
Spriteer: 8×8 Pixel Art Studio
Make your own game character
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About
The canvas is eight by eight. That is the whole rule — and it is enough.
Draw a hero, a zombie, a gem, a door. One small frame per pose; the engine breathes in the rest — the walk beat, the floating treasure, the bounce of a slime. Your sprite starts living the moment you lift your finger.
What you draw is yours to keep. Export any sprite as a PNG, or a character as an animated GIF, and take it wherever you like.
Then prove it. Thirty-eight real arcade games are built in — mines, factories, haunted manors — and every one of them instantly wears YOUR art. Outrun boulders as the hero you drew; hunt the zombie you gave those red eyes.
Your work lives in skins, like resource packs: each skin is a complete project — every character, tile, and item in one place, with your progress counted. Wear one skin at a time and switch styles in a tap. Share the file anywhere, publish to the community, or open it in Pythoneer and play whole worlds dressed in your sprites.
Mirror drawing, a fixed sixteen-color palette, onion skin, a live walk preview, undo — serious tools, one simple rule.
Sixty-four pixels. Yours.
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What's New in Spriteer
3.0
September 4, 2026
Spriteer 3.0 — the 8×8 studio grows up. • Mirror, flip and rotate — symmetry tools built for 8×8. • A fixed 16-color palette first; custom colors one tap away. • Watch your character walk right inside the editor. • Draw the whole Pythoneer 3.0 cast: 24 tools & gear, the pak and the hunt tiles. • Discover: browse and share skins, characters, tiles and items. • Now in 19 languages, and every game in the Arcade wears your skin. • Start a creature of your own from one of 8 sketches — or a blank canvas. • Scene: stamp a game screen with your art and share it, then export a sprite sheet (PNG + JSON) or single PNGs for any engine — plus a built-in manual: tap ? in the Studio.
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