Terrible game doesn’t even tell you it’s 8 dollars if you want to play more than a couple levels
Truly Inventive
But this game checks every single box I have, and some I didn’t know I had. Let’s start with the really creative stuff:
1. Personality: the pixel sprite hero is cute and whimsical. When you don’t touch the screen for a minute, she gets bored and goes “doo doo doo.” The flavor and crunch text are straightforward but cute without being winky. The music is catchy and fits the tone perfectly—jaunty at times but still full of ominous threat: like an enchanted forest at dusk. The artwork and level design is a quaint but beautiful solid color motif. There is a story to be revealed within, though I’ll admit I haven’t unpacked it yet.
2. Tower types: I’ve seen all the tower types. Well, I thought I had. I won’t spoil it, but I guarantee there are at least a few that will surprise and delight you. Discovering the synergies is a joy
3. Variety: each level has a unique problem to solve. Some have inconvenient tower locations, some have an overly exposed base to protect, and others have brute force waves. Solving it with the intended method is very satisfying. Solving it with a different method is VERY satisfying.
4. Difficulty: this is one of the most balanced games I’ve ever played, in genre or out. I’m not saying it’s easy, because it’s not. It’s surprisingly hard. But it’s fair, and it’s not punitive. The consequence of losing is that you just try again at the beginning of the wave. But rather than it feeling low stakes, it makes the various decisions feel important.
5. Pacing: there’s no tutorial. The first several levels have some simple control callouts, but it does an excellent job of showing instead of telling. To me, this is a sleeper mark of a great game designer. You also choose your own upgrade path via unlocking towers. You’re forced to learn one or two new towers at a time before accessing the full suite. Again, excellent design.
6. Fun: it’s extremely fun and satisfying. I normally don’t like a hero sprite in a TD game. But the movement and controls are so fluid and balanced, that it actually increases the immersion and adds a layer of—if not difficult—complexity and richness. Becoming familiar with the enemies and how they interact with the towers unlocks new depth with each level.
Overall, a phenomenal and rich game that’ll work your brain in a super interesting way.
Love it!
5/5
very charming game
Cash Grab
Preço incompatível
Excellent balance of strategy and action
Amazing!!
Мда уж
disappointed
Great
Купил, прошел, расстроился
Но мне нравится концепция подготовки перед боем, где можно заранее понять кто будет атаковать и какие башни можно. Классно что после каждой волны можно менять расположение башен и и их уровень. Ноги именно стилистика мира приятная глазу, как будто другая планета с разными рифами и проходами.
Ну общее впечатление-усложнённые интерфейс и грусть от того что ты как будто не используешь игру на максимум, так как много точек не заполнены и денег вечно не хватает.
Но за игру всё равно спасибо, убил время в поезде.
Love this game - too short
Not enough
The towers are same same with little upgrade options. I like the game just wish you got more of it for the price.
갓겜인데?
길도 다 아이콘으로 알려주고
몹이 갈 방향은 예측 가능한데 ..?
재밌슴
A Revolution in Tower Defense!
I love the direction this game has gone in, it’s really shook up a stale genre!
