Not for disabilities
Works fine, doesn’t progress
This is a great concept for a game. But it doesn’t go anywhere. Once you internalize the handful of patterns to ensure you can always make a match the game never gets any harder. Because the replacement pips are random both getting a big combo or ending up “game over” is not something you actually control. In classic you build up helps where you can change a pip to a random color, and you can have a hundred of them saved up, and still end up game over because you never get a chance to use one once the random new pips are in and you have no solutions. Kind of silly.
The speed level isn’t even all that different, I’ve currently got over a minute and a half of banked time to ensure I can make a match before game over and it never takes more than fifteen seconds to find one. This game will go on forever.
Fusion would be fun but the directionality of the new pieces is just as random as the color so you can’t really have a strategy for keeping the board clear.
There are “levels” but they don’t mean anything. You get a score but it doesn’t mean anything.
Great basis for a game, but it now needs some game theory applied to make it something you play for more than a week.
Response from developer
Thank you for the thorough review! In the latest release, we did make updates that address some of the points mentioned. For instance, Swaps now allow the user to select the new color. Speed mode also now has decreasing time coins, which make the game get progressively harder. And Fusion mode now has toggles, so you can change the directionality of the Color Pairs before inserting them. Another note about Classic mode is that the Builder tool is intended to be used to build larger Stars/Combos. So while one can just memorize a list of patterns to always find matches of size 3-4, it completely overlooks the goal of building Stars of size 5-10+ and Combos of 3+ colors, which is what makes the game fun. Unlocking Levels is also what generates new Swaps, and Swaps are crucial for generating giant Stars/Combos. For more information, please see the Directions page, or our website (spyraverse.com).
Wow!!
It's good
Never know what will actually turn
Response from developer
Thanks for the feedback. If you are using Turn Controls (the default), be sure to always touch the inside of the hexagon. Touch one point inside the hexagon, and then slide your finger in the direction you want it to turn. Do not touch the hexagon edges, because that can impact the neighboring hexagon. Also, do not go through the center of the hexagon (think of the center as the axle of rotation). If you are using One-Touch Controls, also be sure to always touch the inside of the hexagon. Tap the inner-right side to turn clockwise, and tap the inner-left side to turn counter-clockwise. Do not touch the center or the edges/circles, and do not slide your finger around (that's why it's called One-Touch). Also see Directions for more details on the Controls. Controls can be switched at any point in Settings. And make sure to download the latest version, which includes the latest tweaks. Hope this helps, and thanks again for playing!








