please fix
Love the game!!
Differentiates itself from other Picross games.
Playing on iPad seems to be the best way to play, it seems like others are complaining while playing on smaller devices. Honestly, I’m not sure what they are expecting. Picross games, by their nature, are very space dependent. I don’t think the developer should be docked stars for something out of there control.
I like the RPG environment, with all of the Picross games out there this one can differentiate itself with its atmosphere. However, the RPG elements, in my opinion, don’t add anything to the game. I don’t like being rushed playing any kind of puzzle and many of the challenges are timed based. The power ups you earn just help with solving the puzzle or give you more time. I don’t want the game to solve the puzzle for me and I don’t want to rush. Therefore the zen mode is my best option, but that, kind of, ruins the whole conceit of the game’s concept.
But, the developer TRIED which I think is the most important thing. They could have just made it another well-designed Picross game and it could then have been added to the existing pile. Also the graphics and animations are spot on and really fun. Looking forward to what they do in the future.
Good concept, execution needs help
I played this all the way through on a new iPad Mini. The touch controls are okay for the smaller grids, but once it hit the 15&20 across puzzles, I needed to use the Apple Pencil to be precise enough. Even then, I accidentally hit a square I wasn’t meaning to quite a bit. It’s strange that the puzzles didn’t take up more of the screen - there was plenty of unused space there. There is an option for a D-pad interface, it I found that to be way too slow, considering the game is essentially timed. I would have liked a faster way of switching between fills and X's. The Konami nonogram game really nailed the UI for a touch screen, so hopefully the sequel to this could learn from that.
The RPG elements were an interesting idea, but I wish there was a bit more variety in the powerups. Some sort of weapons and armor system would have been nice to buy more time, and earning stars or XP or something like that by finishing a puzzle within a time limit or with no mistakes would have been cool.
I would have liked to be able to knock monsters out more quickly via combos or powerups or something like that, and then have time at the end to finish up puzzles in my own time or aim for better times without having the monsters attacking me to waste time and ruin my concentration.
Only being able to access the shop a certain points was really annoying. The other option was to backtrack a lot, very slowly with no idea of how far it was to the shop because you couldn’t zoom out on the map. I also didn’t understand the point of the warp points. I never needed to go back and re-solve a puzzle and I couldn’t see which warp was close to a shop in advance, so I just didn’t end up using them .
It was good enough to finish, but I really hope to see a better thought out sequel in the future.
Bleh
We shouldn’t have to press the X or square to switch to them. It should be a toggle. Tap anywhere in the lower right side to toggle. That way we don’t have to take our eyes off the puzzle.
Great game horrible controls
Response from developer
Hello! Thank you for your feedback! The next update is on its way, and it will increase the dpad size. Hopefully, it will be easier for you to play.
Picross of my dreams!
Love how large the puzzles are, I prefer 20x20 and over as I enjoy the challenge. This does such a fab job of giving me the challenge I desire with puzzles that are logically solvable!
25% Done
Secondly, to anyone who has played games like Worlds biggest pixel cross then this is definitely worth the money. I played the lather for roughly a few months and got tired of it cause it was nothing new and a grind waiting for tokens. However this game i would say is fairly priced,
I haven’t encountered a single ad, and it keeps you on your toes.
Third, I honestly think the “game pad” is useless.
No matter how many times I try to use it, it just hates me. Being a person with big thumbs I hit the wrong thing (I thought to myself). However I tested it time and time again and even with my fine touch pen. The joystick in the game is wonky. I’ll hit right and it’ll go any direction. (Most likely a bug) so my recommendation is to enable the touch screen. (Again big thumbs here) make sure you actually hit the [_] and X and make sure it’s highlighted. Many of times I’ll hit either or and it doesn’t change.
Finally, I wanna thank the devs for such a unique combination between game styles, an old rpg feel like breath of fire mixed in with newer game type like pixel cross. I absolutely love the game and can’t wait to be a future customer again.
Overall 9.5/10 (big thumbs)
Good
Fun game, But tiny grids still hard to navigate
UPDATE- Reducing the coin to purchase power-up is a great update.
Response from developer
Hi! Thank you very much for taking the time to write this. Your feeback is appreciated, as this is our first mobile port from the Nintendo Switch (we're still learning). We are already pushing our first game update as we write this to address the most reported issues. Should you be interested, here comes the complete update changelog: - "Zen mode" added, so the players finding the game too stressful can chill and enjoy the grids while being invicible to monsters attacks. - Items pricing rebalance (reminder: no in-app purchases, only talking about ingame coins!) Half Potion (30>24) Potion (60>48) Ice Power(80>60) Fire Power (150>110) Heart upgrades (1000>950) Thunder Power (200>150) - Touch inputs refinements + clarification about iphone/ipad advised options. (a zoom option would really break the combat mechanic) - Auto-fill option added for people who wanted the crosses to be applied automaticaly. - Thanks again for your feedback, we sincerely hope you'll have fun with the game!
Love the idea
Response from developer
Hi! Thank you very much for taking the time to write this. Your feeback is appreciated, as this is our first mobile port from the Nintendo Switch (we're still learning). We are already pushing our first game update as we write this to address the most reported issues. Should you be interested, here comes the complete update changelog: - "Zen mode" added, so the players finding the game too stressful can chill and enjoy the grids while being invicible to monsters attacks. - Items pricing rebalance (reminder: no in-app purchases, only talking about ingame coins!) Half Potion (30>24) Potion (60>48) Ice Power(80>60) Fire Power (150>110) Heart upgrades (1000>950) Thunder Power (200>150) - Touch inputs refinements + clarification about iphone/ipad advised options. (a zoom option would really break the combat mechanic) - Auto-fill option added for people who wanted the crosses to be applied automaticaly. - Thanks again for your feedback, we sincerely hope you'll have fun with the game!
Picross with timers
Response from developer
Hi! Thank you very much for taking the time to write this. Your feeback is appreciated, as this is our first mobile port from the Nintendo Switch (we're still learning). We are already pushing our first game update as we write this to address the most reported issues. Should you be interested, here comes the complete update changelog: - "Zen mode" added, so the players finding the game too stressful can chill and enjoy the grids while being invicible to monsters attacks. - Items pricing rebalance (reminder: no in-app purchases, only talking about ingame coins!) Half Potion (30>24) Potion (60>48) Ice Power(80>60) Fire Power (150>110) Heart upgrades (1000>950) Thunder Power (200>150) - Touch inputs refinements + clarification about iphone/ipad advised options. (a zoom option would really break the combat mechanic) - Auto-fill option added for people who wanted the crosses to be applied automaticaly. - Thanks again for your feedback, we sincerely hope you'll have fun with the game!
Touch controls are buggy
Response from developer
Hi! Thank you very much for taking the time to write this. Your feeback is appreciated, as this is our first mobile port from the Nintendo Switch (we're still learning). We are already pushing our first game update as we write this to address the most reported issues. Should you be interested, here comes the complete update changelog: - "Zen mode" added, so the players finding the game too stressful can chill and enjoy the grids while being invicible to monsters attacks. - Items pricing rebalance (reminder: no in-app purchases, only talking about ingame coins!) Half Potion (30>24) Potion (60>48) Ice Power(80>60) Fire Power (150>110) Heart upgrades (1000>950) Thunder Power (200>150) - Touch inputs refinements + clarification about iphone/ipad advised options. (a zoom option would really break the combat mechanic) - Auto-fill option added for people who wanted the crosses to be applied automaticaly. - Thanks again for your feedback, we sincerely hope you'll have fun with the game!
