Sir Questionnaire User Reviews

Customer Experience

Positive experience32.1% of reviews
Neutral17.9% of reviews
Negative experience50.0% of reviews

~ Based on 28 written reviews from the US App Store.

Is Sir Questionnaire Safe?

Sir Questionnaire appears mostly safe based on user ratings. AppsHunter Safety Score for Sir Questionnaire is 72/100.

This assessment is based on 60 user ratings, with an App Store average of 3.6/5.

Safety Analysis

60.0% of ratings point to a safe experience
8.3% of ratings suggest some concerns
31.7% of ratings point to a risky experience

~ Based on 60 App Store ratings for Sir Questionnaire.

Is Sir Questionnaire Legit?

Sir Questionnaire appears to be a legitimate app. AppsHunter Legitimacy Score for Sir Questionnaire is 80/100.

Based on 80 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Quit being Jackasses FIX THE GAME

It would be real easy to 'fix' this game. read all of the viewer complaints and adjust the game. What happened here is that the game ended up being promoted by the app store and the developers got their money. they will probably never fix the game.

XS Max, iOS 12.x

Surprising depth that would keep me coming back for more were it not for how poorly the app handles landscape on XS Max. The game and inventory screen, which are side-by-side in landscape, fail to take advantage of the screen area (ie, both are quite small in landscape) and the inventory appears shaded. In other words, the UI—too small and dark in landscape mode—interferes with what otherwise would be an exceptional experience. Note that SQ requires a great deal of inventory management (read: screen taps), which makes switching back and forth so often in portrait mode feel quite onerous. It just doesn’t feel good to play in its current state.
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Amusing but Too Random

Kind of cute if you just want to walk around and swat at things for a little while. There are also some little secrets to discover, which is always fun. Everything is random, however, and while the monsters gradually get tougher, your skills and equipment don’t keep pace. There’s almost no sense of progression from game to game, and achieving the hardest objectives seems laughably unlikely. There’s also a “crafting” ability which doesn’t seem to do anything.

All in all, it’s a game that’s fun to explore for a while but which is too disconnected and luck-based to be satisfying in the long run.
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Don’t bother

Seems ok at first until you figure out quests. 55 brooms to complete first quest which after a week I have 20 of. Can’t play another person until after 5 quests like that are completed. Waste of time.....

Way too much RNG garbage

This game had a great concept, witch was why I bought it without hesitation, but it's not even skill based at all. There are a lot of factors in this game to where if you don't randomly get good enough loot, you die immediately to over powered bossed that you can't run away from. Sometimes items that say heal you, kill you, and you always have to start over with nothing. I deleted it because it just got to frustrating when they give you a stick to kill a monster that kills you in one hit. You can't back track, it's randomly generated, so the dungeon you wanted to go to after you got the key no longer exists after you leave the room. Fix the RNG and make it more skilled or at least let you run from the bosses if you have garbage RNG loot.
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Bad,boring, no end in sight

I’ve played rogue lite games before and this one is bad. It’s truly random in the sense you get random different styles of keys and then run into random different styles of doors. Not terrible but the chance you have the right key to the right door seems to be about 2% of the time with no way to go back to previous doors. Played this game for 6 hours and have only been able to buy 1 item from the shop on luck. Quests objective seem to vanish when you’re looking for them and then reappear when you aren’t . It’s not a good game and it’s not worth your money .
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Have to cheat to win

Spoiler alert : it’s impossible to win unless you drink 4 invisibility potions (which have a 50% chance of not turning you invisible and instead attracting monsters) and rob the merchant of at least 100 items. Even with fifteen each of the best weapons, necklaces, potions, shields and other items I barely beat the final boss. Can’t imagine it would have been possible without robbing the merchant blind.
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Fun but..

Never got my newsletter code

FIX OBJECTIVES

My first objective is to collect 55 brooms. After playing the game for hours I only have one broom. Please allow players to work on two or three objectives simultaneously, and reduce the requirements to complete the objectives. Completing them are the only way to unlock new characters, but I would have to play the game for a thousand hours to get ONE out of FIVE objectives done to unlock ONE of the new characters. I will change the review to five stars once this is fixed.
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I would give more stars if it stopped...

... asking me to subscribe to a newsletter.
Paid games shouldn’t get away with stuff like this.

Cool idea, not enough to do

I love the look and concept of this game, but for a paid app i am disappointed in how quickly it became monotonous.

OrangePixel forever!! =D

Yet again, it's an OP game that's quite a bit deeper than it seems at first. There's so many little things to discover and play with (I'd list off some things here, but I don't want to spoil anything for anyone).
For a game with two options at any given time, it's a great turn-based roguelike. If you're a fan of the genre, this is most definitely a game you should devote some time to.
Wonderful OrangePixel graphics, wonderful OrangePixel gameplay... Can't ask for more.
=D

**UPDATE**
This game has received quite a few updates since its release... It's given players a lot of new enemies, enemy clusters and new areas/items/playable characters to explore and try to find/unlock... Ensuring a LOT more replay value.
I can not praise this game enough. Chances are it'll be in my top 3 favorite games of 2018, if not my #1 favorite!
HIGHLY HIGHLY RECOMMENDED!!!!!
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Long Term Game

Many of the classes you can unlock require serious time put in the game. There is one unlocked by the mail list but will not unlock despite having signed up.

Game plays well, But..

Sooner or later we run out of food and weapons. There is a ‘crafting’ stat, but weapons do not craft. There is an ‘alchemey’ stat, but potions do not mix, ingredients do not drop, etc. There is a merchant, but too few coins.

I don’t know how far the game goes, or even if the game reaches an end.

Dreadful waste of money.

Roguelikes are based on random chance and skill to survive a situation. Instead this game has you do random things against random monsters for absolutely no reason. If “good gameplay” is considered walking back and forth in a hallway and hitting every creature you find, then this is a jackpot. Since that’s obviously not good gameplay, it’s safe to say this is an overpriced, untuned waste of your time.
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Fun but not worth $3

This is fun but it’s expensive

Dud

Really boring. The bad design problem here is that 90% of the monsters pose no real threat to you. They are only there to drain you of a tiny bit of weapons|health. But they can’t actually kill you. This is bad design because it makes the game very uninteresting—more of a matter of managing resources than actually fighting and adventuring. I guess if you enjoy managing resources you may enjoy this stinker.
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How to unlock voodoo, please show me the procedure.

How to unlock voodoo, please show me the procedure.

Milk is the most dangerous enemy

And the greatest skill to have in this game it to read before tapping.

Artistically appealing, but room for more.

I’m playing on an iPad so font size isn’t an issue, but it should be addressed for other devices. The art style is pretty cute although some of the sprites could use some definition. The brightness/contrast seems VERY dark and I wouldn’t hate seeing more of what I’m looking at. Since it’s a new game I’ll leave it at that and hope for updates.
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