Most love put from a dev
Have been playing this game on/off for the past 10 years. Mostly on long flights, every time I’ve played there’s been a new update that keeps the game fresh
No cloud save
I’d put effort into it if it had cloud saves 🤷♂️
Great game
Really fun, lots of depth and content. Feels like I’m just scratching the surface.
A good rogue like mobile game built with love
If you like rogue like games and are looking for a real one on mobile, this is a good investment. You can tell it's built with love with no annoying in app purchases or ads. It saves progress whenever you leave mid game and so is great for dipping in and out.
While the game starts off being quite a bit of trial and error and learning, it's clear this is intentional as it often is with roguelikes and things do get better with time.
But it's good fun and scratches that roguelike itch. 😁
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I've been playing now nearly daily for 5 months. The game is still addictive and scratches that itch.
I have a few recommendations for the dev to make this game even greater: Simply, introduce more skill based mechanics so that runs are not souly dictated by the RNG.
Currently i've never won a run. The closest i've got is floor 24, and only once have i got anywhere near that far. The only reason i could was because i got two speed rings along with a bunch of wands and was able to upgrade them all with a plentiful supply of upgrade scrolls. However, by this point, nearly every encounter lead me to have to drink a health potion meaning that i can never get here again without being super powered as i'd never have the HP to survive it. Sadly my potions ran out before i could get to the end.
Most games i'm lucky to get past floor 10 if a crab doesn't outrun me and just skewers me. Every game is highly reliant on the pickups i get, less so the character i play. And while the pickups can sometimes give strategic advantage in a single combat moment, they are very rare and there are lots of limitations meaning i cannot use them with most combats. Additionally every enemy leads to combat. It's not about if but when. There is no sneak or outrun except in very rare cases.
I feel like in most rogue likes, most deaths are self inflicted through greed or lack of patience or just sheer lack of skill. When dying, most of the time i know it was because i need to just get better. Unfortunately with Shattered Pixel Dungeon, very often my deaths feel unavoidable. I didn't get the right draw of items so i will just die as i have nothing but my base attack to throw at the enemy which hits randomly, there's nothing i can do about it, i cannot play differently depending on what occurs but simply try again like a slot machine. 🙁
Some suggestions that i feel the dev could consider that i believe will really add depth to the game play and make things feel more fair while still challenging:
- I'd love a proper stealth mechanic: an ability to sneak around or up to enemies for example.
- Make pickups and seeds more frequent to allow them to be used more frequently.
- Make a way for me to have more influence over whether an attack or block hits beyond obtaining rings which are exceptionally rare. So often i just tap the button hoping the RNG is on my side all while being pummelled to death with no ability to evade or counter.
- Add more unique and game changing effects for each character so that it's a truly unique experience playing each one.
These are my thoughts over what i feel after a lot of hours in the game. Perhaps i'm doing something wrong and am simply not good at the game, if so, ignore me. 🙃
Honestly, it's a beautiful game made with a lot of love, but i feel it's missing some secret sauce that could make it so much more interesting.
Thanks for listening. ❤️
While the game starts off being quite a bit of trial and error and learning, it's clear this is intentional as it often is with roguelikes and things do get better with time.
But it's good fun and scratches that roguelike itch. 😁
---
I've been playing now nearly daily for 5 months. The game is still addictive and scratches that itch.
I have a few recommendations for the dev to make this game even greater: Simply, introduce more skill based mechanics so that runs are not souly dictated by the RNG.
Currently i've never won a run. The closest i've got is floor 24, and only once have i got anywhere near that far. The only reason i could was because i got two speed rings along with a bunch of wands and was able to upgrade them all with a plentiful supply of upgrade scrolls. However, by this point, nearly every encounter lead me to have to drink a health potion meaning that i can never get here again without being super powered as i'd never have the HP to survive it. Sadly my potions ran out before i could get to the end.
Most games i'm lucky to get past floor 10 if a crab doesn't outrun me and just skewers me. Every game is highly reliant on the pickups i get, less so the character i play. And while the pickups can sometimes give strategic advantage in a single combat moment, they are very rare and there are lots of limitations meaning i cannot use them with most combats. Additionally every enemy leads to combat. It's not about if but when. There is no sneak or outrun except in very rare cases.
I feel like in most rogue likes, most deaths are self inflicted through greed or lack of patience or just sheer lack of skill. When dying, most of the time i know it was because i need to just get better. Unfortunately with Shattered Pixel Dungeon, very often my deaths feel unavoidable. I didn't get the right draw of items so i will just die as i have nothing but my base attack to throw at the enemy which hits randomly, there's nothing i can do about it, i cannot play differently depending on what occurs but simply try again like a slot machine. 🙁
Some suggestions that i feel the dev could consider that i believe will really add depth to the game play and make things feel more fair while still challenging:
- I'd love a proper stealth mechanic: an ability to sneak around or up to enemies for example.
- Make pickups and seeds more frequent to allow them to be used more frequently.
- Make a way for me to have more influence over whether an attack or block hits beyond obtaining rings which are exceptionally rare. So often i just tap the button hoping the RNG is on my side all while being pummelled to death with no ability to evade or counter.
- Add more unique and game changing effects for each character so that it's a truly unique experience playing each one.
These are my thoughts over what i feel after a lot of hours in the game. Perhaps i'm doing something wrong and am simply not good at the game, if so, ignore me. 🙃
Honestly, it's a beautiful game made with a lot of love, but i feel it's missing some secret sauce that could make it so much more interesting.
Thanks for listening. ❤️
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Keeping Pixel Dungeon Alove
My thanks to the developer of this game. I’ve been playing Pixel Dungeon in some form or another for close to a decade, and now that the original is sadly no longer playable, i’m doubly appreciative of this version of the game. Constant updates and improvements make this better than ever. Keep it up and i’ll be playing for another 10 years!
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