
QRassic
Scan. Collect. Conquer.
About
Explore prehistoric worlds by scanning real-world QR codes to unearth fossil fragments. Collect over 150 unique pieces from dinosaurs to cryptids, build your museum, and learn about excavation sites. Enhance your experience with specialized tools and a premium scanner.
What's New in QRassic
1.0.11
June 22, 2026
- scans can now sometimes award tools!
In-App Purchases
$4.99
Premium Scanner
One second scan cooldown, no ads.
Developer apps
FAQ
What is QRassic?
QRassic is a mobile game where you scan QR codes in the real world to unearth prehistoric fossils and relics. You can collect over 150 unique fossil pieces from various species and display them in your museum.
How do I play QRassic?
Launch QRassic and aim its scanner at any QR code. Each scan will reveal a random discovery, such as dinosaur bones or ancient relics. You can use specialty tools to influence the type of discovery you unearth.
Can I play QRassic offline?
The description does not specify if QRassic can be played offline. However, scanning QR codes typically requires an active internet connection.
Does QRassic have ads?
QRassic is ad-free, especially when using the Premium Scanner. The Premium Scanner, a one-time purchase, removes advertisements and scan cooldowns.
What devices support QRassic?
QRassic is available on iPhone, iPad, and iPod. It supports cross-device sync, allowing you to move your collection between devices.
Is QRassic suitable for children?
QRassic has an age rating of 4+, making it suitable for younger players. The game involves scanning and collecting, with educational blurbs about discoveries.
How often is QRassic updated?
Regular updates are planned for QRassic, including new species, excavation sites, and features. The app was last updated on 2026-06-22.
What are tool packs in QRassic?
Tool packs are consumable items in QRassic that help narrow down the lottery for discoveries. Each tool pack contains 10 uses and aids in finding specific categories of discoveries based on the equipped tool.









