Planet Defense User Reviews

Customer Experience

Positive experience29.7% of reviews
Neutral11.7% of reviews
Negative experience58.7% of reviews

~ Based on 300 written reviews from the US App Store.

What users say

Is Planet Defense Safe?

Planet Defense: Space TD game appears safe based on user ratings. AppsHunter Safety Score for Planet Defense is 92/100.

This assessment is based on 2,426 user ratings, with an App Store average of 4.6/5.

Safety Analysis

91.0% of ratings point to a safe experience
3.3% of ratings suggest some concerns
5.7% of ratings point to a risky experience

~ Based on 2,426 App Store ratings for Planet Defense.

Is Planet Defense Legit?

Planet Defense: Space TD game appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Planet Defense is 70/100.

Based on 70 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Game starts and stops way too much

Every few seconds you have t pick a new gun or upgrade but its so annoying to have to do it 30 times a minute…but it has potentialto be fun

Don’t bother

Not a very good game, lifetime removal of ads cost 80$ Yes, think it through, 80$, not the price of a cup of coffee. Not that this game would’ve been worth buying even for 4$ mind you

Great at first…

This game seemed too be one of the more respectable defense games. FantaTic graphics, intricate skill trees, avoidable micro-transactions, ads that actually provide value, engaging gameplay, the list goes on. The best part is most of the game is playable even without an internet connection.

But as I played more and leveled up more I unlocked more features. Only to find these features require an internet connection. Which this game doesn't seem to accept despite the fact my wifi is at full bars.

Honestly I don’t think this game it worth playing until this issue is either fixed or I learn the reason why this is the case.
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!!! STOP PUB !!!

Un jeu qui démarre dès la première minute sur de la publicité façon IOI ? Non merci ! Pas pour moi ! Je passe donc mon chemin !

Hot iphone

My iPhone 12 is getting really hot. Is it possible to make the graphics settings even less demanding? (The settings are already at their lowest.)

Binary star 20 impossible

Binary star stage 20, they made it disgustingly difficult to pass. You’re wrung in long enough that you like the game and need to spend money to continue. You can fly through levels until you get to 20. Then you’ll be stuck for 2 weeks with no progress unless you spend $50-$60 worth of upgrades. Play till 20, then uninstall.
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Scammed

Decided to purchase the $5.40 frontline supply honor pass , there’s a check next to my purchase but all the rewards are locked …….. it’s like I payed for nothing …. This was a fun but this is why I’ll never spend money on phone games. Thanks for scamming me like this . Very unfortunate

Has potential but ruined by greed!

I want to make something clear up front: I actually enjoy the core idea of this game. The mechanics are interesting, the strategy has potential, and there is a genuinely good game buried in here. I also understand that mobile games are monetized. That is the culture the industry has created, even if I think it is a bad one. Personally, I would much rather see a complete game sold once, with fair add-ons, expansions, or even optional subscriptions.

But this game takes monetization to an absurd level.

Almost every part of the game feels designed around pushing the player toward spending money. It is not just premium content. It is not just cosmetics. It is not just an optional shortcut. It feels like nearly every menu, event, upgrade path, bonus system, and progression mechanic has some kind of spending hook attached to it.

Yes, technically you can grind for many things. But the grind is so stretched out that it feels insulting. At the rate many items are earned, a player could grind for months and still barely make meaningful progress. The “free” parts of the game quickly become stale because so much of the actual progression is locked behind limited resources, passes, tokens, paid attempts, or premium bundles.

The starter packs appear as you level. The shop is always there. Then there are limited events where you get a few free attempts, but must pay to continue playing more each day. Larger events may technically allow free participation, but competing seriously without spending is a joke. Skill and strategy only take you so far before the game makes it clear that spending is the real advantage.

Even worse, some event mechanics feel manipulated. You can outplay the stage, build a strong strategy, and still suddenly run into situations where the level seems to shift just enough to stop you. Enemy elites appear to gain abilities that were not obvious before. Damage output or damage received seems to change at exactly the wrong moment. You get close enough to feel like you almost had it, but not close enough to actually win. Whether intentional or not, it creates the feeling that the game is designed to frustrate players into spending.

Then there are the multiple pass systems and reward tracks. You may get one small free row or a tiny daily reward, but the meaningful rewards are locked behind paid versions. The free rewards are often so small that it would take months to earn enough materials for upgrades or new content. On top of that, there are token shops where meaningful progress requires ranking high, which usually requires spending. So again, free players are technically included, but practically left behind.

Daily tasks are the same way. You can complete them, but to get the full benefit, you need the paid pass. There are also ads to watch for extra rewards, or a pricey one-time purchase to remove ads and collect a few daily bonuses. And even after all of that, there are still more places to spend money around almost every corner.

Even basic progression feels intentionally starved. Coins and upgrade materials are given out at such low rates that you constantly have far more things needing upgrades than resources to upgrade them. That is not an accident. That is pressure. It is designed to make players feel stuck until they spend.

The pricing makes it worse. This would be easier to tolerate if the game asked for a dollar here, a few dollars there, and maybe an occasional $5–$10 purchase. But many offers are closer to $20, with some $50 or more. You could spend $300 on this game and still feel like you barely made a dent because there are so many separate systems asking for money.

That is outrageous.

The players paying heavily into this either have more disposable money than sense, or they are being pulled into compulsive spending habits by a system designed to exploit frustration, competition, and fear of missing out. That is not healthy game design. That is a casino wearing a strategy-game costume.

The tournaments are another major problem. They often feel unfair from the start, especially when in-game bots appear to have advantages that normal players do not. Bots seem to operate with unfair skill access, questionable cooldowns, and mechanics that do not appear to follow the same limitations players have. I had one elite enemy burn through over fourteen life bars, only for it to heal itself repeatedly with what seemed like no meaningful cooldown or limit. When the timer ran out, it still counted as a loss, even though the only reason I lost was because the enemy could endlessly stall through healing.

That is not difficulty. That is artificial obstruction.

The timer-based loss system only makes this worse. If a player survives, deals massive damage, and clearly has the strategy to win, losing purely because the enemy can stall, heal, or abuse mechanics feels cheap. It does not feel like the player failed. It feels like the game refused to let the player win.

The sad part is that this game has potential. There is a fun idea here. There are mechanics worth exploring. But the greed is smothering the actual gameplay. Instead of building player loyalty, the game constantly reminds players that they are being squeezed.

The developers need to seriously rethink this model. Keep monetization, sure. Make money. That is expected. But stop locking nearly every meaningful path behind spending. Stop making progression feel intentionally miserable. Stop pretending free players are included when the systems are clearly built to punish them. Stop designing frustration and calling it challenge.

Because if this continues, the game will eventually collapse under its own greed. Players will either quit, stop caring, or realize they are not playing a strategy game anymore. They are just being farmed.
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ゴミゲー

よくあるゴミゲー!

Great game but too hard

Overall I absolutely love this game. However; I think it’s a bit too hard on some levels. I’ve been stuck on level 15 for weeks with very little progress. I think it would be better if there was a larger number of levels, with smaller increments of difficulty in between. That way it wouldn’t feel like I’m stuck for sooo long on just one.
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Won’t load constantly

The game doesn’t load after the last update… it just sits there loading with the start button, then the button gets extremely small and just sits frozen.

?

As of 6/29/26 app doesn’t load…

Pay

Wenn man zahlt und das nicht wenig, kommt man voran…

Great graphics but…

I love this game. Similar to The Tower but looks 100 times better. I literally have only one complaint. I like the sound effects too, but 99.9% of the time when I watch an ad to gain an advantage, when I go back to the actual game there is no sound! During the ad I can usually hear the sound from the game and the ad at the same time, but after the ad there’s only silence, and I feel $50 is a bit steep to get rid of the ads permanently.
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Advertisement is a lie

Completely different than in the ad

crashes a lot

it crashes multiple times during events when the screen is split to 2.

Bad mechanics ruined the experience

The boss focus mechanic SHOULD NOT force change target when a new boss enter and the old boss didn't die yet.

The healing mechanic is way too strong on binary mode, making multiple boss unkillable unless you p2w.

Expensive…

Fun game and graphics are decent. Good time killer. It’s expensive to do anything actually fun though. Also $50 for no ads and 2x speed is ludicrous…

Fantastic but…

I got this game recently and so far it’s great and I see a lot of potential for growth as I play further.

However their is one glaring issues. I can’t seem to connect to the Game Center when this is the only app where this has ever been an issue. Because if this I’m missing out on other content and I worry that my progress may be erased if I connect in the future.
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Payer cher pour gagner

Voilà 4 mois et environ 500€ de dépensé pour ce jeu… c’est extrêmement frustrant de ne pas pouvoir augmenter ses statistiques, et surtout voyager dans la galaxie, impossible d’aller plus loin que le niveau 170 sans payer et même les récompenses sont trop faibles! C’est dommage… je vais pas rester longtemps!
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