
Spellbreak: Arcane Tower
One barrier. Endless waves.
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About
You are a lone wizard tower.
Bolts of raw magic come out of the dark. Your tower fires back on its own, but every wave they arrive faster and harder to break. While the fight runs, you have one job. Decide what to strengthen.
Grow mid fight
Break an enemy and its magic is drawn into the tower. Spend it on raw power, on a thicker ward, or on gathering more shards. Every choice is wiped when the run ends.
Keep something after the run
Spend coins in the library, carve runes, and leave arcane research running. Research continues while the game is closed. The next run reaches a little further.
Spells evolve
Every three waves you choose a new spell or perk. Spells level up, and paired with the right passive they become something else entirely. A fireball becomes a small sun. A frost ring becomes absolute zero.
Elements feed on each other
Fire, ice and lightning chain into one another. Freeze a burning enemy and steam detonates. Strike a frozen one with lightning and the shock spreads.
Features
21 upgrades: instant growth you re-pick every run
12 spells: auto cast weapons, each with an evolved form
5 ultimate spells: meteors, death wave, black hole, golden ward, time warp
7 mages: seven starts, each with its own spell and trait
8 enemy types: introduced one by one as waves climb
8 runes and relics: equippable permanent bonuses
6 difficulty tiers: unlocked by reaching wave 30 on the one before
Arcane research: advances while you are away
A boss arrives every 10 waves.
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What's New in Spellbreak
1.0
September 29, 2026





