be docked stars for something out of there control.
I like the RPG environment, with all of the Picross games out there this one can differentiate itself with its atmosphere. However, the RPG elements, in my opinion, don’t add anything to the game. I don’t like being rushed playing any kind of puzzle and many of the challenges are timed based. The power ups you earn just help with solving the puzzle or give you more time. I don’t want the game to solve the puzzle for me and I don’t want to rush. Therefore the zen mode is my best option, but that, kind of, ruins the whole conceit of the game’s concept.
But, the developer TRIED which I think is the most important thing. They could have just made it another well-designed Picross game and it could then have been added to the existing pile. Also the graphics and animations are spot on and really fun. Looking forward to what they do in the future.
Playing on iPad seems to be the best way to play, it seems like others are complaining while playing on smaller devices. Honestly, I’m not sure what they are expecting. Picross games, by their nature, are very space dependent. I don’t think the developer should be docked stars for something out of there control.
I like the RPG environment, with all of the Picross games out there this one can differentiate itself with its atmosphere. However, the RPG elements, in my opinion, don’t add anything to the game. I don’t like being rushed playing any kind of puzzle and many of the challenges are timed based. The power ups you earn just help with solving the puzzle or give you more time. I don’t want the game to solve the puzzle for me and I don’t want to rush. Therefore the zen mode is my best option, but that, kind of, ruins the whole conceit of the game’s concept.
But, the developer TRIED which I think is the most important thing. They could have just made it another well-designed Picross game and it could then have been added to the existing pile. Also the graphics and animations are spot on and really fun. Looking forward to what they do in the future.
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Good concept, execution needs help
Overall I enjoyed the game, but there were a few things that made it more stressful than it should have been, and a few missed opportunities that would have made this exceptional.
I played this all the way through on a new iPad Mini. The touch controls are okay for the smaller grids, but once it hit the 15&20 across puzzles, I needed to use the Apple Pencil to be precise enough. Even then, I accidentally hit a square I wasn’t meaning to quite a bit. It’s strange that the puzzles didn’t take up more of the screen - there was plenty of unused space there. There is an option for a D-pad interface, it I found that to be way too slow, considering the game is essentially timed. I would have liked a faster way of switching between fills and X's. The Konami nonogram game really nailed the UI for a touch screen, so hopefully the sequel to this could learn from that.
The RPG elements were an interesting idea, but I wish there was a bit more variety in the powerups. Some sort of weapons and armor system would have been nice to buy more time, and earning stars or XP or something like that by finishing a puzzle within a time limit or with no mistakes would have been cool.
I would have liked to be able to knock monsters out more quickly via combos or powerups or something like that, and then have time at the end to finish up puzzles in my own time or aim for better times without having the monsters attacking me to waste time and ruin my concentration.
Only being able to access the shop a certain points was really annoying. The other option was to backtrack a lot, very slowly with no idea of how far it was to the shop because you couldn’t zoom out on the map. I also didn’t understand the point of the warp points. I never needed to go back and re-solve a puzzle and I couldn’t see which warp was close to a shop in advance, so I just didn’t end up using them .
It was good enough to finish, but I really hope to see a better thought out sequel in the future.
I played this all the way through on a new iPad Mini. The touch controls are okay for the smaller grids, but once it hit the 15&20 across puzzles, I needed to use the Apple Pencil to be precise enough. Even then, I accidentally hit a square I wasn’t meaning to quite a bit. It’s strange that the puzzles didn’t take up more of the screen - there was plenty of unused space there. There is an option for a D-pad interface, it I found that to be way too slow, considering the game is essentially timed. I would have liked a faster way of switching between fills and X's. The Konami nonogram game really nailed the UI for a touch screen, so hopefully the sequel to this could learn from that.
The RPG elements were an interesting idea, but I wish there was a bit more variety in the powerups. Some sort of weapons and armor system would have been nice to buy more time, and earning stars or XP or something like that by finishing a puzzle within a time limit or with no mistakes would have been cool.
I would have liked to be able to knock monsters out more quickly via combos or powerups or something like that, and then have time at the end to finish up puzzles in my own time or aim for better times without having the monsters attacking me to waste time and ruin my concentration.
Only being able to access the shop a certain points was really annoying. The other option was to backtrack a lot, very slowly with no idea of how far it was to the shop because you couldn’t zoom out on the map. I also didn’t understand the point of the warp points. I never needed to go back and re-solve a puzzle and I couldn’t see which warp was close to a shop in advance, so I just didn’t end up using them .
It was good enough to finish, but I really hope to see a better thought out sequel in the future.
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Bleh
Horrible dialog. Useless story. Basically no story at all.
We shouldn’t have to press the X or square to switch to them. It should be a toggle. Tap anywhere in the lower right side to toggle. That way we don’t have to take our eyes off the puzzle.
We shouldn’t have to press the X or square to switch to them. It should be a toggle. Tap anywhere in the lower right side to toggle. That way we don’t have to take our eyes off the puzzle.









