Dice Push vs Roche Limit
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dice Push
Engage in a competitive dice-rolling game where you strategically push opponents off the board. Utilize multipliers and power-ups to grow your units and gain an advantage. Compete against millions of players worldwide.
- Multiplayer dice battles
- Strategic unit pushing
- Multiplier power-ups
- Size-increasing power-ups
- Global player competition
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Play against millions of players and push them off the board! Throw the dice to get units to push the bar over the other side. Aim for multipliers and size increasing power-ups to take advantage of you opponent.
Roche Limit
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You are gravity. Press and hold anywhere and a singularity tears open under your finger, pulling a comet into orbit. Feather the hold and you get a slingshot. Linger, and the event horizon swells until the comet is shredded at the Roche limit — under your own finger. You never steer the comet. You bend the space it moves through. The antagonist is your greed for pull. — BEND, DON'T STEER — One thumb. Hold to open a gravity well, release to let it decay. Two fingers for orbital weaving. That's the whole control scheme, and it has a skill ceiling you'll spend weeks on. — FEED, THEN CRUSH — Curve the comet through cyan energy cores to score — each one feeds its mass toward a gold threshold. Go crush-ready and the red anti-matter stars that used to kill you shatter for bonus instead. Risk becomes power. — A SKY TO CLIMB — Pan a night-sky map of 40 real constellations, grouped into ten galaxy worlds. Clear each sky by feeding the comet its core target, or by TRACING THE FIGURE — brushing every landmark star in a single life, each one a rising note. Earn three mastery stars per sky: CLEARED, SWIFT, ENDURED. — EVERY GALAXY PERFORMS — Past the first world, each galaxy carries a phenomenon of its own, and the sky performs it whether you are ready or not. A star that breathes, swelling its pull as it brightens. A binary pair orbiting a shared centre. A river of dust that carries you if you ride it, and fights you if you cross it. Einstein gates you dive into and exit at the angle you entered. A wandering heavyweight dragging the field behind it. Cores that fall like snow, so you aim where they will be. Meteor trains that telegraph — the path glows before they ride it, and a golden comet ploughs the whole run. A nova that charges, then rings out and clears the field. And in the last world, two bodies falling together until the merger shoves everything outward. — THE SKY ABOVE YOU — True Sky reads your coarse location once (or just the clock) and builds tonight's actual heavens — the constellations overhead right now, the Moon, the planets — and lets you fly them. Figures wake and reveal their names as the comet nears. — OR JUST BREATHE — Zen sky: your real sky, hazard-free. No score, no death, no timer. Just the stars and the notes. — PURE LIGHT ON PURE BLACK — True-black AMOLED. Every element is procedural glow — no images, anywhere. Every sound is synthesized from a single pentatonic root — no audio files, anywhere. The void is silent; only spacetime sounds. Runs escalate over two minutes from meditative to knife-fight. Die once in a run and you can take a short optional ad to revive in place and keep your score — or decline it, and the run ends exactly as it would have. Free to play, with an occasional ad between runs — a one-time Remove Ads purchase clears them, and grants the revive free, every run. No pay-to-win. Just you, the pull, and the discipline to let go. Standard Apple Terms and Conditions - https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is update cadence: Roche Limit at every 5 days against Dice Push's monthly. Dice Push's advantage is iOS requirement (14.0 vs 16.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dice Push sells 1 one-off in-app purchase and Roche Limit sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Dice Push ships an update monthly, Roche Limit every 5 days. The most recent releases landed on November 6, 2026 and October 31, 2026 respectively.
| Parameter | Dice Push | Roche Limit |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (32K ratings) — better | — |
| Positive reviews | 6.3% of reviews | — |
| Number of ratings | 32K — better | — |
| Update frequency | Monthly | Every 5 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 14.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 252 MB | 6 MB |
| Age rating | 17+ | 4+ |
| Developer | Voodoo | Basujit Chakravarty |
Bugs and requests
Dice Push
Reported bugs
3 issues- Saved progress loss
- Unresponsive controls
- Graphical glitches
Requested features
4 requests- Balanced difficulty progression
- Reduced ad frequency
- Fairer matchmaking
- Improved performance optimization
Roche Limit
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Dice Push
- Remove Ads$2.99
Roche Limit
- Remove Ads$2.99









