Space Grunts User Reviews

Customer Experience

Positive experience75.9% of reviews
Neutral12.1% of reviews
Negative experience12.1% of reviews

~ Based on 58 written reviews from the US App Store.

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Is Space Grunts Legit?

Space Grunts appears to be a legitimate app. AppsHunter Legitimacy Score for Space Grunts is 90/100.

Based on 90 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Modern classic dungeon crawler

This might be Orange Pixel’s best game. It’s turn-based but fast & snappy. It pays real tribute to classic roguelikes, packed with danger and a huge variety of items and enemies, requiring a good amount of strategy to survive. Lately I’ve been having a blast playing it on the iPad Pro with a nimbus controller (thanks for having controller support!), which streamlines the interface and speeds up the experience even more. Highly recommended if you’re into the rogue scene.
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とてつもなく危険なゲーム

複数のガソリン缶などが同時に爆発した時、効果音が増幅され恐ろしい大きさの音量になる。非常に鼓膜に悪い。プレイヤーキャラクターに加え、プレイヤーにもダメージを与えてくるとは。まだ頭痛が治まらない。

In space no one can hear you grunt ...

This is a masterpiece.. they way the atmos tunes and the graphic style and play come together raises this game to console quality. Overall my fave Pixel game so far.
Hope you find more players to explore this
Awsome game.
This is a game can be played like live action that is actually turn by turn genius..
Lovely immersive pixel art, every game is different.
So great value how an iPhone game should be :)
iPhone X support is Here !! Looks great on the bigger screen. Wow an amazing game that should be played by every iPhone owner :)
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Controls broken

Played this on 3 different devices and can only assume the virtual d pad is bugged as I can never hit left. Up, down and right all work fine. Doesn't matter if it's normal or resized. Please fix, great game otherwise.

X, iOS 11.x

A brilliant genre mashup that deserves a place on every device, and at just under 56 MB installed, should never require removal for newer, larger gaming endeavors. Hats off to the indie studio behind this gem. Thanks for iPhone X support!

Space Grunts

I've been a huge fan of Orange Pixel since Meganoid hit the AppStore years back, so my review is probably going to be pretty bias (just laying it out there, also of note, I've become a pretty big TBS and Roguelike fan over the last couple years). But, this is definitely up there among the best games that they have put out. I don't know if Heroes of Loot or this, Space Grunts, is my #1 favorite OP game, but they both give up an amazingly spectacular run for it. The controls might take some getting use to, as they're virtual, but resizing is coming in an update and ATM you can place every button wherever you'd like on the screen. Once I played about 3 games, they were perfect. I couldn't imagine playing it any other way. The mix of action and turn-based gameplay is done incredibly well. I really just can not stop gushing about every aspect of the game. The menus are well done, the UI layout/map setup is on point, the graphics are killer (though they may not look it in the AppStore screens, the game looks GREAT in motion - check out some HQ vids!), the roguelike aspect is done perfectly---It's a great game. One that has already (VERY VERY quickly) earned it's spot on my own GOTY list (#2 of 2 ATM [Feb]) - but I wholeheartedly recommend this to roguelike fans itching for the genre to take a turn towards more arcade-based gameplay. =oD

**update**

The new update rocks... thank you for the resizing controls option, the new item and giving each character a level upgrade once they beat the game (having something that sticks with you after making it through that was a great decision...) - and the tweaks. This has very quickly become, not only one of my favorite games of the year, but also one of my favorite roguelikes ever. GET IT!!!!
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Space grunts

Super game. Endlich zocken wie früher. Wenig grafik, viel fantasie und spielumfang. Fühle mich in alte Zeiten ( amiga😁😁) versetzt!

Solid

It's a good little game. Controls are a little funky at times, but otherwise you're given what they show. Certainly worth more than 1.99.

Awesome game

Takes hours of playing and enjoying this game!

Great time killer

This game is fun, fast paced, and a neat twist on dungeon crawlers! Nice graphics, sound effects, and music!

This update seems to have an update loop however, it keeps wanting to update. EDIT: Deleting and reinstalling seems to have fixed this.

Keep up the good work!

Ein Lieblings-Roguelike

Als großer Fan von vorherigen OrangePixel-Spielen, Roguelikes und Sci-Fi ist dieses Spiel ein kleiner Hauptgewinn für mich. Nicht so komplex wie andere Roguelikes, dafür viel actionorientierter und mit tollem Setting und fantastischer Präsentation, ist dies ein eigenwilliger und extrem unterhaltsamer Hybrid. Zudem nicht zu einfach, ich bin immer noch weit davon entfernt das Ende zu sehen. Mein Lieblingsspiel von OrangePixel und eine unbedingte Empfehlung.
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"8 bit" no excuse for bad graphics

No real tutorial, subpar graphics (touted as "retro" but still not pretty), overall not satisfying. You have better uses for your iDollars

Seriously one of my favorite iOS games

It's the most action packed turn based game I've played. This game takes all the junk out of roguelikes, leaving the elements that make procedurally generated dungeons great shine. Well worth the cost.

Actually a good game

I consider this to be one, out of the hand-full, of games worth playing on a phone. The app store is a trash fire when it comes to games, but I had quite a bit of fun with this one, for a couple of weeks.

Cool!

Great game!
Highly recommended!

Fun Rogue-lite

Good fun but hope they'll re-implement class specific leaderboards.

AWFUL controls and save system

If you don't have a MFi controller, you're stuck using the AWFUL onscreen controls. This is a TURN-BASED GAME, so my iPad's touchscreen should work perfectly for controlling the game, right? Except that the game does NOT have real touchscreen controls where you tap an adjacent tile to move to it. Instead, you have virtual controller buttons slapped on top of the screen, and trying to play the game with them is a nightmare. The worst part by far is the virtual directional pad, which has a giant dead zone in the middle. And when you successfully hit the virtual arrow key to move in the direction you intended to, you have to be VERY careful to only briefly tap the button, or else you will move a second time, which will probably send you careening into a trap or will let the monsters get a free attack on you.

The game even lets you hold down an arrow button to run in a certain direction, but it's incredibly dangerous to use because there's no option to automatically stop when you get near enemies, so you would end up running into certain death.

The game's other dealbreaker is that your progress is only saved at the end of a level. So if you end up not having time to finish a full level, you risk losing all your progress. The dev actually defended this as a way to avoid cheating on the daily challenge missions, but it's just unacceptable in 2016.

The game has other less critical flaws, as well. The game doesn't gave you any information about monsters when you first encounter them (not even their names!) - each monster's info is a rare item. It would be fine if this kind of system had been used for getting a special advantage against a monster (i.e. having found research data on the Blorgnaks, now you have a small chance to make bonus grenades out of their enzyme pouch), but the game is so tight-fisted with info that I wasn't even sure whether teleporting enemies that appear out of nowhere were really just out of my guy's line of sight somehow. I have also come across some enemies that I THINK can shoot at me diagonally, but I'm not sure because the game won't tell me yet.

Many hazards are also needlessly difficult to see. Radiation tiles blend in with the floor (that would provide an extra challenge in a real-time game, but in a turn-based game it just slows things down) and it's hard to tell what direction rotating turrets are aiming at because of the game's perspective - my CHARACTER can clearly see what direction the turret is pointing in, but the overhead camera can't.

There is also no "wait" command that lets you skip your turn while waiting for monsters to move into a more favorable position, or for deathtraps to turn the right way. I guess the dev had some silly idea that that would promote more active, aggressive playing, but in practice it means I end up pacing back and forth in a hallway, waiting for the monsters in the next room to wander into my sights. When navigating around rotating turrets, "pacing" isn't an option, so I end up having to shoot at nothing in order to wait for them to turn to a safe direction. How did playtesters not tell the dev what an AWFUL design choice this was?! Remember how the biggest change in Left 4 Dead 2 was the introduction of the Spitter enemy? You keep the player from camping by making it suicidal to stay in one place, NOT by making his avatar too ADHD too stay still.
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Absolutely love this game

Seriously, great game. Tough to beat with controller support and the usual orange pixel quality. The turn-based nature of the combat is quite unique but doesn't slow down the action. You can take this game as fast as you want, be it thinking about every move or just rushing through as quickly as possible

Can't recommend this enough, especially if you like to game with MOGA devices
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Does not save progress....

Fun game but the fact it doesn't save your progress when exiting the app is very frustrating!

They really need to address this and it would be worth purchasing. Starting over constantly is not fun.

엔털 더 건전 같은 게임 생각하시는 분들

엔털 더 건전이랑 조작 법 자체가 달라요. 프로팅? 그런 조작이아니라 버튼식이라 자유롭지 못합니다 그것만 빼면 나름 재밋는 게임인듯해요 ㅎ