sweet!
really nice pixel art app that can export animated gifs.
Usabilty from hell
Die App ist ziemlich konfus aufgebaut. Das fängt mit dem neu Erstellen an, geht über das suspekte Farbpalettenverhalt der Ebenen, bis hin zum nicht Einstellen können der Größe der Zeichenfläche.
Man kann die Größe der Zeichenfläche nicht ändern. Möchte man eine Animation erstellen, muss man die Farben in jedem Frame erneut suchen und setzen. Das Setzen der Farbe in die Farbpalette ist einfach nur krampfig. Man kann nicht einfach eine neue Datei anlegen. Auch das Laden von bestehenden Bildern ist sehr umständlich. Da werden auch nur Teile geladen. Dabei fällt dann erst auf, dass man zuvor gespeicherte Daten plötzlich nicht mehr vorliegen hat.
Ich kann die App zum Erstellen von Pixel Art Grafiken nicht empfehlen. Es gibt zu viele Beschränkungen und zu wenige Möglichkeiten.
Man kann die Größe der Zeichenfläche nicht ändern. Möchte man eine Animation erstellen, muss man die Farben in jedem Frame erneut suchen und setzen. Das Setzen der Farbe in die Farbpalette ist einfach nur krampfig. Man kann nicht einfach eine neue Datei anlegen. Auch das Laden von bestehenden Bildern ist sehr umständlich. Da werden auch nur Teile geladen. Dabei fällt dann erst auf, dass man zuvor gespeicherte Daten plötzlich nicht mehr vorliegen hat.
Ich kann die App zum Erstellen von Pixel Art Grafiken nicht empfehlen. Es gibt zu viele Beschränkungen und zu wenige Möglichkeiten.
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Great At What It Does
I’ve used a number of small graphics applications on the iPad (or iPhone), and none of them ever seem to do it all. Most are just easy, obvious clones of each other with the standard functionality, using your photos (camera roll) to (inadequately) do the heavy lifting of managing files, and littering your photos with junk in the process.
Real work (even hobby work) requires something more, and Pixely provides just enough interaction with files and iCloud, and copy/paste with other apps, to make it really useful in creating pixel-based art. It has almost all of the tools one needs to create small pixel drawings (I mostly use it for 32 or 64 pixel wide icon-like images for games), including animated sequences.
It obviously can’t do everything… I need other tools to migrate my Pixely work into a finished product and refine it further (such as creating crowded sprite sheets, which I could do in Pixely, but it is just more easily done on my Mac). But it lets me comfortably and efficiently generate a pretty refined first step in the process.
There’s very little I’d change about Pixely, except perhaps to provide some online documentation, and an ability to move a selection instead of only copy/paste (and maybe a cut in addition to copy)… and maybe an option to export a collection of images into a single sprite sheet. The UI is a little rough around the edges, and not always entirely intuitive, but it’s all there, you can figure it out with practice, it all works, and it gets the job done.
Pixely is definitely one of the few apps I rate highly (or at all), and one of the very, very few that I have been using for years and keep going back to.
Real work (even hobby work) requires something more, and Pixely provides just enough interaction with files and iCloud, and copy/paste with other apps, to make it really useful in creating pixel-based art. It has almost all of the tools one needs to create small pixel drawings (I mostly use it for 32 or 64 pixel wide icon-like images for games), including animated sequences.
It obviously can’t do everything… I need other tools to migrate my Pixely work into a finished product and refine it further (such as creating crowded sprite sheets, which I could do in Pixely, but it is just more easily done on my Mac). But it lets me comfortably and efficiently generate a pretty refined first step in the process.
There’s very little I’d change about Pixely, except perhaps to provide some online documentation, and an ability to move a selection instead of only copy/paste (and maybe a cut in addition to copy)… and maybe an option to export a collection of images into a single sprite sheet. The UI is a little rough around the edges, and not always entirely intuitive, but it’s all there, you can figure it out with practice, it all works, and it gets the job done.
Pixely is definitely one of the few apps I rate highly (or at all), and one of the very, very few that I have been using for years and keep going back to.
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Confused
This app looks really nice besides I can’t find out how to make a new drawing. I don’t know if I’m just missing something but I’ve been trying to figure it out for an hour. I also don’t know how to choose the amount of pixels I want in the canvas.
Best editor i’ve tried so far
A great pixel editor having most of the tools you need compared to most of the free editors i’ve tried on ios (which were over 15 and 2 paid) and most importantly compared to a lot of editors i’ve seen, this has been updated more frequently which is reassuring as not being a dead project.
There are some things i think are missing (or just didn’t find it in the while i spent on the app, first being a color wheel to choose and adjust colors from it (at least i think it makes picking a color faster and then adjust it with the sliders), an option to index an image would be great
A selection movement tool would be useful, having a cut option would complement it.
Also a better pen support with palm rejection and only draw with the pen since a few times when i tried to zoom or move the canvas i’d end up drawing lines accidentally
An option to have unrestricted canvas mode would be great, like right now the canvas locks onto the ipad screen edge or the tool menu edge when you’re zoomed in, i try to keep the part I’m working on in the middle of the screen so when working on the canvas borders it limits you to work on the screen edge.
the app could use some extra gesture like dragging two fingers on the screen to move the canvas, 3 fingers swipe forward/back to redo/undo
3/7/19
the app crashed when i was selecting pixels using the rectangle tool when i repeatedly tried to select an area beginning from outside the canvas (was trying it out for the first time)
3/14/19
the multiple paste tool has a glitch that happens if you’ve been on the app for a while where it enters the mode but won’t let you paste anything or exit the mode which forces you to close the app, also I’ve had multiple crashes while in the copy mode and using the toggle color tool, happened when activating a color by mistake and disabling it after
There are some things i think are missing (or just didn’t find it in the while i spent on the app, first being a color wheel to choose and adjust colors from it (at least i think it makes picking a color faster and then adjust it with the sliders), an option to index an image would be great
A selection movement tool would be useful, having a cut option would complement it.
Also a better pen support with palm rejection and only draw with the pen since a few times when i tried to zoom or move the canvas i’d end up drawing lines accidentally
An option to have unrestricted canvas mode would be great, like right now the canvas locks onto the ipad screen edge or the tool menu edge when you’re zoomed in, i try to keep the part I’m working on in the middle of the screen so when working on the canvas borders it limits you to work on the screen edge.
the app could use some extra gesture like dragging two fingers on the screen to move the canvas, 3 fingers swipe forward/back to redo/undo
3/7/19
the app crashed when i was selecting pixels using the rectangle tool when i repeatedly tried to select an area beginning from outside the canvas (was trying it out for the first time)
3/14/19
the multiple paste tool has a glitch that happens if you’ve been on the app for a while where it enters the mode but won’t let you paste anything or exit the mode which forces you to close the app, also I’ve had multiple crashes while in the copy mode and using the toggle color tool, happened when activating a color by mistake and disabling it after
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