Demoralizing Scaling
The game has a lot going for it, but the scaling gets ridiculous. This applies to the land expansion cost, cost to fulfill missions, etc. You are constantly punished for progressing. With every land purchase, wait times become longer and expansion/mission costs rise exponentially. The fun:patience ratio is just too taxing for most players.
The sound design is also really overwhelming; better music and sounds would really have been nice. Every time I load up the game I’m bombarded with a discordant cacophony of melodic sound effects clashing with each other and with the background music.
But the graphics, writing, concept, and core gameplay loop are all very strong. Addressing these issues would make this game exceptional, I think.
The sound design is also really overwhelming; better music and sounds would really have been nice. Every time I load up the game I’m bombarded with a discordant cacophony of melodic sound effects clashing with each other and with the background music.
But the graphics, writing, concept, and core gameplay loop are all very strong. Addressing these issues would make this game exceptional, I think.
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Animals
Whoever designed this system is a sadist.
GG
This is a really good game, I have been playing for almost a week and I’m hooked
Couldn’t get beyond the start
The click here, click here, click here tutorial is very bad. Typical iOS game, very cliche.
Love it, but wish…
I’ve had the game for years, and I love the game. But wish there was an inventory setting or something similar to where I can store away items to rebuild/rearrange my city. I’ve deleted and redownloaded the game to restart my build because I wouldn’t like how it was coming along at points.






