You are gravity.
Press and hold anywhere and a singularity tears open under your finger, pulling a comet into orbit. Feather the hold and you get a slingshot. Linger, and the event horizon swells until the comet is shredded at the Roche limit — under your own finger. You never steer the comet. You bend the space it moves through. The antagonist is your greed for pull.
— BEND, DON'T STEER —
One thumb. Hold to open a gravity well, release to let it decay. Two fingers for orbital weaving. That's the whole control scheme, and it has a skill ceiling you'll spend weeks on.
— FEED, THEN CRUSH —
Curve the comet through cyan energy cores to score — each one feeds its mass toward a gold threshold. Go crush-ready and the red anti-matter stars that used to kill you shatter for bonus instead. Risk becomes power.
— A SKY TO CLIMB —
Pan a night-sky map of 40 real constellations, grouped into ten galaxy worlds. Clear each sky by feeding the comet its core target, or by TRACING THE FIGURE — brushing every landmark star in a single life, each one a rising note. Earn three mastery stars per sky: CLEARED, SWIFT, ENDURED.
— EVERY GALAXY PERFORMS —
Past the first world, each galaxy carries a phenomenon of its own, and the sky performs it whether you are ready or not. A star that breathes, swelling its pull as it brightens. A binary pair orbiting a shared centre. A river of dust that carries you if you ride it, and fights you if you cross it. Einstein gates you dive into and exit at the angle you entered. A wandering heavyweight dragging the field behind it. Cores that fall like snow, so you aim where they will be. Meteor trains that telegraph — the path glows before they ride it, and a golden comet ploughs the whole run. A nova that charges, then rings out and clears the field. And in the last world, two bodies falling together until the merger shoves everything outward.
— THE SKY ABOVE YOU —
True Sky reads your coarse location once (or just the clock) and builds tonight's actual heavens — the constellations overhead right now, the Moon, the planets — and lets you fly them. Figures wake and reveal their names as the comet nears.
— OR JUST BREATHE —
Zen sky: your real sky, hazard-free. No score, no death, no timer. Just the stars and the notes.
— PURE LIGHT ON PURE BLACK —
True-black AMOLED. Every element is procedural glow — no images, anywhere. Every sound is synthesized from a single pentatonic root — no audio files, anywhere. The void is silent; only spacetime sounds. Runs escalate over two minutes from meditative to knife-fight.
Die once in a run and you can take a short optional ad to revive in place and keep your score — or decline it, and the run ends exactly as it would have.
Free to play, with an occasional ad between runs — a one-time Remove Ads purchase clears them, and grants the revive free, every run. No pay-to-win. Just you, the pull, and the discipline to let go.
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