Good
Reminds me of the original diablo on pc
Pay to win in a new form
Good game and mechanics for a mobile game. Ruined by greed of owners. Healing in between battles are allowed but farming gold is capped. Levelling is caped by the area open to the player. Either spend money for healing or play game 2 minutes and wait 2 hrs or so to get another healing.
Ruining a great product with such greed is something
Ruining a great product with such greed is something
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Great RPG for mobile
Great story and interactive story
Amazing
I’m immediately transported back to my early days of computer gaming and it’s making me so happy, truly awesome. Reminiscent of Diablo 1 and 2 but updated and smooth. Stoked to keep exploring
The most aggressive Paywall I’ve seen
The potion system requires paid currency to refill your ‘potion belt’, which means you have to purchase health with real money.
It’s 15 gems for one refill, the minimum amount of gems you can purchase is 80 for $1.99.
A full ‘potion belt’ is three potions ( 45 gems ), $2 only gets you 5 potions.
Due to the amount of damage enemies can produce, and the fact that you can’t use healing items inside of combat, the game forces the use of the potion system. This forced mechanic will become more evident as you progress.
You will lose potions when encountering hoards with elite enemies, and you will most definitely lose when fighting the second boss.
A revive with refilled potions cost 50 gems, a punishment of 5 gems.
there’s a lot of problems with the game, but the potion system by far is the biggest one.
( The ‘Brute’ is an elite form of the basic fighter skeleton, which is the first ‘large’ enemy thrown at you. Even with ‘Amulet of Protection’ and appropriate gear, a heavy attack from a Brute will take 30%-35% of an Archers maximum health. The first boss fight is extremely easy, the second boss fight is an incredibly fast Brute. )
It’s 15 gems for one refill, the minimum amount of gems you can purchase is 80 for $1.99.
A full ‘potion belt’ is three potions ( 45 gems ), $2 only gets you 5 potions.
Due to the amount of damage enemies can produce, and the fact that you can’t use healing items inside of combat, the game forces the use of the potion system. This forced mechanic will become more evident as you progress.
You will lose potions when encountering hoards with elite enemies, and you will most definitely lose when fighting the second boss.
A revive with refilled potions cost 50 gems, a punishment of 5 gems.
there’s a lot of problems with the game, but the potion system by far is the biggest one.
( The ‘Brute’ is an elite form of the basic fighter skeleton, which is the first ‘large’ enemy thrown at you. Even with ‘Amulet of Protection’ and appropriate gear, a heavy attack from a Brute will take 30%-35% of an Archers maximum health. The first boss fight is extremely easy, the second boss fight is an incredibly fast Brute. )
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