I've played the original, as well as this sequel, and they're both great fun. There's a real opportunity to build on Robot Colony 2 by introducing a campaign mode: a series of unique maps of increasing difficulty, designed to be played sequentially, where buildings, new/improved units & buffs must be earned by meeting certain victory conditions (which may require replaying previously completed maps), and success in subsequent maps/levels is somewhat reliant on earned improvements. It mostly re-uses what already exists, but adds replayability & a different kind of challenge. It would be a shame if RC2 was left where it is now, because the hard work has already been done, it just needs to be reformulated/restructured. Maps will have to become an integral part of the challenge by design, using layout, placement, constrained resources & difficulty of victory conditions, balanced against access to upgrades. (That's something you might even be able to crowdsource?) But I understand you might have other projects you want to pursue. Maybe I'll have to wait for RC3. Sigh. But best of luck & thanks for the great game.
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