Good
Fun but you can only play the tutorial and level one.
Full version
Will not let me pay for full version
lag
lag city
Purchase missing?
I saw that i still had this game installed, i purchased the extra maps a little under a year ago, but when i loaded up they were gone. I understand there has been a new update, but now i'm not sure if i have to complete the campaign to get my maps back or if its only a campaign style game now? I do just want an answer because i'm pretty confused. Also, from last time i played, the AI was wayyyy too easy to beat. All you have to do is push your units up every 30 seconds and the enemy routes. Whenever i wanted to feel challenged i had to move my troops back to the start intentionally. Not sure if the game is still like this, but i’ll definitely have to explore a little more :). Also, a couple more unit types would definitely be in order. Not even separate units, but ammo types for the cannons and mortars? I would love maybe a grapeshot that shoots more projectiles, but with smaller hitboxes and less range/velocity? Maybe even a new artillery type if possible… If you see this Sean… Keep up the awesome work with your games. i’m absolutely in love with Firefight :)
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Good game
It’s a good game glad it got updated but it will not let me buy the other maps
I’m a little surprised
I think it is cool that Mr O Connor came back to this game after several years however I am not sure if the massive scale was really needed. It seems interesting but I would like an option to revert to the smaller version of the game if that is possible.
Yes!
I was excited once I saw the update a few days ago from the date of this review that the levels got bigger and even changed the view to landscape!
Just want to let the developer know that for some reason, the game is lagging both in portrait and landscape mode. Including zooming in and out. I’m on the iPad Air 5th Gen on iOS 26.1
Also! If possible, a pause button would be great! (Unless there is one, but I don’t see a button where it just pauses instead of having to get out to the main menu.)
Keep up the good work!
Just want to let the developer know that for some reason, the game is lagging both in portrait and landscape mode. Including zooming in and out. I’m on the iPad Air 5th Gen on iOS 26.1
Also! If possible, a pause button would be great! (Unless there is one, but I don’t see a button where it just pauses instead of having to get out to the main menu.)
Keep up the good work!
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Unique! In a good way!
Apparently I reviewed this game forever ago and gave it 1 star because I was 12. Well, I was wrong. This game is actually really good. I recently opened it up again and it’s been a blast! I’d really like to see this idea expanded upon if the dev would like to give this game another shot. I’d 100% buy it on steam ;)
In case you do decide to work on this game again here’s some things I think would be cool:
One thing I would for sure change is how the mortar/cannon troops work. Once you lose a mortar or cannon the troops who were controlling it just kinda stand there. I think it would be cool if they joined in the fight and started throwing snowballs and became capable of charging and rapid firing. Even if they had the worst stats of any troop, they would at least be usable. It would also be cool if they were given unique sprites to differentiate them from the regulars.
What if there was a “build” action that you could order squads to do? If you push it, the troops in that squad could start building cover in empty spaces. You have the button greyed out while there are too many obstacles nearby like slopes and trees.
Would you ever consider touching this game again? If so, I’d love to hear back!
In case you do decide to work on this game again here’s some things I think would be cool:
One thing I would for sure change is how the mortar/cannon troops work. Once you lose a mortar or cannon the troops who were controlling it just kinda stand there. I think it would be cool if they joined in the fight and started throwing snowballs and became capable of charging and rapid firing. Even if they had the worst stats of any troop, they would at least be usable. It would also be cool if they were given unique sprites to differentiate them from the regulars.
What if there was a “build” action that you could order squads to do? If you push it, the troops in that squad could start building cover in empty spaces. You have the button greyed out while there are too many obstacles nearby like slopes and trees.
Would you ever consider touching this game again? If so, I’d love to hear back!
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Awesome but…
I wish you would add a sandbox or more maps with more troops to command or both that would be so cool. But this game is awesome live it
Never had child soldiering been so fun.
The ai is kinda lackluster. Seems pretty easy to overwhelm one side of the map and win. Should make the flag a timed objective. Hold for 3 minutes or eliminate 80% of the other team.
Please update
Please update
I like this game
I really like this game I even bought all the maps. But it doesn’t really get updated anymore but in my opinion there’s so much potential here. Here’s a few things I would add. Improved ai possible with reinforcement learning, more types to of units, and I would also like a map creator because just adding that would make the game 10x better. I don’t know how hard that is to code or how much time you have on your hands but I really think this is a good game.
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Unique game - very fun
The gameplay reminds me of the Total War games. You have armies fight for control of strategic areas such as hills and narrow passages.
Sean, a great idea for a future game would be a game similar to snowballs, but instead you use napoleonic units such as infantry, skirmishers, cavalry, cannons. Just an idea.
Sean, a great idea for a future game would be a game similar to snowballs, but instead you use napoleonic units such as infantry, skirmishers, cavalry, cannons. Just an idea.
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Good but
I would say this is a good game is just that I have two problems with it which are that there should be a actual tutorial or a better tutorial if by chance there is a tutorial cause With the tutorial level I don’t see where it’s a tutorial. My second problem would be that I have to pay for the other levels or maps. Like I don’t wanna keep doing the tutorial map all the time.
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Suppression, strategy, morale… in a snowball game!
One the most unique games I’ve played in a while, another strategy game by the same developer who made “firefight”. This game takes into account morale, suppression (to an extent), and more, things that are rarely seen in a mobile game like this.
One thing I love about this game is the simplicity of managing your team. It’s as easy as dragging their orders to a new location, or either having them charge or rapid fire. It’s simple in its surface, but the AI and behind-the-scene system is very detailed and sophisticated.
The map pack includes about 11 different maps with unique features (costs 4 dollars to access them but they give you the tutorial one for free!) Elevation, cover, and forest density is put into account as well.
My only complaints for the game is that maps can tend to get repetitive after playing them for a while. While I do know that the developer more than likely does not bat an eye to this game anymore, some sort of map generation and unit placement customization feature would be a dream come true. Other than that, this game is a solid 5-starrer.
As mentioned above, the maps of course do cost money, but they provide a tutorial map free of price. For 4 dollars, I personally think you get a reasonable amount of content.
One thing I love about this game is the simplicity of managing your team. It’s as easy as dragging their orders to a new location, or either having them charge or rapid fire. It’s simple in its surface, but the AI and behind-the-scene system is very detailed and sophisticated.
The map pack includes about 11 different maps with unique features (costs 4 dollars to access them but they give you the tutorial one for free!) Elevation, cover, and forest density is put into account as well.
My only complaints for the game is that maps can tend to get repetitive after playing them for a while. While I do know that the developer more than likely does not bat an eye to this game anymore, some sort of map generation and unit placement customization feature would be a dream come true. Other than that, this game is a solid 5-starrer.
As mentioned above, the maps of course do cost money, but they provide a tutorial map free of price. For 4 dollars, I personally think you get a reasonable amount of content.
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More needed
Please make more content for this game its still such a good game!
A Longtime Favourite
Loved this for a long time, simple and easy to play yet actually really in-depth strategy I feel, it’s not your traditional domination type victory game but rather more of a tug of war type battle, where over committing on one front can leave you on the defensive for the rest of the game. Simple, Excellent, I just wish there was online multiplayer as finding like minded people to play with in real life is difficult.
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Can be good
So, to start off, I like the idea here but there is a ton of problems with this game.
1: The mortar has 0 effect on anything, I have not ever seen a mortar actually hit something.
2: The behavior of some of the fighters is plain stupid, I had an entire group of bullies and an entire group of regulars in a base, they were well rested AND they outnumbered the enemy I’d say 3:2, then the enemy which consisted of a couple bullies and a few regulars decided to charge and guess what? My team rolled over and let them take the base.
3: To be honest I’m not even quite sure what the problem is here but why are fighters on the other team always fading away and becoming invisible then reappearing randomly, they aren’t teleporting they just keep turning invisible, am I the only one seeing this, well anyway it would be great if they could NOT turn invisible.
1: The mortar has 0 effect on anything, I have not ever seen a mortar actually hit something.
2: The behavior of some of the fighters is plain stupid, I had an entire group of bullies and an entire group of regulars in a base, they were well rested AND they outnumbered the enemy I’d say 3:2, then the enemy which consisted of a couple bullies and a few regulars decided to charge and guess what? My team rolled over and let them take the base.
3: To be honest I’m not even quite sure what the problem is here but why are fighters on the other team always fading away and becoming invisible then reappearing randomly, they aren’t teleporting they just keep turning invisible, am I the only one seeing this, well anyway it would be great if they could NOT turn invisible.
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Response from developer
The mortar may not kill many people as the enemy finds it easy to dodge them, but while dodging they are more vulnerable to being hit by a regular snowball. The incessant fire also demoralises the enemy. The latest release makes bases much more of a morale boosting feature (hills too) so kids are much less likely to rout from them now. Maybe your kids were exhausted and that's why they ran? The enemy fades out when you can no longer see them, and reappears when you can!
Very fun!
It’s free to try, and if you like it, there are more maps for you to try. Also, there’s multiplayer.
I like how much that it’s like Firefight but with children and snowballs, haha! I enjoy the all the strategic decisions this game presents. There’s a lot more than you might first think.
Here’s a bit about the game (it’s written in the game): there are different children/unit types that have different strengths. Children can charge the enemy to dislodge them from their position, but it goes wrong when the children lose courage when charging up hills and towards ice forts. The map set-ups allow for different plans. The maps are definitely not like each other, too, so there’s a lot to learn and enjoy!
Notes on the game:
I wish there were more maps, because 1 tutorial + 11 purchased maps are not enough. Although, I appreciate that the maps are very different from each other.
I love the different children/unit types and the charge ability!
Mortar seems ineffective.
I’m unaware of how exhaustion and (out of) breath affects the kids. I’m also not sure how to reduce those levels.
(Side note to developer Sean O’Connor: about Critical Mass, please consider enhancing the AI to avoid friendly fire and to avoid my range! I could destroy more units on the map given the chance, so I’d also like the AI to give me more opportunities against fighters. It’s also annoying that they run into me when I’m shaking an enemy. Edit: what about a second chance/life?)
I like how much that it’s like Firefight but with children and snowballs, haha! I enjoy the all the strategic decisions this game presents. There’s a lot more than you might first think.
Here’s a bit about the game (it’s written in the game): there are different children/unit types that have different strengths. Children can charge the enemy to dislodge them from their position, but it goes wrong when the children lose courage when charging up hills and towards ice forts. The map set-ups allow for different plans. The maps are definitely not like each other, too, so there’s a lot to learn and enjoy!
Notes on the game:
I wish there were more maps, because 1 tutorial + 11 purchased maps are not enough. Although, I appreciate that the maps are very different from each other.
I love the different children/unit types and the charge ability!
Mortar seems ineffective.
I’m unaware of how exhaustion and (out of) breath affects the kids. I’m also not sure how to reduce those levels.
(Side note to developer Sean O’Connor: about Critical Mass, please consider enhancing the AI to avoid friendly fire and to avoid my range! I could destroy more units on the map given the chance, so I’d also like the AI to give me more opportunities against fighters. It’s also annoying that they run into me when I’m shaking an enemy. Edit: what about a second chance/life?)
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Great Game Just a Couple of Things
Could you please update more often and please make it easier to hit enemy troops more often because I hate waiting for my troops to finally hit an enemy soldier.But other than that the game is great!
