Really good game but…
I left my team in free agency and I can’t play anymore. My home page is the original team and I don’t get minutes. It’s like I was never transferred over?
I can’t get ads?
Really good game but i can’t get passed my freshman year of highschool since there never any ads available, and 15-30 bucks is too high for me. Is that on my end?
Love it!
This is by far one of the better sports simulation games I’ve played, and it has the potential to be even better. I really enjoy the depth of how long and extensive our player’s basketball career can be. Being able to go from childhood to the pro league makes the game more replayable and engaging. There are some things that I think could improve player experience though.
1. Lower CPU Progression
I think it’s a little unreasonable for the pro league to be filled with so many 95+ players. It adds a level of artificial difficulty to dominating and team building that isn’t enjoyable. Can’t fill out team rosters properly because there’s always six guys that are 98-99 overall who take up 90% of cap space. Can’t consistently land top spots on stat leaderboards, even as a 104 overall, because there are always 10 players outplaying you in that regard (especially on defense, it’s nearly impossible to lead the league in blocks or steals). It also makes breaking records tougher because there’s, again, six more guys on your team taking up possessions. I’d like it if there were a way to tune this down by A LOT.
2.More Build Customization
I think having more attributes/characteristics that affect play-style would be a good way to add replayability to the game as it stops users from essentially making the same guy over and over. Outside of the basics like height, wingspan, and weight, I would also like to add specializations. Things like skills that make it so that a player is much better at passing out of traps, or a skill that increases the odds to succeed at ankle breaker events.
3.More Intricate Player Relationships
I really like the fact we’re able to build relationships with our coach, the players on our team, and our parents. However, I think we can take this system a step further. Adding player rivalries and similar interactions would also increase replayability. Seeing our player purposely form negative relationships with opposing players would be interesting. It’d also be interesting to see players from our team have some negative reactions with us. Maybe a player is upset that we’re getting more minutes/touches with them.
Then, to make things even more interesting, I think giving certain boosts based on your relationship would be great. Things like having a player play better against a team or opposing players they really dislike. Would add more variety to gameplay.
But those are all just suggestions. Again, I really love to the game and can’t wait to see how it develops.
1. Lower CPU Progression
I think it’s a little unreasonable for the pro league to be filled with so many 95+ players. It adds a level of artificial difficulty to dominating and team building that isn’t enjoyable. Can’t fill out team rosters properly because there’s always six guys that are 98-99 overall who take up 90% of cap space. Can’t consistently land top spots on stat leaderboards, even as a 104 overall, because there are always 10 players outplaying you in that regard (especially on defense, it’s nearly impossible to lead the league in blocks or steals). It also makes breaking records tougher because there’s, again, six more guys on your team taking up possessions. I’d like it if there were a way to tune this down by A LOT.
2.More Build Customization
I think having more attributes/characteristics that affect play-style would be a good way to add replayability to the game as it stops users from essentially making the same guy over and over. Outside of the basics like height, wingspan, and weight, I would also like to add specializations. Things like skills that make it so that a player is much better at passing out of traps, or a skill that increases the odds to succeed at ankle breaker events.
3.More Intricate Player Relationships
I really like the fact we’re able to build relationships with our coach, the players on our team, and our parents. However, I think we can take this system a step further. Adding player rivalries and similar interactions would also increase replayability. Seeing our player purposely form negative relationships with opposing players would be interesting. It’d also be interesting to see players from our team have some negative reactions with us. Maybe a player is upset that we’re getting more minutes/touches with them.
Then, to make things even more interesting, I think giving certain boosts based on your relationship would be great. Things like having a player play better against a team or opposing players they really dislike. Would add more variety to gameplay.
But those are all just suggestions. Again, I really love to the game and can’t wait to see how it develops.
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Good but kinda glitchy
Great game but with each build very repetitive and also whenever you watch an ad eve try thing glitches and you have to close the game and reopen. Outside of that it’s great!
Errors
I love the game so far, but I keep having a glitch. After watching the first ad to boost stamina, my game freezes. I have to close the app, then when I open it, it transfers me to a new high school. Please fix.










