Pretty game
Loads really fast, picks up where you left off, and has a surprising level of complexity or simplicity depending on how you’re feeling.
The controls are slightly too simple, as sometimes you need to create quite intricate flow paths but can’t quite do it because there’s something in the foreground. The ability to rotate the view somehow in these cases would be useful. But it doesn’t take away the enjoyment of the game; beautiful, relaxing, and thought provoking!
The controls are slightly too simple, as sometimes you need to create quite intricate flow paths but can’t quite do it because there’s something in the foreground. The ability to rotate the view somehow in these cases would be useful. But it doesn’t take away the enjoyment of the game; beautiful, relaxing, and thought provoking!
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Why?
Basically worthless.
Frustrating at times
It’s a really beautiful game. The art and soundtrack are lovely. I think it needed to be a bit clearer though on what to do. The level after the kayakers in particular made no sense.
The kayakers were a bit excruciating in terms of how I often I had to reset, but then I got to the cars/highway level and there was no resetting even when numerous cars fell off (at one point I was unsure if the actual objective of the level was to be as chaotic as possible and deliberately knock cars off!). The resetting would’ve helped to indicate what the purpose of the level was (I think it was to water the trees? Even this was a bit obscure as it seemed impossible to water all of them).
At times the screen would jam and I had no idea why - I couldn’t seem to follow the bird or do anything. The leave with the sheep and campers was painful to scroll.
The bird itself wasn’t very useful as a guide. It started out useful in the first level, but as the game progressed the mechanics taught in the first level seemed to lose their meaning a bit.
Overall enjoyable, but the frustration at times took away from this. I think the game is seeking to be minimalistic, and to have players discover the rules/objectives as they go, but I think a BIT more direction would make the game more pleasant (even if there’s a “hint” button to make this optional).
The kayakers were a bit excruciating in terms of how I often I had to reset, but then I got to the cars/highway level and there was no resetting even when numerous cars fell off (at one point I was unsure if the actual objective of the level was to be as chaotic as possible and deliberately knock cars off!). The resetting would’ve helped to indicate what the purpose of the level was (I think it was to water the trees? Even this was a bit obscure as it seemed impossible to water all of them).
At times the screen would jam and I had no idea why - I couldn’t seem to follow the bird or do anything. The leave with the sheep and campers was painful to scroll.
The bird itself wasn’t very useful as a guide. It started out useful in the first level, but as the game progressed the mechanics taught in the first level seemed to lose their meaning a bit.
Overall enjoyable, but the frustration at times took away from this. I think the game is seeking to be minimalistic, and to have players discover the rules/objectives as they go, but I think a BIT more direction would make the game more pleasant (even if there’s a “hint” button to make this optional).
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Very cool game, worth your ~$5.
One of those ‘work it out your self’ sandbox games
Restart too painful/too slow.
Gameplay utterly unintuitive.
The tutorial leads you off the mountain and that’s it.
Restart is too painful to try more than once.
The tutorial leads you off the mountain and that’s it.
Restart is too painful to try more than once.














