An Old Classic
I played this game non stop on the browser, 20ish years ago. I randomly searched it and found it. The ads are very well implemented and non intrusive, the map generation is refreshing but… the ai is so bad. My win percentage on over 20 games is through the roof, only lost two games. The ai has no self preservation - they attack at a disadvantage and don’t cease fire on fellow disadvantaged players when there is a king. You have to fix ai.
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beautiful,
thank you.
Too many ads
Too many ads including one that shows the entire time
Worth the time
This game is just like the flash game I used to play on CPU. They ads are not overwhelming I barely notice them because it's in between games. This is a fun time killer/ strategy game.
Scam artists!!
Refund my money if you are going to put ads back in!
暇つぶしに最適だが…
ストラテジーゲーム好きには、暇つぶしに最適です。短い時間でゲーム欲を満たしてくれます。
ただし、いつかのバージョンから改悪され、初期配置の際、与えられるサイコロの総数がランダムになってしまいました。初期の4つのマスに、それぞれ1〜2個ずつしかないような状態で「このマップを使用しますか?」と聞かれても、変な縛りプレイでもない限り使用するわけがないので、ただの時間の無駄です。初期配置を決めるだけでイライラします。初期配置では、全チームのサイコロの総数が同じになるように戻していただきたい。
ただし、いつかのバージョンから改悪され、初期配置の際、与えられるサイコロの総数がランダムになってしまいました。初期の4つのマスに、それぞれ1〜2個ずつしかないような状態で「このマップを使用しますか?」と聞かれても、変な縛りプレイでもない限り使用するわけがないので、ただの時間の無駄です。初期配置を決めるだけでイライラします。初期配置では、全チームのサイコロの総数が同じになるように戻していただきたい。
Unbalanced
Going up against cells that have the same number of dice than you more often than not leads to their victory. I don’t believe it used to be this way. My guess is the algorithm was probably tweaked when they implemented the ads.
Total Fix
I don’t know what they’ve done to this game but it’s now set up against you. For example, if you have more dice than the neighbouring territories you seem to lose a disproportionate amount. But if the neighbouring territory has less dice and is rolling against you then they somehow manage to win
これ好きなのに……
ゲーム自体は楽しいのは知ってますが、
勝敗は「運」のときと、操作されて勝敗が決まることがあるので、
それに途中で気づいて消しました。
例えば、
序盤で陣地が少なく、サイコロが多い相手に対して、それ以上のサイコロの数で挑んでも、絶対負けます。
また後半、相手の方が陣地を多く持っている場合、サイコロの数が同数か少し多い状態で挑んでも、絶対負けます。
また、CPが負けそうになると、無謀な戦いを挑み、早く負けようとしてきます。
など……
改善されたらまたやりたいです。
勝敗は「運」のときと、操作されて勝敗が決まることがあるので、
それに途中で気づいて消しました。
例えば、
序盤で陣地が少なく、サイコロが多い相手に対して、それ以上のサイコロの数で挑んでも、絶対負けます。
また後半、相手の方が陣地を多く持っている場合、サイコロの数が同数か少し多い状態で挑んでも、絶対負けます。
また、CPが負けそうになると、無謀な戦いを挑み、早く負けようとしてきます。
など……
改善されたらまたやりたいです。
ADS ARE BACK!
Ads are back even though I paid for them to be removed a long time ago! With no option to turn them back off!!
Last update killed the game
This used to be my favorite mobile game, but the last update:
- Made scoring too fast to see each battle
- Added invasive Ads and “watch an ad” to win mechanics
- Increased the ad size
- Seemed to make the AI worse
I loved this game, but the last update ruined so much of a good thing. :(
- Made scoring too fast to see each battle
- Added invasive Ads and “watch an ad” to win mechanics
- Increased the ad size
- Seemed to make the AI worse
I loved this game, but the last update ruined so much of a good thing. :(
Uneven Luck
I loved this game as a flash game back in the day. And while the spirit is essentially there, there is a MASSIVE problem with competing against territories that have less dice than you. I find myself losing OFTEN to territories with less dice than me, even when I have at least two on top of them. It would have been one thing if this was a rare occurrence, but this happens very regularly, and it’s enough to make me quit playing. Fix the issue, and I’ll redownload it.
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Good idea, horrible execution
Dice wars was a solid game... but this port of it is not. For one, the AI is beyond stupid here, often choosing to relentlessly bully the player even when another color has a sizable lead and will cement said lead and win the game without immediate resistance, and their sheer stupidity in choosing to do this instead of actually even trying playing to win costs you so many games in the most frustrating way possible it's not even funny. Granted in the original the AI wasn’t stellar and was easily exploited, but at least there they understood the idea of a common enemy and would form a temporary truce with everyone else if someone looked like they were running away with the game.
Also, the rolling rng seems to be skewed against the player here. Maybe i’ve just run bad but it seems that even if you attack with a one or two dice advantage over the defender you often somehow manage to get a roll less than theirs and be cost what should more often than not be a win. And again, several times i’ve lost the game because of these cheap losses, sometimes even happening multiple attacks in a row.
But of course the AI doesn’t seem to he affected by this at all, as while you stuggle to win attacks even with a one or more dice advantage, they often attack with a one dice DEFECIT and somehow manage to pull a win out their arse! And while that happened occasionally in the original of course, here, it happens a LOT, more often than it should at the least as they have fewer dice and lose any ties to the defender. And again, when this happens, especially multiple times in their turn as often seems to he the case, it costs you the game in the most cheap and frustrating way possible.
And those things aside... this just looks ugly. Half the info is off the side of your phone screen so if you roll off with many dice you won’t even see the total of what you rolled as it will be offscreen, and this issue also applies to reserve dice you stockpile when all your territories are full, forcing you to guess whether or not you will have enough dice to fortify your territories next turn if you do a specific number of attacks.
Fix these issues and i’ll revise the rating, but until they are fixed, i’d just advise sticking with the browser version
Also, the rolling rng seems to be skewed against the player here. Maybe i’ve just run bad but it seems that even if you attack with a one or two dice advantage over the defender you often somehow manage to get a roll less than theirs and be cost what should more often than not be a win. And again, several times i’ve lost the game because of these cheap losses, sometimes even happening multiple attacks in a row.
But of course the AI doesn’t seem to he affected by this at all, as while you stuggle to win attacks even with a one or more dice advantage, they often attack with a one dice DEFECIT and somehow manage to pull a win out their arse! And while that happened occasionally in the original of course, here, it happens a LOT, more often than it should at the least as they have fewer dice and lose any ties to the defender. And again, when this happens, especially multiple times in their turn as often seems to he the case, it costs you the game in the most cheap and frustrating way possible.
And those things aside... this just looks ugly. Half the info is off the side of your phone screen so if you roll off with many dice you won’t even see the total of what you rolled as it will be offscreen, and this issue also applies to reserve dice you stockpile when all your territories are full, forcing you to guess whether or not you will have enough dice to fortify your territories next turn if you do a specific number of attacks.
Fix these issues and i’ll revise the rating, but until they are fixed, i’d just advise sticking with the browser version
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Would rate a 5 but some small issue(s)
I used to play this game on the computer and its very fun casual game. My only issues are
1. The territories that some colors own are usually off by 1 so if light blue own 5 pieces of land it sometimes says 6 or 4.
2. It doesn't have a feature to see who wins like if you lose and theres 2 colors left then it doesn't have a fast forward feature to see he wins. Not the most important feature and would rather have the first one done, but its nice to know.
1. The territories that some colors own are usually off by 1 so if light blue own 5 pieces of land it sometimes says 6 or 4.
2. It doesn't have a feature to see who wins like if you lose and theres 2 colors left then it doesn't have a fast forward feature to see he wins. Not the most important feature and would rather have the first one done, but its nice to know.
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Suddenly “Sound Off” doesn’t work
...also curiously the computer is INCREDIBLY lucky even when you have two or more dice
Game OK. Loud ads
Loud, LOUD, intrusive ads. I didn’t know my phone could get that loud. I’m wondering how they did it.
webにある「dice wars」と同じ
自陣は紫
Good implementation of the classic flash version.
I’ll always compare these types of strategic dice games to the classic version by GameDesign. This one is a pretty good match to it. I like being able to zoom in and out to see what’s going on with the territories. Thanks!
Fun!
Fun!
My favorite flash game just became my favorite mobile time killer.
Just like the flash game I played years ago. Excellent port. Well done.
