Almost perfect
As is, it’s worth the money it costs, but it could be soooooo much better with some super minor tweaks.
It’s not the graphics. Sure they could use some work, but honestly it’s fine….. the sim is more about the maneuvering than it is about the visuals.
Stopping is slightly slower to respond kid of like it has a delay, causing crashes when my regular drone would not have…. But frankly, that may have something to do with the obstacle avoidance sensors not being coded….. and that’s fine, because you shouldn’t actually depend on those anyway. No star reduction on that, just kinda advisory for anyone who pushes those sensors as hard as I do.
The real problem is that the drone doesn’t respond quite right to the sticks.
The yaw and lift settings are a lot slower but the travel speed in every mode is a lot faster than any of the DJI (Mavic mini 3, Air 3s, Mavic pro 2 and a Mavic Air 2) drones I have when set to the same speed settings. It’s just not quite balanced right.
Would have been 4 stars even with that if it had not been 3 years since the basic stick functionality was in place. That balance should be better by now.
I would like to see some functionality added for more than what seems like a racing simulator….. add some photo missions, some orbit video missions, a follow the moving target mission, basic maneuver training essentially….. it should be as easy as adding waypoints and tracking gimbal position at the waypoint. Don’t even need new maps, the existing apps are fine for it. So that lost the second star due to the years it’s been out….. if the dev responds and tells me I’m just not far enough in to the list to have hit those yet, I’ll happily add that 4th star back.
It’s not the graphics. Sure they could use some work, but honestly it’s fine….. the sim is more about the maneuvering than it is about the visuals.
Stopping is slightly slower to respond kid of like it has a delay, causing crashes when my regular drone would not have…. But frankly, that may have something to do with the obstacle avoidance sensors not being coded….. and that’s fine, because you shouldn’t actually depend on those anyway. No star reduction on that, just kinda advisory for anyone who pushes those sensors as hard as I do.
The real problem is that the drone doesn’t respond quite right to the sticks.
The yaw and lift settings are a lot slower but the travel speed in every mode is a lot faster than any of the DJI (Mavic mini 3, Air 3s, Mavic pro 2 and a Mavic Air 2) drones I have when set to the same speed settings. It’s just not quite balanced right.
Would have been 4 stars even with that if it had not been 3 years since the basic stick functionality was in place. That balance should be better by now.
I would like to see some functionality added for more than what seems like a racing simulator….. add some photo missions, some orbit video missions, a follow the moving target mission, basic maneuver training essentially….. it should be as easy as adding waypoints and tracking gimbal position at the waypoint. Don’t even need new maps, the existing apps are fine for it. So that lost the second star due to the years it’s been out….. if the dev responds and tells me I’m just not far enough in to the list to have hit those yet, I’ll happily add that 4th star back.
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Response from developer
Feedback from experienced users like you who have a deep understanding of drone dynamics is incredibly valuable to us. We’ve taken note of all your points, and we genuinely appreciate you taking the time to share such a detailed review.
Realism
Compared to dji sim, realism is mid, but the crash physics are fire🔥🔥
Cool!
Only real fpv woring with dji remote
Dji
Very helpful. Can use the controller to practice
Bad
Doesn’t feel like the real thing












