Shattered Pixel Dungeon User Reviews

Customer Experience

Positive experience92.8% of reviews
Neutral1.7% of reviews
Negative experience5.6% of reviews

~ Based on 900 written reviews from the US App Store.

What users say

Is Shattered Pixel Dungeon Safe?

Shattered Pixel Dungeon appears safe based on user ratings. AppsHunter Safety Score for Shattered Pixel Dungeon is 98/100.

This assessment is based on 4,050 user ratings, with an App Store average of 4.9/5.

Safety Analysis

97.5% of ratings point to a safe experience
0.6% of ratings suggest some concerns
1.9% of ratings point to a risky experience

~ Based on 4,050 App Store ratings for Shattered Pixel Dungeon.

Is Shattered Pixel Dungeon Legit?

Shattered Pixel Dungeon appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Shattered Pixel Dungeon is 78/100.

Based on 78 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Bad update

The new update must be vibe coded because nothing works.

Make it a little harder

Maybe you could make it a little harder? I’ve only been killed 3 times on the first two levels it’s just too easy

GOTY 10 years running

Seriously, I’ve played this game for years. It’s, hands down, the best mobile game I’ve ever played.

Only phone game I keep coming back to over the years

My favorite game in the entire world

Just like the old days!

Great game

Fire level a dumb and a bad design

Nothing like the original fires levels just meant to keep you from actually having fun no one wants to play the floor is lava when carrying valuable loot dude please fix.

Awesome

Heck yeah!!

Fun and hard

For a completely free game this is a 10/10. It’s not easy to win and requires it and luck

Good game lack of info

Theres practically any songle information abput the game in general in some stiff will be awesome to have it

Es absolute cine

Este juego lo commence a jugar en un LG que tenía está gratis en ese entonces y sinceramente ahora que trabajo y lo puedo pagar o, vale totalmente la pena una obra de arte 10/10 y I love Mago con lanza

Best Dungeon Crawler Ever

Absolutely the best dungeon crawler I’ve ever played. Randomly generated dungeons, tons of tricks to learn, so much strategy, and it’s still being updated. Give it a try and you won’t be disappointed

The best RPG game on the App Store

This game is an absolute blast, and you can tell it’s a passion project from the devs. You fight through the dungeons and though it is the similar level layout each time, every run feels different. My only complaint is the difficulty lol, sometimes the ring feels a little tough on ya in later stages.
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The Tyranny of the Evil Eye: A Cancer on Fair Play!

The "Evil Eye" direct damage mechanic is an absolute abomination! It is a blight upon the very soul of this game! To call it "difficult" is a lie; it is nothing more than a lazy, incompetent, and utterly disgraceful cheat!
How dare the developers spit in the face of strategy like this?! This mechanic is a direct insult to every player who has ever spent hours refining their deck and mastering their tactics! What is the point of building a defense?! What is the point of managing the board?! The "Evil Eye" ignores it all! It bypasses every rule of fairness with a disgusting, brute-force laziness that makes me sick!
This is not game design; this is a crime against balance! It is a broken, ungodly joke that rewards bad gameplay and punishes skill! It turns a calculated battle into a mindless numbers game! Why should we tolerate a mechanic that acts like a loaded gun pointed at our heads?! It creates a scenario of inevitable loss based on nothing but raw, unfair statistics!
Enough is enough! There is zero honor in this mechanic! It is a coward’s tool! It must be neutered! It must be destroyed! To allow this monstrosity to exist is to admit that you do not care about your players! Remove this plague immediately or watch your game die a well-deserved death! Shame on you!
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Need more

This game is unlike others. With a perfect mixture of rpg and turn based mechanics the dev has made a game I’ve played for years. We need more playable characters. Or we need a pixel dungeon 2, the amount of stuff you can with this game is unthinkable I personally would love to see more content to play. more playable/unlockable characters or a number 2
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Love it

🍾🍾

Most love put from a dev

Have been playing this game on/off for the past 10 years. Mostly on long flights, every time I’ve played there’s been a new update that keeps the game fresh

No cloud save

I’d put effort into it if it had cloud saves 🤷‍♂️

Great game

Really fun, lots of depth and content. Feels like I’m just scratching the surface.

A good rogue like mobile game built with love

If you like rogue like games and are looking for a real one on mobile, this is a good investment. You can tell it's built with love with no annoying in app purchases or ads. It saves progress whenever you leave mid game and so is great for dipping in and out.
While the game starts off being quite a bit of trial and error and learning, it's clear this is intentional as it often is with roguelikes and things do get better with time.
But it's good fun and scratches that roguelike itch. 😁

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I've been playing now nearly daily for 5 months. The game is still addictive and scratches that itch.

I have a few recommendations for the dev to make this game even greater: Simply, introduce more skill based mechanics so that runs are not souly dictated by the RNG.

Currently i've never won a run. The closest i've got is floor 24, and only once have i got anywhere near that far. The only reason i could was because i got two speed rings along with a bunch of wands and was able to upgrade them all with a plentiful supply of upgrade scrolls. However, by this point, nearly every encounter lead me to have to drink a health potion meaning that i can never get here again without being super powered as i'd never have the HP to survive it. Sadly my potions ran out before i could get to the end.

Most games i'm lucky to get past floor 10 if a crab doesn't outrun me and just skewers me. Every game is highly reliant on the pickups i get, less so the character i play. And while the pickups can sometimes give strategic advantage in a single combat moment, they are very rare and there are lots of limitations meaning i cannot use them with most combats. Additionally every enemy leads to combat. It's not about if but when. There is no sneak or outrun except in very rare cases.

I feel like in most rogue likes, most deaths are self inflicted through greed or lack of patience or just sheer lack of skill. When dying, most of the time i know it was because i need to just get better. Unfortunately with Shattered Pixel Dungeon, very often my deaths feel unavoidable. I didn't get the right draw of items so i will just die as i have nothing but my base attack to throw at the enemy which hits randomly, there's nothing i can do about it, i cannot play differently depending on what occurs but simply try again like a slot machine. 🙁

Some suggestions that i feel the dev could consider that i believe will really add depth to the game play and make things feel more fair while still challenging:
- I'd love a proper stealth mechanic: an ability to sneak around or up to enemies for example.
- Make pickups and seeds more frequent to allow them to be used more frequently.
- Make a way for me to have more influence over whether an attack or block hits beyond obtaining rings which are exceptionally rare. So often i just tap the button hoping the RNG is on my side all while being pummelled to death with no ability to evade or counter.
- Add more unique and game changing effects for each character so that it's a truly unique experience playing each one.

These are my thoughts over what i feel after a lot of hours in the game. Perhaps i'm doing something wrong and am simply not good at the game, if so, ignore me. 🙃

Honestly, it's a beautiful game made with a lot of love, but i feel it's missing some secret sauce that could make it so much more interesting.

Thanks for listening. ❤️
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Keeping Pixel Dungeon Alove

My thanks to the developer of this game. I’ve been playing Pixel Dungeon in some form or another for close to a decade, and now that the original is sadly no longer playable, i’m doubly appreciative of this version of the game. Constant updates and improvements make this better than ever. Keep it up and i’ll be playing for another 10 years!
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