Roche Limit

Roche Limit

Bend gravity. Don't get greedy

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  • Released
  • Updated
  • July 23, 2026
  • August 2, 2026

Features

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About

You are gravity. Press and hold anywhere and a singularity tears open under your finger, pulling a comet into orbit. Feather the hold and you get a slingshot. Linger, and the event horizon swells until the comet is shredded at the Roche limit — under your own finger. You never steer the comet. You bend the space it moves through. The antagonist is your greed for pull. — BEND, DON'T STEER — One thumb. Hold to open a gravity well, release to let it decay. Two fingers for orbital weaving. That's the whole control scheme, and it has a skill ceiling you'll spend weeks on. — FEED, THEN CRUSH — Curve the comet through cyan energy cores to score — each one feeds its mass toward a gold threshold. Go crush-ready and the red anti-matter stars that used to kill you shatter for bonus instead. Risk becomes power. — A SKY TO CLIMB — Pan a night-sky map of 40 real constellations, grouped into ten galaxy worlds. Clear each sky by feeding the comet its core target, or by TRACING THE FIGURE — brushing every landmark star in a single life, each one a rising note. Earn three mastery stars per sky: CLEARED, SWIFT, ENDURED. — EVERY GALAXY PERFORMS — Past the first world, each galaxy carries a phenomenon of its own, and the sky performs it whether you are ready or not. A star that breathes, swelling its pull as it brightens. A binary pair orbiting a shared centre. A river of dust that carries you if you ride it, and fights you if you cross it. Einstein gates you dive into and exit at the angle you entered. A wandering heavyweight dragging the field behind it. Cores that fall like snow, so you aim where they will be. Meteor trains that telegraph — the path glows before they ride it, and a golden comet ploughs the whole run. A nova that charges, then rings out and clears the field. And in the last world, two bodies falling together until the merger shoves everything outward. — THE SKY ABOVE YOU — True Sky reads your coarse location once (or just the clock) and builds tonight's actual heavens — the constellations overhead right now, the Moon, the planets — and lets you fly them. Figures wake and reveal their names as the comet nears. — OR JUST BREATHE — Zen sky: your real sky, hazard-free. No score, no death, no timer. Just the stars and the notes. — PURE LIGHT ON PURE BLACK — True-black AMOLED. Every element is procedural glow — no images, anywhere. Every sound is synthesized from a single pentatonic root — no audio files, anywhere. The void is silent; only spacetime sounds. Runs escalate over two minutes from meditative to knife-fight. Die once in a run and you can take a short optional ad to revive in place and keep your score — or decline it, and the run ends exactly as it would have. Free to play, with an occasional ad between runs — a one-time Remove Ads purchase clears them, and grants the revive free, every run. No pay-to-win. Just you, the pull, and the discipline to let go. Standard Apple Terms and Conditions - https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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What's New in Roche Limit

2.1.0

August 2, 2026

version 2 — the sky comes alive • Every galaxy past the first now performs a phenomenon of its own — nine across the ladder • Breathing stars, a binary pair, a river of dust, Einstein gates, a wandering heavyweight • Falling cores, telegraphed meteor trains with an on-screen countdown, a nova shockwave • A merging pair in the final world whose ripple shoves the whole field • Constellations refitted to fill the play area — figures are far bigger and easier to read • Every new phenomenon introduces itself once, the first time you meet it • How to Play gained a swipeable deck of animated previews, one per phenomenon • Die once per run and an optional short ad revives you in place, keeping your score • Remove Ads owners get that revive free, every run, with no ad • Southern Reach and Leviathan Deeps tuned tougher to match what their skies now do

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