Spin a coin. Watch it go.
Spinergy is about the small, perfect pleasure of setting something spinning and watching it run. Pin it with one finger, strike it with a second, then let go and see how long you can keep it up.
TWO FINGERS, REAL TIMING
Your first finger stands the coin on its edge and holds it there. Your second strikes the rim. Catch it in time with the spin and it picks up speed, mistime it and you bleed the spin away. Lean it too far and it slips out from under you. Hold it steady, wind it up, release clean.
Then it's out of your hands. It runs, it wobbles, the wobble quickens, and it comes down in a clatter. Every run is timed and counted, and your best for each object is kept.
OTHER WAYS TO WIND IT
Two fingers at once is the default, not the requirement. One-touch play takes the two jobs in turn instead: the first touch stands the object up and sets its lean, and every touch after that winds it. Nothing is given away, because the lean still bleeds spin while you wind, so the same judgement survives. It means the game can be played one-handed, with VoiceOver, or by anyone who cannot hold two fingers on the glass at once.
Or wind it without touching the glass at all. Lay the phone flat on the table, pin the object with one finger, and pull an imaginary ripcord away from the screen with your other hand. The front camera reads how fast your hand pulls away and that is how hard it winds. Switch it on under Pull to wind, and switch it off again whenever you like: nothing is photographed, recorded or saved, nothing leaves the phone, and touch never stops working.
FIVE THINGS TO SPIN
A coin that lands heads or tails. A top that sleeps upright. An octahedron balanced on a single point. A fidget spinner on a bearing that goes and goes. And your own shapes. Paint a profile and Spinergy sweeps it into a solid with real mass, its own balance and its own way of falling over. A wide flat disc behaves nothing like a tall narrow spindle, because the physics is worked out from the shape you drew.
GIVE IT A VOICE
Record two seconds of something spinning and three of it clattering down, and your shape sounds like that. The spin sound tracks the rotation, so it rises as the shape speeds up and drops away as it dies.
SOMEWHERE TO SPIN
Green felt. Any color you like. Deep space, with no floor at all. Water that ripples out from where it touches. Or a lit disco floor in one of four palettes, dropping a ring of color every third turn. Nothing flashes: the floor cross-fades, because an icon of an app shouldn't give anyone a headache.
WATCH IT PROPERLY
Slide the view from straight overhead down to table height and watch it lean into the felt. Put a long run on double speed. Photograph your own coin faces if you want your face on the money.
No accounts. No ads. Nothing to buy. No timers telling you to come back tomorrow. A coin, a table, and how long you can keep it going.
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