Love it!
This is by far one of the better sports simulation games I’ve played, and it has the potential to be even better. I really enjoy the depth of how long and extensive our player’s basketball career can be. Being able to go from childhood to the pro league makes the game more replayable and engaging. There are some things that I think could improve player experience though.
1. Lower CPU Progression
I think it’s a little unreasonable for the pro league to be filled with so many 95+ players. It adds a level of artificial difficulty to dominating and team building that isn’t enjoyable. Can’t fill out team rosters properly because there’s always six guys that are 98-99 overall who take up 90% of cap space. Can’t consistently land top spots on stat leaderboards, even as a 104 overall, because there are always 10 players outplaying you in that regard (especially on defense, it’s nearly impossible to lead the league in blocks or steals). It also makes breaking records tougher because there’s, again, six more guys on your team taking up possessions. I’d like it if there were a way to tune this down by A LOT.
2.More Build Customization
I think having more attributes/characteristics that affect play-style would be a good way to add replayability to the game as it stops users from essentially making the same guy over and over. Outside of the basics like height, wingspan, and weight, I would also like to add specializations. Things like skills that make it so that a player is much better at passing out of traps, or a skill that increases the odds to succeed at ankle breaker events.
3.More Intricate Player Relationships
I really like the fact we’re able to build relationships with our coach, the players on our team, and our parents. However, I think we can take this system a step further. Adding player rivalries and similar interactions would also increase replayability. Seeing our player purposely form negative relationships with opposing players would be interesting. It’d also be interesting to see players from our team have some negative reactions with us. Maybe a player is upset that we’re getting more minutes/touches with them.
Then, to make things even more interesting, I think giving certain boosts based on your relationship would be great. Things like having a player play better against a team or opposing players they really dislike. Would add more variety to gameplay.
But those are all just suggestions. Again, I really love to the game and can’t wait to see how it develops.
1. Lower CPU Progression
I think it’s a little unreasonable for the pro league to be filled with so many 95+ players. It adds a level of artificial difficulty to dominating and team building that isn’t enjoyable. Can’t fill out team rosters properly because there’s always six guys that are 98-99 overall who take up 90% of cap space. Can’t consistently land top spots on stat leaderboards, even as a 104 overall, because there are always 10 players outplaying you in that regard (especially on defense, it’s nearly impossible to lead the league in blocks or steals). It also makes breaking records tougher because there’s, again, six more guys on your team taking up possessions. I’d like it if there were a way to tune this down by A LOT.
2.More Build Customization
I think having more attributes/characteristics that affect play-style would be a good way to add replayability to the game as it stops users from essentially making the same guy over and over. Outside of the basics like height, wingspan, and weight, I would also like to add specializations. Things like skills that make it so that a player is much better at passing out of traps, or a skill that increases the odds to succeed at ankle breaker events.
3.More Intricate Player Relationships
I really like the fact we’re able to build relationships with our coach, the players on our team, and our parents. However, I think we can take this system a step further. Adding player rivalries and similar interactions would also increase replayability. Seeing our player purposely form negative relationships with opposing players would be interesting. It’d also be interesting to see players from our team have some negative reactions with us. Maybe a player is upset that we’re getting more minutes/touches with them.
Then, to make things even more interesting, I think giving certain boosts based on your relationship would be great. Things like having a player play better against a team or opposing players they really dislike. Would add more variety to gameplay.
But those are all just suggestions. Again, I really love to the game and can’t wait to see how it develops.
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INSANE improvements / feedback and things you should add.
I really love the fact that we can start as a kid, then go to hs, college and further professional. Thing is, this game has SO MANY ads. I want to have a good gameplay to where I can just play without ads every 5 minutes. I just think the better we play we should be able to get energy instead of losing it. I say that because if we’re the best player in the league we should be able to easily defeat players without losing energy. Please remove a lot of ads and add more features.
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Had potential
This game was an amazing in-depth simulator, but it won’t load in even with 500 mb/s internet
Response from developer
I'll look for a bug you may be experiencing, but I urge you to try again! The game uses very little internet and 500mbps is faster than the majority of people have. Startup could take 10-20 seconds in some cases. Contact me if you're still having issues!
4.5/5: Pros-Cons-Needs List
I’ve played this game for a few days now, after looking for something like this, I wanted to compose a list to help the new players!
Pros:
An actual career sim that feels more immersive than what it is (+++).
You get to start at any point, literally. Childhood, grade school, college (and I believe), straight into the league, this brings so many different styles and experiences (+++++).
You play good, you get to go anywhere. You can also change the team’s surnames (+).
You have actual relationships with teammates, coaches and family that affect you (++).
Cons:
I think the dev knows, but 30 dollars for the full-full version on mobile, IN THIS ECONOMY, is a hefty price. I get it, games are expensive, but even some of the top indie mobile games only asks for, maybe 5-8 dollars for god mode or more. If a price reduction was possible, then more people would definitely invest (-5).
The stamina/recovery system needs to be tweaked. The ad system is fine, but sometimes they don’t reward you. If you were able to use some of the money to get a better stamina recovery rate, or a reduced stamina loss booster, or both, it would be fine. Until then, the stamina system is meh (-1).
Needs:
I feel like you’d get better feedback on social media, and if you had a discord for the game, you’ll get way more eyes on it.
Conclusion:
I’m only in year 1 of my rookie year (played 2 in college), and I do think the game is a ton of fun. There’s loads of potential here, and I think there’s a big chance that the dev can go far with this and potentially other sports. I hope that you take everything I said as constructive! Thank you!
Pros:
An actual career sim that feels more immersive than what it is (+++).
You get to start at any point, literally. Childhood, grade school, college (and I believe), straight into the league, this brings so many different styles and experiences (+++++).
You play good, you get to go anywhere. You can also change the team’s surnames (+).
You have actual relationships with teammates, coaches and family that affect you (++).
Cons:
I think the dev knows, but 30 dollars for the full-full version on mobile, IN THIS ECONOMY, is a hefty price. I get it, games are expensive, but even some of the top indie mobile games only asks for, maybe 5-8 dollars for god mode or more. If a price reduction was possible, then more people would definitely invest (-5).
The stamina/recovery system needs to be tweaked. The ad system is fine, but sometimes they don’t reward you. If you were able to use some of the money to get a better stamina recovery rate, or a reduced stamina loss booster, or both, it would be fine. Until then, the stamina system is meh (-1).
Needs:
I feel like you’d get better feedback on social media, and if you had a discord for the game, you’ll get way more eyes on it.
Conclusion:
I’m only in year 1 of my rookie year (played 2 in college), and I do think the game is a ton of fun. There’s loads of potential here, and I think there’s a big chance that the dev can go far with this and potentially other sports. I hope that you take everything I said as constructive! Thank you!
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Let’s go this is the best game i never seen
⭐️⭐️👀










