Game is phone but costs money to fix its issues
Honestly great game, but they hide a lot of annoying features behind paywalls such that it feels annoying to play if you don’t pay for removing ads & premium backpack space, which at this time cost me 40$ to get it all. Though I did pay it since the game was fun.
Super fun! But….
WHERES THE TESTOSTERONE OMG PLEASE ADD MALE CHARACTERS.
That’s all have a good day!
That’s all have a good day!
Loads of potential (However,)
Gameplay is very satisfying and genuinely addicting . (POWERCREEP AND PAYWALL ARE KINDA MASSIVE)
HOWEVER, I find a massive issue is the rapid difficulty spike and the resource starvation that comes with that.
Initially all bosses and levels feel beatable with just some good RNG and better strategy that you learn as you try what works for the stage.
This quickly falls apart into later stages where it feels like you have 1 of 2 options to progress.
most bosses feature different mechanics which require specific solutions (debuff removal, DOT, etc) .what intially felt like a unique way to keep the levels from feeling the same quickly felt like a barrier that can’t be overcome without the specific hero’s or pets needed for the level. The game became less about skill and planning / resource management, and more into pure stat checking because your gear your invested in isn’t suited for the boss you’re stuck on.
It’s a shame but I feel like with balance changes this could be THE mobile game of the year . Right now the game incentives ( forces) micro transactions to be able to progress past stage 50ish. The power creep is really intense and the rewards fall off decently fast . Events are fun but don’t offer much outside the early game
HOWEVER, I find a massive issue is the rapid difficulty spike and the resource starvation that comes with that.
Initially all bosses and levels feel beatable with just some good RNG and better strategy that you learn as you try what works for the stage.
This quickly falls apart into later stages where it feels like you have 1 of 2 options to progress.
most bosses feature different mechanics which require specific solutions (debuff removal, DOT, etc) .what intially felt like a unique way to keep the levels from feeling the same quickly felt like a barrier that can’t be overcome without the specific hero’s or pets needed for the level. The game became less about skill and planning / resource management, and more into pure stat checking because your gear your invested in isn’t suited for the boss you’re stuck on.
It’s a shame but I feel like with balance changes this could be THE mobile game of the year . Right now the game incentives ( forces) micro transactions to be able to progress past stage 50ish. The power creep is really intense and the rewards fall off decently fast . Events are fun but don’t offer much outside the early game
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As problems
This game is very good, fun and addictive, yes. BUT when you try to watch an ad, the games sounds fray and go haywire. It’s common to watch an ad for a coin, then you hear sounds being repeated up to 5 times. Other than that the game is cool.
やることがシンプルな良ゲーだけど…
基本PvEのゲームの中ではやる事がシンプルかつ理解すれば苦じゃない。相手によって戦法を変えたり運ではあるが試行錯誤の面でも戦法が通った時の達成感は凄まじい。無課金でも楽しめるが広告削除やサブスク等を入れるだけで格段に快適になる課金圧の低いゲーム。ドットと音楽が良い。最初のロード画面で流れてる音楽もっと聴きたいぐらいには好き。難点は対人環境で一部キャラが人権級な事やそれぞのキャラに強みはあるもののキャラパワー、武器パワーバランスが偏り気味かなって事。通報機能、ブロック機能がないため変な人がいても嫌でも目に入ります。それと同じくフレンド機能もないです。まぁ、フレンドはあってもなくてもいいか…。
とにかく、不満はあれど妥協できる範囲といいますか、とにかく不満よりも満足できる部分が多くてあんまり気にならないですが、運営さんプレイヤー通報機能追加してください。これだけはホントお願いします土下座するんで
とにかく、不満はあれど妥協できる範囲といいますか、とにかく不満よりも満足できる部分が多くてあんまり気にならないですが、運営さんプレイヤー通報機能追加してください。これだけはホントお願いします土下座するんで
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