Road to the Stars

Road to the Stars

From the city to the stars

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Free

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Details

Released
August 27, 2026
Updated
August 29, 2026

Features

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About

The road out of the city goes further than anyone told you. Drive a neon highway through the traffic, climb above the clouds, and keep going — past the Moon, past Mars and its little green men, through Saturn's rings, out to Neptune's supersonic winds. Twelve worlds, each with its own sky, its own scenery and its own creatures trying to stop you. Then the road ends, and the real fight begins. • Drag to steer. Your guns fire themselves. • Twelve handmade worlds, from a night highway to the edge of the solar system • A boss at the end of every world, and tougher enemies beyond it • Green pickups upgrade your gun to a five-way spread — but every hit costs you a level • Kill streaks multiply your score, and a spare ship arrives every 10,000 points • Reach the stars and an endless invasion begins, faster with every wave • Ships to unlock for the drivers who make it all the way out No accounts, no adverts, no internet connection, and nothing collected about you. Every shape, sound and note in the game is generated in code as you play.
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What's New in Road to the Stars

1.1

August 29, 2026

Space crossings Every planet now sends its own kind out to meet you. Beat a boss and the view swings overhead for a dogfight in open space against the creatures of the world ahead — they hold formation above you, then peel off one by one and dive. Clear them and you land, and their planet's road begins. Also in this version: • Enemies carrying a weapon upgrade now glow green, so you can see which kill is worth chasing. • A bad run is no longer a lost run. Your gun has a minimum level that rises as you travel, and upgrades appear far more often while you are outgunned — so you can fight your way back. • Tighter shot spread and tougher formations in space: the crossings now reward aim instead of holding position. • Your phone only buzzes when you take damage, not when you change level.

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