
About
What's New in RayMol
1.11.1
September 14, 2026
Rendering • Spline cartoon. A smoother path tessellation removes the per-residue creases and facets on strands. On by default; the classic cartoon stays selectable as "Spline ribbon". • Faster real-time ray tracing, with traced shadows and temporal ambient occlusion. The pass now costs about half what it did, with a new RT resolution control. • Fixed: sticks could render with flat, notched ends and a full-length color ramp instead of the hard color change at mid-bond, after the Move gizmo was shown. • Fixed: ray-traced shadows and ambient occlusion ignored moved objects and surface clipping, and could show acne, stripes or sawtooth edges on twisted strands. • Fixed: the key light and shadows now follow PyMOL's light setting. • Fixed: Exposure, Outline and the surface clip sliders only took effect after the next interaction. • Fixed: a horizontally squeezed scene whenever a multi-state object was loaded. Colors and selection • PyMOL's tiered color menu is back - a row per hue, opened for its named variants. • One tap now picks a base color in the "C" menu. • Fixed: the sequence viewer listed objects that weren't displayed, and now highlights residues live while you drag-select. Design • Keep/Discard is docked outside the scrolling Design action row, so it stays reachable. • The Design action row scrolls instead of displacing the layout on iPhone. Sessions • Opening a .pse no longer silently replaces your work - you're asked to Save and Replace, Replace, or Cancel. • Fixed: proline's ring was left open in sidechain sticks.
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