It’s fine but
It’s overall a very good game if you got the game when it just came out BUT if you start now good luck because after 15 days you WILL get raided by a bigger country. But I like the very customizable options for your country
Unfortunately ruined, for now.
They really have to find a way to manage the pay to win situation. Maybe don’t let people exchange credits if they’re losing an offensive war?
And had you said the servers would be crumbling and impossible to reach at times, we might’ve not spent all the money we did.
And had you said the servers would be crumbling and impossible to reach at times, we might’ve not spent all the money we did.
Please fix tutorial glitch
I noticed you can do the tutorial over again and get money again, is that intentional?
The actual truth
I spent a lot of time trying to understand what this was, if you want something like it for yourself with artificial gameplay download codex to your computer and ask it to look this website up and make one for you, instruct it to avoid copyrights though 🥹 as this creator took this idea from the maker of cyber nations.
I can see why this game was popular for a while, but in its current state it feels far smaller and less authentic than it presents itself to be.
The front page heavily advertises that you’ll never encounter fake or bot players, which immediately stood out to me because after spending months in the community, a huge amount of interaction honestly felt automated, scripted, or coordinated. Whether it’s bots, alt accounts, or organized groups running multiple accounts, the social ecosystem often felt artificial rather than like a genuine active MMO community.
I spent about five months playing and a lot of the time I genuinely couldn’t tell whether I was interacting with real players or heavily scripted behavior. That completely ruined immersion for me.
The monetization also left a bad taste. While credits and donations are technically optional, it often feels like players who spend money receive noticeably better treatment or more protection in-game. There’s a strong pressure to donate if you want to stay competitive or avoid becoming irrelevant.
If you’re heavily political, have unlimited free time, or don’t mind throwing money at the game, you’ll probably fit right in. The moderation and enforcement also felt inconsistent to me, especially regarding multi-accounting and coordinated behavior, which made the competitive side of the game feel less legitimate than advertised.
Another issue is that the game itself feels outdated and poorly maintained despite still pushing monetization heavily. There’s potential here, but instead of focusing on improving gameplay or rebuilding the community, it feels like the same small circle of longtime players controls most of the experience.
I also strongly recommend being cautious with permissions and third-party integrations connected to the game or its community platforms. As with any online game, be careful about what apps, browser extensions, or Discord tools you authorize.
Honestly, the most frustrating part is that if the developers had simply been transparent about the game’s small community and niche status, I probably would’ve enjoyed it more. There’s a decent concept underneath everything, but the current environment feels more artificial than authentic.
After so much investigation, and trying to replicate, this is not an online game for everybody. This is the creators game that he makes available to the public with the hopes that people will donate money to it.
I can see why this game was popular for a while, but in its current state it feels far smaller and less authentic than it presents itself to be.
The front page heavily advertises that you’ll never encounter fake or bot players, which immediately stood out to me because after spending months in the community, a huge amount of interaction honestly felt automated, scripted, or coordinated. Whether it’s bots, alt accounts, or organized groups running multiple accounts, the social ecosystem often felt artificial rather than like a genuine active MMO community.
I spent about five months playing and a lot of the time I genuinely couldn’t tell whether I was interacting with real players or heavily scripted behavior. That completely ruined immersion for me.
The monetization also left a bad taste. While credits and donations are technically optional, it often feels like players who spend money receive noticeably better treatment or more protection in-game. There’s a strong pressure to donate if you want to stay competitive or avoid becoming irrelevant.
If you’re heavily political, have unlimited free time, or don’t mind throwing money at the game, you’ll probably fit right in. The moderation and enforcement also felt inconsistent to me, especially regarding multi-accounting and coordinated behavior, which made the competitive side of the game feel less legitimate than advertised.
Another issue is that the game itself feels outdated and poorly maintained despite still pushing monetization heavily. There’s potential here, but instead of focusing on improving gameplay or rebuilding the community, it feels like the same small circle of longtime players controls most of the experience.
I also strongly recommend being cautious with permissions and third-party integrations connected to the game or its community platforms. As with any online game, be careful about what apps, browser extensions, or Discord tools you authorize.
Honestly, the most frustrating part is that if the developers had simply been transparent about the game’s small community and niche status, I probably would’ve enjoyed it more. There’s a decent concept underneath everything, but the current environment feels more artificial than authentic.
After so much investigation, and trying to replicate, this is not an online game for everybody. This is the creators game that he makes available to the public with the hopes that people will donate money to it.
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Bad game
Did not let me play the game without needing to sign in





