The actual game is fun, when I can actually play for more than a couple minutes because it takes FOREVER (like literally HOURS UPON HOURS) to get any semblance of useable energy to actually play. If you require more energy to clean stuff up as the game goes on then the least you could do is make the energy you receive as you level up proportional to what it takes. The side quest events don’t do anything except make you waste money just to get through them, you get 100,000 coins that you really can’t do much with because you can’t buy energy with them, and the time constraints for the bull worm deliveries are only possible when you spend copious amounts of money to be able to mine the materials needed! The construction zones are ridiculous, it takes sooooooo many tools that you never get just to be able to open up like 3 more plants that cost 200+ energy to clear. The gag is, I don’t mind spending money on games when I feel like I’m not being squeezed to death. I understand you have to make money, but my GOD. If the devs could ease up on their greed they’d realize they made a game that a lot of people do/would enjoy, but as is it’s just endlessly frustrating and unable to play.
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Response from developer
Dear player, thank you for taking the time to share such detailed feedback. We're sorry to hear that your experience has been frustrating. We understand your concerns about the energy system, event balance, progression, and the overall pace of the game. Feedback like yours is valuable to us, and we'll be sure to share it with our development team for consideration. We appreciate your honesty and hope you'll continue to give SpongeBob Adventures: In a Jam a chance as we work on improving the experience for all players.