
Romans & Zombies
A last stand in ten waves
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Free
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About
Rome's last legion stands against the dead.
One button. One battlefield. Ten waves - and you will not survive them for a long time.
THE BATTLE
Set your line before the horn sounds: legionary rows to hold the centre, archers behind them, cavalry on the wings, catapults for the mass. Then the horde comes — from the front, then the flanks, then everywhere at once. Once the fighting starts you command with path orders on a stamina budget, so every order you give is one you cannot give later.
Wave ten walks a buried king.
THE GROUND
Every press of TO BATTLE rolls a new battleground: breached walls, river gates, forest defiles, open flats, snow. Twenty-one hand-built fields, and the ground decides as much as the army does — a breach your formation cannot fit through is a breach that will kill you.
THE LEGION
Gold from every battle buys the Army ladders: more men, better armour, longer reach, heavier engines. War chests carry skill cards, and the five skills are army commands rather than hero powers — Rally, Pilum Volley, the Wrath barrage, a cavalry squad, the praetorian guard.
There is no shop in the middle of a fight. What you brought is what you have.
HONEST ABOUT THE DIFFICULTY
A fresh legion dies on wave two or three. That is intended. The tenth wave is a long campaign of upgrades away, and the last two demand real command on top of a maxed army. If you want a game you can finish on the first evening, this is not it.
• No in-app purchases
• One optional ad, only ever by choice: triple your gold at the end of a battle
• Plays offline
• Ten languages: English, Chinese, Japanese, Korean, German, French, Spanish, Portuguese, Russian, Italian
The horn waits.
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What's New in Romans & Zombies
1.0.1
September 19, 2026
RANKS — four Game Center leaderboards: most slain in one battle, this week's best, the Ground of the Day, and the fastest ten-wave triumph. ORDERS OF THE DAY — a battleground shared by the whole world each day, a free War Chest, a streak with one forgiven day a week, three daily orders, and a laurel for every wave held for the first time. Softer opening battles for a fresh legion. The ×3 gold offer and three new optional rewards, now cut from gold leaf. One reminder a day, only if you ask for it.
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