
Robot Factory: Idle Tycoon
Assemble bots. Reach Mars.
About
What's New in Robot Factory
1.1.0
September 4, 2026
v1.1 — The floor is a factory now. Stations used to be a list of rows. It's an isometric floor now: every bot on its own lit platform, belts running between the ones that feed each other, and a dimmed pad wherever a station is starving for the material upstream. You can watch the chain work instead of reading about it. The rest of the game got the same pass. One icon vocabulary — the same mark for a resource wherever it turns up. Panels extruded under a single light, so they read as metal rather than flat cards. The Forge is a machined dome you press into. Also in this build: • Blueprints are rarer. Crystallizing pays a handful now, not a shopful — and every one you hold is worth more because of it. • Boosts show up in the income number itself, coloured while they run, so you can see what the multiplier is actually doing to your rate. • Welcome Back shows the right icon for each thing you actually earned. • Purchases can't hang on a spinner that never resolves. • A brand-new factory no longer opens to three pop-ups fighting over one screen. The introduction comes first, then your daily reward, then the tutorial. • Goals count what you actually built, and they survive a Crystallize. • The top bar stays whole on smaller iPhones. If a bot won't do its job, or a number looks wrong, write to erturulkucukkaya@gmail.com. The factory waits.
MoreIn-App Purchases
$4.99
Scrap Foundry
Convert surplus scrap into Blueprints








