Great game !
Good
Full version
lag
Purchase missing?
Good game
I’m a little surprised
Yes!
Just want to let the developer know that for some reason, the game is lagging both in portrait and landscape mode. Including zooming in and out. I’m on the iPad Air 5th Gen on iOS 26.1
Also! If possible, a pause button would be great! (Unless there is one, but I don’t see a button where it just pauses instead of having to get out to the main menu.)
Keep up the good work!
Unique! In a good way!
In case you do decide to work on this game again here’s some things I think would be cool:
One thing I would for sure change is how the mortar/cannon troops work. Once you lose a mortar or cannon the troops who were controlling it just kinda stand there. I think it would be cool if they joined in the fight and started throwing snowballs and became capable of charging and rapid firing. Even if they had the worst stats of any troop, they would at least be usable. It would also be cool if they were given unique sprites to differentiate them from the regulars.
What if there was a “build” action that you could order squads to do? If you push it, the troops in that squad could start building cover in empty spaces. You have the button greyed out while there are too many obstacles nearby like slopes and trees.
Would you ever consider touching this game again? If so, I’d love to hear back!
Response from developer
The mortar may not kill many people as the enemy finds it easy to dodge them, but while dodging they are more vulnerable to being hit by a regular snowball. The incessant fire also demoralises the enemy. The latest release makes bases much more of a morale boosting feature (hills too) so kids are much less likely to rout from them now. Maybe your kids were exhausted and that's why they ran? The enemy fades out when you can no longer see them, and reappears when you can!
Awesome but…
Never had child soldiering been so fun.
Please update
I like this game
Unique game - very fun
Sean, a great idea for a future game would be a game similar to snowballs, but instead you use napoleonic units such as infantry, skirmishers, cavalry, cannons. Just an idea.
Good but
Suppression, strategy, morale… in a snowball game!
One thing I love about this game is the simplicity of managing your team. It’s as easy as dragging their orders to a new location, or either having them charge or rapid fire. It’s simple in its surface, but the AI and behind-the-scene system is very detailed and sophisticated.
The map pack includes about 11 different maps with unique features (costs 4 dollars to access them but they give you the tutorial one for free!) Elevation, cover, and forest density is put into account as well.
My only complaints for the game is that maps can tend to get repetitive after playing them for a while. While I do know that the developer more than likely does not bat an eye to this game anymore, some sort of map generation and unit placement customization feature would be a dream come true. Other than that, this game is a solid 5-starrer.
As mentioned above, the maps of course do cost money, but they provide a tutorial map free of price. For 4 dollars, I personally think you get a reasonable amount of content.
More needed
A Longtime Favourite
Can be good
1: The mortar has 0 effect on anything, I have not ever seen a mortar actually hit something.
2: The behavior of some of the fighters is plain stupid, I had an entire group of bullies and an entire group of regulars in a base, they were well rested AND they outnumbered the enemy I’d say 3:2, then the enemy which consisted of a couple bullies and a few regulars decided to charge and guess what? My team rolled over and let them take the base.
3: To be honest I’m not even quite sure what the problem is here but why are fighters on the other team always fading away and becoming invisible then reappearing randomly, they aren’t teleporting they just keep turning invisible, am I the only one seeing this, well anyway it would be great if they could NOT turn invisible.
Response from developer
The mortar may not kill many people as the enemy finds it easy to dodge them, but while dodging they are more vulnerable to being hit by a regular snowball. The incessant fire also demoralises the enemy. The latest release makes bases much more of a morale boosting feature (hills too) so kids are much less likely to rout from them now. Maybe your kids were exhausted and that's why they ran? The enemy fades out when you can no longer see them, and reappears when you can!
Very fun!
I like how much that it’s like Firefight but with children and snowballs, haha! I enjoy the all the strategic decisions this game presents. There’s a lot more than you might first think.
Here’s a bit about the game (it’s written in the game): there are different children/unit types that have different strengths. Children can charge the enemy to dislodge them from their position, but it goes wrong when the children lose courage when charging up hills and towards ice forts. The map set-ups allow for different plans. The maps are definitely not like each other, too, so there’s a lot to learn and enjoy!
Notes on the game:
I wish there were more maps, because 1 tutorial + 11 purchased maps are not enough. Although, I appreciate that the maps are very different from each other.
I love the different children/unit types and the charge ability!
Mortar seems ineffective.
I’m unaware of how exhaustion and (out of) breath affects the kids. I’m also not sure how to reduce those levels.
(Side note to developer Sean O’Connor: about Critical Mass, please consider enhancing the AI to avoid friendly fire and to avoid my range! I could destroy more units on the map given the chance, so I’d also like the AI to give me more opportunities against fighters. It’s also annoying that they run into me when I’m shaking an enemy. Edit: what about a second chance/life?)
